David Deraedt retweeted
Tests using a #metahuman from #UnrealEngine5 with #stablediffusion Multi-ControlNet. Applied diff. amounts of deflickering in #DaVinciResolve. Mainly seeing how it handles 3D camera moves. #aicinema #controlnet #aiia @UnrealEngine #aiphotography #MachineLearning #DeepLearning
Will give this a try this week-end, alongside hand tracking 2.1 – at Lille, France
Replying to @russ_maschmeyer
To help you prototype your own XR ideas we're open-sourcing a free tool: 👋Handy 🎉
Hands are difficult to animate manually, but Handy makes it as easy as putting on your headset and hitting record. Download: github.com/Shopify/handy
Tip to Unity / Quest 2 devs : if you’ve been dealing with shadows disappearing in URP, I’ve tracked and filed a bug (confirmed by Unity). A workaround is to remove (not just disable) SSAO from your render asset. – at Paris, France
Great UE5 demo. This isn’t 250M tris running on the Quest, but an originally 250M tris scene automatically lowered to a mobile compatible poly count, which is already pretty awesome. – at Lille, France
I’m now using #ChatGPT on a daily basis (for coding). I never use the generated code directly - I use it to learn about new APIs and techniques I’m not familiar with. I think this habit is here to stay. – at La Madeleine, France
Game dev legend Masahiro Sakurai marvelling at The Last of Us remaster accessibility menu for 10 minutes straight👌 youtu.be/j2BX4yw8Z4Y – at La Madeleine, France
David Deraedt retweeted
Christmas Meta Quest app download numbers are in! Here are some highlights in relative terms:
⬇️26% decrease on 25 Dec '22 vs '21
⬇️26% decrease in 1-26 Dec '22 period vs '21
⬆️31% INCREASE in 1 Jan-26 Dec '22 period vs '21 (thanks to more downloads throughout the year!) 😯
1/
100% agreed - many assumptions inherited from screen-based apps simply don’t apply in VR/AR. – at Marcq-en-Baroeul, France
After nearly a year of pre-release my Quest2 XR app to transfer digital art to real life drawing / painting is available on AppLab ! Yay !
oculus.com/experiences/quest…
To be clear this isn't a VR drawing app - like the excellent @VermillionVR - my app lets you draw / paint in real life by placing a PNG in AR using the #Quest2 Passthrough
I would agree - based on my experience, comfort (or lack thereof) is VR’s #1 source of friction and has been largely underestimated – at La Madeleine, France
Those ai-enhanced rendering techniques are making *very* rapid progress. Wouldn’t be surprised for this to soon become mainstream. – at La Madeleine, France
Used #stablediffusion2 #depth2img model to render a more photoreal layer ontop of a walking animation I made in #UnrealEngine5 with #realtime clothing and hair on a #daz model. Breakdown thread 1/6 @UnrealEngine @daz3d #aiart #MachineLearning #aiartcommunity #aiartprocess #aiia
To say this raises the bar for Math & dev videos would be an understatement. This is a must watch, even if you’re not a game dev or creative coder. – at Paris, France
The Continuity of Splines is now on YouTube!!
it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤
❱ youtu.be/jvPPXbo87ds
David Deraedt retweeted
The Continuity of Splines is now on YouTube!!
it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤
❱ youtu.be/jvPPXbo87ds
David Deraedt retweeted
fully generative XR OSs have SO much potential!
entire environments, our approach to space, material, scale, context…
I’ve been loving using image prompts in Midjourney v4 — critical to specify what words alone cannot (and the text prompt couldn’t even fit in here)
🧵:
I just published the @Steam page for my next #indiegame, Evil Tactics - a turn-based strategy game inspired by @subsetgames Into the Breach, @RedHookStudios #darkestdungeon, and more. Please wishlist and DM me if you want to join the private beta! store.steampowered.com/app/2…


















