ๆฎตๆฎต_ใ ใ‚“ใ ใ‚“ / ์ธ๋„ค์ผ๋Ÿฌ / @DANCHUKKEY @dan_chukkey CLASS_https://xitter.cf/t.co/TZUhuaNGgW LIVE : https://xitter.cf/t.co/fvSUkD8FkH (chzzk) COLOSO : https://xitter.cf/t.co/VVOATU5HXE

Joined November 2019
๊ทธ๋ž˜๋„ ์™€ํŒฌ์€ ์‚ฟ์–ด..๐Ÿงธ
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๋‹จ๋‹จ๐Ÿ˜ˆ / RAUM / COLOSO retweeted
ใ‚คใƒฉใ‚นใƒˆใƒฌใƒผใ‚ฟใƒผ ye_jjiใ•ใ‚“ @y_e_j_j_i_ ใฎใƒใƒผใƒˆใƒ•ใ‚ฉใƒชใ‚ชใ‚ตใ‚คใƒˆใ‚’ๅˆถไฝœใ—ใพใ—ใŸ๏ผ ใƒ–ใƒฉใ‚ฆใ‚ถใง่ฆ‹ใ‚‹ใƒ‡ใ‚ธใ‚ฟใƒซ็”ป้›†ใฎใ‚ˆใ†ใชไฝ“้จ“ใ‚’ใ‚ณใƒณใ‚ปใƒ—ใƒˆใซใ—ใฆใ„ใพใ™๐Ÿคฒ yejji.net/
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๋…ธ๋ž˜๋ž‘ ๋ชฉ์†Œ๋ฆฌ ๋„ˆ๋ฌด ์ข‹๋‹ค..๐Ÿงธ
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๋‹จ๋‹จ๐Ÿ˜ˆ / RAUM / COLOSO retweeted
hereโ€™s how to build a game-ready room in blender and move it into unreal engine 5 with claude opus 5.5... nobody opened a 3d app by hand, and now it runs in real time the trick is letting opus decide how each object gets made, smart way to set it up: - step 1: connect opus 5.5 to blender through blender mcp - step 2: give it one reference image for the room: layout, mood, light - step 3: simple objects get modeled directly in blender (walls, desk, shelves, boxes, blinds) - step 4: complex props get a reference image first, then tripo turns it into 3d (chair, monitors, figurines) - step 5: opus cleans up the tripo props in blender and places them in the room - step 6: light the scene in blender until the stills look right - step 7: have opus port the whole scene from blender to unreal engine 5 - step 8: the room now runs live in the engine, ready for gameplay the agent works, you direct. he still checked every result and gave notes along the way
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๋‹จ๋‹จ๐Ÿ˜ˆ / RAUM / COLOSO retweeted
๋ž‘๋‹˜ ๋ฐ๋ท”!!! ์ถ•ํ•˜ํ•ฉ๋‹ˆ๋‹ค!! ์–ดํฅ๐Ÿฏ #Rangart_
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๋‹จ๋‹จ๐Ÿ˜ˆ / RAUM / COLOSO retweeted
๐Ÿชก๐Ÿงธ ๋ฉ”๋กฑ๋ถ€ ๋ชจ์ง‘ํ•ฉ๋‹ˆ๋‹ค!๐Ÿงธ๐Ÿชก ๋ฉ”๋ฆฌ์˜ ๋‹ค์–‘ํ•˜๊ณ  ์žฌ๋ฐŒ๋Š” ์œ ํŠœ๋ธŒ๋ฅผ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด์„œ ํ•จ๊ป˜ ์œ ํŠœ๋ธŒ๋ฅผ ๋งŒ๋“ค์–ด ๋‚˜๊ฐˆ ๋ฉ”๋กฑ๋ถ€๋ฅผ ๋ชจ์ง‘ํ•ฉ๋‹ˆ๋‹ค์š”-! ๋งŽ์€ ๊ด€์‹ฌ ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค~!๐Ÿฆ (๊ทธ๋ฆผ์€ ๋ฉ”๋ฆฌ๊ฐ€ ๊ทธ๋ ธ๋‹ค์š”์˜ค~ํ—ฟ) โ€‹์ง€์›์–‘์‹์€ ์นดํŽ˜๋ฅผ ์ฐธ๊ณ  ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค์š”์˜ค~! cafe.naver.com/tteokbokk1/11โ€ฆ
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๋‹จ๋‹จ๐Ÿ˜ˆ / RAUM / COLOSO retweeted
FX study #indie_anime
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๋ž‘๋‹˜ ๋ฐ๋ท”!!! ์ถ•ํ•˜ํ•ฉ๋‹ˆ๋‹ค!! ์–ดํฅ๐Ÿฏ #Rangart_
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๐Ÿ“ข Studio Flagro ์ธ๋ ฅ ๋ชจ์ง‘ ์•ˆ๋‚ด Studio Flagro์™€ ํ•จ๊ป˜ ๋‹ค์–‘ํ•œ ์ฝ˜ํ…์ธ ๋ฅผ ๋งŒ๋“ค์–ด ๋‚˜๊ฐˆ ์ผ๋Ÿฌ์ŠคํŠธ๋ ˆ์ดํ„ฐ ๋ฐ ์• ๋‹ˆ๋ฉ”์ดํ„ฐ๋ฅผ ๋ชจ์ง‘ํ•ฉ๋‹ˆ๋‹ค. ์žฅ๊ธฐ์ ์ธ ํ˜‘์—…๋ถ€ํ„ฐ ํ”„๋กœ์ ํŠธ ๋‹จ์œ„์˜ ํ˜‘์—…๊นŒ์ง€, ๋‹ค์–‘ํ•œ ํ˜•ํƒœ๋กœ ํ•จ๊ป˜ํ•  ์ˆ˜ ์žˆ๋Š” ์ฐฝ์ž‘์ž๋ฅผ ์ฐพ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. docs.google.com/forms/d/e/1Fโ€ฆ ๋งŽ์€ ๊ด€์‹ฌ๊ณผ ์ง€์› ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค!
