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Hyperliquid
Joined April 2021
Photo by Cryptohue (@dcryptohue)Photo by Cryptohue (@dcryptohue)Photo by Cryptohue (@dcryptohue)Photo by Cryptohue (@dcryptohue)Photo by Cryptohue (@dcryptohue)Photo by Cryptohue (@dcryptohue)Photo by Cryptohue (@dcryptohue)Photo by Cryptohue (@dcryptohue)
Cryptohue retweeted
NK denies the hack 0 BNB hacked Not resuming HYPE withdrawals when there were 0 HYPE hacked Makes you think...
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Cryptohue retweeted
Launching with @RaetoCC is now live on Abyss! Traders and projects earn inference credits from fees spendable across over 400 available models! Credits natively become available in the Raeto console. Start your journey today: app.abyss.trading/launch/new…
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Cryptohue retweeted
Binance hack was the greatest robbery of all time
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Cryptohue retweeted
Your time to win is NOW! 🫵 @Enter_Elysium is gaining serious momentum, and I believe it’s only going to keep growing. I genuinely believe Elysium has the potential to become one of the most innovative and experimental chains in DeFi, especially with @Uniswap V4 hooks available right off the bat. 🦄 You’re either in or out. At @kalosfun, we’re betting on this vision, and we’re just getting started. Read below to understand what we’re building and where we’re headed. Access Code (300 uses): KALOS-79EN-1C10-AJY5 discord.gg/kalos
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Cryptohue retweeted
.@defidave shares what he thinks @RobinhoodCrypto could bring to its main app as it expands access to on-chain markets... From 24/7 stock token trading to launchpads and private equity, Dave sees an opportunity to bring new financial products to everyday retail users He believes early-stage onchain games and broader access to private companies could be key parts of Robinhood's next phase “While the new games are still not figured out and they're still PVE, that would be a great opportunity for Robinhood to bring those games to the main app.” “That's what Vlad and his team at Robinhood is trying to figure out.” robinhood:0xefab538cf3c29237a47c6afb145d50ddf204a0a3
Today on MCG $UFG | @ufgdefi w/@defidave UFG is pioneering the Immutable Treasury that locks in a permanent onchain backing for every token and community Highlights include: 02:02 - Robinhood Chain is the GameStop story, stocks trade 24/7 03:04 - Vlad wants the Robinhood app connected to the chain 04:06 - Retail needs fairer launches before it joins 06:32 - New games are PvE, ready for the main app 09:38 - Options are next, “Hyperliquid of options” 11:40 - UFG mission: every token backed by an immutable treasury 12:42 - Burn to redeem, “slow burn” raises the floor 13:42 - Treasury 87-88 ETH, 2 months after launch 14:02 - Abyss: any token launched gets its own treasury 17:26 - Revenue: part of treasury fees go to UFG 18:27 - Pons as app store, “launched with UFG” coming 19:09 - Not a launchpad yet, own one planned 20:11 - Premium over NAV is social capital 22:13 - Partners and collabs, @adeepabyss , @fraxfinance, @ponsdotfamily 23:36 - Next: DEXs, order books, options 24:58 - Zoom out, chain will rival Solana 25:55 - Closing Takeaway
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Cryptohue retweeted
$UFG is a green project building on Robinhood the green chain. Nice. teapawt.net/Fibonacci69/status/211…
DeFi Dave reveals why he is super bullish on the Robinhood Chain "Five years ago, we had GameStop; the democratization of retail participants, and they blew the shorts. Retail had their moment" "I view Robinhood Chain as the continuation of that story". "Instead of dealing with what happened before, the clearing houses shutting down and people unable to trade; with Robinhood Chain, stocks trade 24/7" "The issues that plagued Robinhood during the GameStop fiasco won't happen with Robinhood Chain" "Whenever the next GameStop or WallStreetBets moment happens, Vlad wants it to happen on Robinhood Chain" "He has stated he wants to connect Robinhood Chain directly with the Robinhood app" "Once you give Robinhood users the proper way to use apps on Robinhood Chain, that's when the magic really happens".
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Cryptohue retweeted
Druck, Elon, and co all taking the HYPE pill (as they should) Swaps just hit $100+ on HyperEVM @Enter_Elysium fixes this, the House of All Finance means dominating on *all* fronts See you there e/acc
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Cryptohue retweeted
Today on MCG $UFG | @ufgdefi w/@defidave UFG is pioneering the Immutable Treasury that locks in a permanent onchain backing for every token and community Highlights include: 02:02 - Robinhood Chain is the GameStop story, stocks trade 24/7 03:04 - Vlad wants the Robinhood app connected to the chain 04:06 - Retail needs fairer launches before it joins 06:32 - New games are PvE, ready for the main app 09:38 - Options are next, “Hyperliquid of options” 11:40 - UFG mission: every token backed by an immutable treasury 12:42 - Burn to redeem, “slow burn” raises the floor 13:42 - Treasury 87-88 ETH, 2 months after launch 14:02 - Abyss: any token launched gets its own treasury 17:26 - Revenue: part of treasury fees go to UFG 18:27 - Pons as app store, “launched with UFG” coming 19:09 - Not a launchpad yet, own one planned 20:11 - Premium over NAV is social capital 22:13 - Partners and collabs, @adeepabyss , @fraxfinance, @ponsdotfamily 23:36 - Next: DEXs, order books, options 24:58 - Zoom out, chain will rival Solana 25:55 - Closing Takeaway
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SolRanch Invite Event is live: $1,000 prize pool. Invite new players, climb the leaderboard. Top 25 win, #1 gets $250. 1 point for every Seed Box or Mercenary Box your new player buys with deposited $Ranch, up to 10 per player. Ends Nov 3, 23:00 UTC. solranch.fun
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🪝 HOOK RUSH is live in Deep Dig 🪝 A free mini game with daily prizes: ⛏️ Drop the hook, grab the ore, beat the goal 💰 10 $DIG for every phase you beat 🏆 Top 100 win items every day Deep Dig is now FREE TO PLAY 🆓 Play now 👉 deep-dig.xyz
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Cryptohue retweeted
In order to make bagworking great again, you need to put builders in the position to succeed. Sovereign Treasuries that have fully redeemable backing give bagworkers actual skin in the game. Once only available to @UFGDeFi, now available for all launches on @adeepabyss.
