Dota 2 Professional Stats. Context matters most. Discord: https://xitter.cf/t.co/jheBIiBxK1 Ability Draft stats @ https://xitter.cf/t.co/nndGI1p6hm Support @ https://xitter.cf/t.co/nw42r1tnJU

Statsville
Joined December 2012
Recently upgraded servers to a new Ryzen 9 3900 setup and doubled up total RAM and storage. Key cause for upgrade was increased performance needs (especially with the AD sub-site), but also a postgres 13 upgrade, a better backup solution, and general hardware replacement. 1/3
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A bit of downtime - adding some new data tracking before TI starts!
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Once the BetBoom Dacha ticket has been released we'll move the games (currently played on the EPL World Series: SEA ticket) over.
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Sorry, had some unexpected downtime on @windrunio earlier today.
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Sorry we just had some downtime as one particularly long game was unable to parse within a threshold and was killing the RAM usage.
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Did some maintenance tonight: [Pro stats + AD stats] * Added 7.30 (abilities/spells/talents) * Fixed up three older broken games (if you notice stats Δ1) [AD] * Retro-added 7.29d * Fix for parsers just dying * Leaderboard # games req. dropped to 150 (from 75th percentile)
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Replay parser bug fixed up, should be caught up in a few minutes. Overall data quality this year has been pretty good - only 19 missing/broken replays (out of 2987 games, so 0.63% error rate).
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Due to a bug in clarity related to the new patch, there might be a delay in parsing games with match_id >= 6055758217. Will try get the issue fixed upstream but could take a day or so - then will catch up missing games. Pesky undecodable teams!
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Mostly caught up with the AD backlog. Ended up not just throwing more hardware at it, but also rewriting the parser manager to be quite a bit more efficient. Popularity is skyrocketing. Currently ~4k in the queue (although ~500 of them are too recently received to be parsed).
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Due to the super high load in Ability Draft, we've got a bit behind (~55k) in matches. As a result we've just tripled the number of parsers running and underlying IO/compute resources. Will see if this makes a dent on the backlog.
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There's some Steam API issue on some endpoints we use (GetMatchDetails specifically). This is affecting pro matches, but not Ability Draft ones (we only get basic data for Ability Draft games) - so pro matches will be delayed for a bit.
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Valve configured their missing CDNs, so some replays are available from the affected EU regions - but sadly some are lost. Of pro matches that's 18 missing. I spoke to the CEO at my work (@BayesEsports) and he was okay with me ingesting the match data from our db - huge props!
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This should also satisfy replay + audio storage needs for the next ~3 years, and give room for Source 1 commentary audio. On the Ability Draft side we'll be announcing something soon™ If you notice anything weird on either the main site or abilitydraft.datdota.com poke us! 2/2
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Users have increasingly been asking for a way to donate to the site - and whilst the costs are not that high to run the site (<$150/mo), I finally got round to setting up a Ko-Fi page so people who are interested to drop a few dollars when they want. ko-fi.com/datdota 3/3
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Spent the last week or so on a passion project: a high level, game-play independent, player-centric rating system for @DOTA2 based on historical performance, based off of @datDota 's Professional + Premium games dataset. This spans from May 2012 to end of December 2020.
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Earlier today, Aster took on IG.Vitality in what was the 50,000th professional game played of Dota 2. Let's look back at some numbers over that time ...
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After introducing the bug ~16 months ago, I've finally fixed the one random query endpoint which effectively acts as a memory leak - slowly killing the server. Annoying that a single borked line can create so much chaos!
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Did some more research to try solve the age-old question: which Dota 2 player is (statistically most likely) the best player in professional matches (based only on results)? medium.com/datdota/the-most-… SumaiL? GH? Arteezy? Kuro? MidOne? Zai? Find out inside.
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If anyone is a competent frontend designer and is willing to give advice on improving the flow of the new (WIP) datdota frontend, hit us up! I've set up a repo for this at github.com/Noxville/datdota-… - accepting PRs / suggestions.
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