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์•„ ๋ž‘๋‹˜ ๋Œ•๊ธฐ์—ฌ์›ก๐Ÿฏ
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๋ฐ ๋‚˜์œ๊ฟˆ ๊ฟง์–ด ๐Ÿพ #shiroart
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๋‹จ๋‹จ๐Ÿ˜ˆ / RAUM / COLOSO retweeted
here's how to make a cozy fishing game solo with Claude Opus 5.5 + Blender + 3D AI + Unity 6... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: generate every 3D model with Tripo Smart Mesh P2: palms, rocks, the pier, the boat, the hut, the character - step 2: connect Claude Code to Blender through MCP - step 3: Opus 5.5 sets up each model in Blender: scale, pivots, materials, clean export - step 4: Opus animates in Blender too: the character's walk, the cast, the rod, the boat on the water - step 5: bring everything into Unity 6 and build the world: forest, river, waterfall, beach, pier - step 6: add the systems one at a time: walking, fishing, bait choice, a time of day - step 7: play it after every step and fix one thing at a time who does what: > Tripo: the 3D models > Opus 5.5 + Blender: setup and animation > Unity 6: the world and the game one person, one stack, one game you'd actually want to play
here's how to build a game like this with Claude Opus 5.5 + Blender + Unity 6... the trick is preparing everything before Opus writes a single line, but there's a smart way to set it up: - step 1: connect Claude Code to Unity and Blender through MCP - step 2: write one big brief: the world, the mechanics, the UI, the mood, plus reference images - step 3: add a CLAUDE.md with your rules, and design docs as the single source of truth so Opus never guesses - step 4: split the work into subagents: design, modeling, textures, and one reviewer that only looks and approves - step 5: Opus models the assets in Blender: the island, palms, pier, boat, fishing hut - step 6: it builds a greybox in Unity first, plays it, fixes it, and repeats - step 7: mechanics one layer at a time: walking, casting, bait, catching, day and night - step 8: you watch and give feedback with a reason: "too dark at dusk", "cut the water stripes" and the two rules that make it work... the agent that builds is never the one that approves every fix gets written into a file, so the next project starts smarter start small, a fishing game is the perfect first project
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๋‚˜์ค‘์—..์˜คใ…“ใ„ฑ๊ฒŒ์—ฌ..
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์•„ ๊ทธ๋ฆผ ๊ทธ๋ฆฌ๋Ÿฌ ์˜ค๊ฒ ์Œ. ์ด๊ฑด ๋ชป์ฐธ๋Š”๋‹ค
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๋ญ”๊ฐ€ ํ•œ๊ตญํ˜ธ๋ž‘์ด ๊ฐ™์€ ๋А๋‚Œ. ๋’ค์— ๋ฐฉ๋ง์ด๋„ ์žˆ์Œ
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