Obsessed with VR dev, indie game dev, creative coding and tools, AI. I work for Adobe, but opinions voiced here are my own.

Paris, France
Joined April 2008
Tests using a #metahuman from #UnrealEngine5 with #stablediffusion Multi-ControlNet. Applied diff. amounts of deflickering in #DaVinciResolve. Mainly seeing how it handles 3D camera moves. #aicinema #controlnet #aiia @UnrealEngine #aiphotography #MachineLearning #DeepLearning
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Will give this a try this week-end, alongside hand tracking 2.1 – at Lille, France
Replying to @russ_maschmeyer
To help you prototype your own XR ideas we're open-sourcing a free tool: 👋Handy 🎉 Hands are difficult to animate manually, but Handy makes it as easy as putting on your headset and hitting record. Download: github.com/Shopify/handy
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Tip to Unity / Quest 2 devs : if you’ve been dealing with shadows disappearing in URP, I’ve tracked and filed a bug (confirmed by Unity). A workaround is to remove (not just disable) SSAO from your render asset. – at Paris, France
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Great UE5 demo. This isn’t 250M tris running on the Quest, but an originally 250M tris scene automatically lowered to a mobile compatible poly count, which is already pretty awesome. – at Lille, France
here's what happened when I took a 250+ million triangle scene with Nanite in Unreal Engine 5.1 and built it to Quest without changing anything.
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For context in my experience the Quest2 typically suffers as soon as you approach 1M tris (on screen, not in the scene) before you even run anything else. I personally typically target 500k as a default.
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I’m now using #ChatGPT on a daily basis (for coding). I never use the generated code directly - I use it to learn about new APIs and techniques I’m not familiar with. I think this habit is here to stay. – at La Madeleine, France
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Game dev legend Masahiro Sakurai marvelling at The Last of Us remaster accessibility menu for 10 minutes straight👌 youtu.be/j2BX4yw8Z4Y – at La Madeleine, France
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Christmas Meta Quest app download numbers are in! Here are some highlights in relative terms: ⬇️26% decrease on 25 Dec '22 vs '21 ⬇️26% decrease in 1-26 Dec '22 period vs '21 ⬆️31% INCREASE in 1 Jan-26 Dec '22 period vs '21 (thanks to more downloads throughout the year!) 😯 1/
Normal people: "I wonder what I'll get for Christmas?" Me: "I wonder how many people will get a Quest 2 VR headset for Christmas?" 🤔
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100% agreed - many assumptions inherited from screen-based apps simply don’t apply in VR/AR. – at Marcq-en-Baroeul, France
This is a great VRC tech demo, but it's also showing something many of those outside of VR miss, that being, Interactivity > Visual Fidelity. That, yes, a single interactive cartoony piece of cloth will run miles in engagement around infinite, static, photorealism...
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To be clear this isn't a VR drawing app - like the excellent @VermillionVR - my app lets you draw / paint in real life by placing a PNG in AR using the #Quest2 Passthrough
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Still one of the best hand tracking UX I've seen so far
A puzzle a day keeps the doctor away 🍎 #MetaQuest #AR #HandTracking #madewithunity
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I would agree - based on my experience, comfort (or lack thereof) is VR’s #1 source of friction and has been largely underestimated – at La Madeleine, France
Meta please make your headsets more comfortable. Stop making a bunch of hypothetical use-cases if it hurts to keep it on. I would use my headset 2-3x longer (even with current content) if it wasn't so uncomfortable.
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Those ai-enhanced rendering techniques are making *very* rapid progress. Wouldn’t be surprised for this to soon become mainstream. – at La Madeleine, France
Used #stablediffusion2 #depth2img model to render a more photoreal layer ontop of a walking animation I made in #UnrealEngine5 with #realtime clothing and hair on a #daz model. Breakdown thread 1/6 @UnrealEngine @daz3d #aiart #MachineLearning #aiartcommunity #aiartprocess #aiia
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To say this raises the bar for Math & dev videos would be an understatement. This is a must watch, even if you’re not a game dev or creative coder. – at Paris, France
The Continuity of Splines is now on YouTube!! it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤ ❱ youtu.be/jvPPXbo87ds
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David Deraedt retweeted
The Continuity of Splines is now on YouTube!! it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤ ❱ youtu.be/jvPPXbo87ds
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Truly exciting – at La Madeleine, France
We will be able to walk around history when we get our augmented reality devices.
fully generative XR OSs have SO much potential! entire environments, our approach to space, material, scale, context… I’ve been loving using image prompts in Midjourney v4 — critical to specify what words alone cannot (and the text prompt couldn’t even fit in here) 🧵:
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I just published the @Steam page for my next #indiegame, Evil Tactics - a turn-based strategy game inspired by @subsetgames Into the Breach, @RedHookStudios #darkestdungeon, and more. Please wishlist and DM me if you want to join the private beta! store.steampowered.com/app/2…
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I was already super impressed by chatGPT since it helped me rewrite my build system last weekend. Today I took it to the next level by building a not so trivial prototype, frontend+backend, and it completely blew my mind. The while thing took like 10 minutes 🤯 – at La Madeleine, France