swe in the streets, gamedev in the sheets

Joined August 2020
how I made stair feel this good #indiegame #indiedev #gamedev #godot
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procedural system is awesome #indiegame #indiedev #gamedev #godot
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adding different firing modes to the current procedural animation system which firing mode am I missing? #indiegame #indiedev #gamedev #godot
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adding hooks for armed and unarmed movement, letting the whole body adapt what other features would you like to see? #indiegame #indiedev #gamedev #godot
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adding more levers to give each character their own unique movement feel same procedural system, different characters, different feel #indiegame #indiedev #gamedev #godot
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adding weight to movement completely changes how a game feels #indiegame #indiedev #gamedev #godot
It's not perfect yet, but I'm happy with how all the pieces are coming together #indiegame #indiedev #gamedev #godot
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different weights for different types of games which gameplay style do you prefer?
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It's not perfect yet, but I'm happy with how all the pieces are coming together #indiegame #indiedev #gamedev #godot
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same character, same movement, six different camera setups which one would you build a game around? #indiegame #indiedev #gamedev #godot
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more on camera behavior #indiegame #indiedev #gamedev #godot
want to make any prototype instantly feel better? start with the camera even the simplest mechanics can feel great with the right camera movement, smoothing, and feedback #indiegame #indiedev #gamedev #godot
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want to make any prototype instantly feel better? start with the camera even the simplest mechanics can feel great with the right camera movement, smoothing, and feedback #indiegame #indiedev #gamedev #godot
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this is some behind-the-scenes work to fine-tune the feel/weight #indiegame #indiedev #gamedev #godot
what if a survival game moved like this? I'm experimenting with procedural animation for movement and actions, and I'll share the progress here. what game would you make with it? #indiegame #indiedev #gamedev #godot
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what if a survival game moved like this? I'm experimenting with procedural animation for movement and actions, and I'll share the progress here. what game would you make with it? #indiegame #indiedev #gamedev #godot
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prototyping a new idea
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For my first game jam, I'm really happy with how it turned out. Now I'm going to experiment with the visuals and gameplay, while reworking some of the core mechanics. Let's see where it goes. Feel free to give it a try and let me know what you think!
Number Breaker is out! Balatro meets Brick Breaker: break numbers, raise your score, zero the target before shots run out. You can play it for free at the link below 👇. Available on browser, Mac, and Windows. #gmtkjam #indiegame #gamedev #godot
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simple and lightweight combat feedback #godot #indiegame #gamedev
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