Danny Williams (@danwilli) header
Danny Williams (@danwilli) profile picture
Joined June 2008
Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)Photo by Danny Williams (@danwilli)
40 days out from Cesium DevCon. The conference for anyone building 3D on the open web, in game engines, or for the physical world. June 8-10, Philadelphia 👇
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Danny Williams retweeted
Big News! Cesium Moon Terrain, the first comprehensive, precise, and readily-available 3D dataset of the moon, is now available. 🌖 Learn more: hubs.li/Q02K4Msm0 #3DTiles
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Danny Williams retweeted
Thrilled to launch the nonprofit @CreateAccessOrg that aims to help close opportunity gaps in 3D with freely available 3D creation microcourses to enable the next generation of creators. CreateAccess is cofounded and led by my partner, @Liz__Dailey. createaccess.org/
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Danny Williams retweeted
3, 2, 1… Blast off to Lunar Horizons 🚀 Team up with @ESA astronauts and build the @Hassell_Studio Lunar Habitat. Made in UEFN in collaboration with Buendea and @TeamPWR. 🏝️: 3207-0960-6428
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We teamed up with the @ESA, @Hassell_Studio, Buendea and @TeamPWR to bring an immersive, 3D reimagination of a future lunar mission to Fortnite.  Check out how Lunar Horizons was built together in UEFN 👇
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Danny Williams retweeted
Epic MegaJam 2023 kicks off today, there's no better way to get started in Unreal Engine, meet devs, and have a good time doing it🥳 To help prepare, we're hosting office hours with our amazing UE evangelists. Bring your questions on all things Unreal: epic.gm/megajam-23-office-ho…
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Danny Williams retweeted
Replying to @0lliOlli
Yes, it’s perpetual, and there are more recent improvements in the license (e.g. Epic can’t terminate a license even for breach or non-payment). Goal is to put the EULA contractual terms on par with the custom terms negotiated by the most powerful publishers.
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Great last meeting in Tokyo!
Great conversation with @HirofumiSeo from @viewtify with @danwilli #UnrealEngine used to showcase patients #DICOM data, analyse them and get ready for procedures as used in #TokyoUniversity hospital.
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Danny Williams retweeted
Great conversation with @HirofumiSeo from @viewtify with @danwilli #UnrealEngine used to showcase patients #DICOM data, analyse them and get ready for procedures as used in #TokyoUniversity hospital. – at Vancouver, British Columbia
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Danny Williams retweeted
Epic Games at the @fosgoodwood (Goodwood Festival of Speed) in the FOS Future Lab. Come see the Special Lunar Project for Fortnite in collaboration with the European Space Agency! @esa
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MODSIM World 2023 is underway! Stephen Nelson presenting how Data-centric, Modular open architecture and Web-enabled represent the core values and philosophy at the heart of a common synthetic environment for NATO Next Generation M&S. #Simulation #nextg…lnkd.in/gEz-7_u5
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MODSIM World 2023 is underway! Stephen Nelson presenting how Data centric, Modular open architecture and Web enabled represent the core values and philosophy at the heart of a common synthetic environment for NATO Next Generation M&S. #Simulation #nextg…lnkd.in/gPHgyMyf
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Great opportunity to meet up with the growing Unreal user community in Orlando. lnkd.in/g4jB4qxy
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The final panel of WATS 2023 offered some great perspective on the advances of XR, cloud and AI technologies and the impact on the aviation training community. Great work @SLFeeding, Julian Abich IV and Robert Thomas. And thanks to the Halldale Group for…lnkd.in/edQhz4yy
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