it has become complete counter-consensus to be bullish onchain now, have never seen sentiment this bad & ive been here ~9 years crypto twitter has forgotten that it requires actual work on the builder side to make coins do well, so many traders complaining about lower ceilings on coins and not nearly enough people actually trying to build interesting protocols and/or to change that dynamic
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⚖️ About frozen farms: our fair play rules Every SEASON reward comes from one shared reward pool. A farm that cheats takes those rewards from honest farmers who play by hand. We won't let that happen. Many of you have asked about frozen farms, so here is exactly how it works. 🚫 Not allowed, ever: • Scripts and bots that play for you • Auto-clickers, mouse or keyboard macros • Browser extensions that send fake key presses or taps • Editing game data, changing or forging requests sent to the server • Speeding up the game or changing its code in your browser 🔍 How a freeze is decided Every battle and every action is checked by the game server itself. A farm is only frozen when the game records clear evidence of one of the things above. The reason is written on the frozen farm's own screen, so every player sees exactly why. ✅ What is NOT a reason to freeze • Playing well or reaching a high wave • Being away from the keyboard (AFK) • Owning more than one farm • Playing with a game controller: the arena now supports controllers directly, no extension needed 📩 If you think we made a mistake Send a report from inside the game. Every case is reviewed by the team. If a review finds a mistake, the farm is reopened. Farms frozen for scripts or cheating stay frozen. We built Farming Season for players who farm, fight and trade with their own hands. Keeping it fair for you is our first job. Play fair, farm on 🌾
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⚔️ Clan Boss Raids are LIVE in Farming Season, with $500 in prizes every week! 💰 🥇 1st clan: $250 🥈 2nd clan: $150 🥉 3rd clan: $100 Every week your clan faces 4 bosses in a row: 🟢 Slime King 🐂 Minotaur Warlord 🐀 Rat Emperor 🧙 Dark Archmage Every enemy you defeat in the Battle Arena hits your clan's boss, and wave bosses hit for 25. Each member can deal up to 600 damage a day, so the whole clan has to fight together. 🤝 📯 Rally Horn: any member can blow it to give the whole clan +50% raid damage for 2 hours. 🏆 The clans that defeat the most bosses win. Each prize is shared among the members by the damage they dealt that week and paid every Monday at 18:00 UTC. 🎁 Plus: ⚔️ Raider Sword, 🌪️ Raider Storm and Bossbane Sword for the members who helped defeat each boss 🏅 A slayer badge for your clan, shown all next week 📋 To compete for the prizes, a clan needs 5 active members at Town Hall Lv 2+. Gather your clan. The bosses are waiting. 👇
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Cryptohue retweeted
Launching a token backed by a sovereign treasury powered by @UFGDeFi is now available on Abyss!
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🎉 20,000 FARMS in Farming Season! In just two weeks, 20,000 farms have been planting, crafting, fighting in the Battle Arena and racing in the Arena Cup. Thank you to every farmer, clan and creator who made this happen 💛 Next stop: ? 👀
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⚔️ The Weekly Arena Cup is LIVE in Farming Season! 10 minutes. Same clock for everyone. Only skill counts. How it works: 🎟️ $1 entry, once a week (Town Hall Lv 2+) ⏱️ Play Quick Battles as many times as you want: your BEST run is your score 🏹 Ranked by enemies defeated, then wave reached 💰 The top 10 share 70% of all entry fees 🥇 30% · 🥈 18% · 🥉 12% · then 9, 7, 6, 5, 5, 4, 4% ♻️ The other 30% goes back to the reward pool. Nothing is burned. 🛡️ Fewer than 10 entries? Everyone gets their entry back. 📅 Every cup runs 7 days, Sunday 12:00 → Sunday 12:00 UTC Entries close Sunday 00:00 UTC · winners paid Sunday 12:15 UTC, straight to their farm The first cup is open NOW and ends Nov 1, 12:00 UTC. Who's taking #1? 👇
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Cryptohue retweeted
A few people have DM'd me today asking me to take a closer look at some tokens getting attention on Robinhood Chain With the current market conditions and relatively weak volume, I still see most of these plays as gambles rather than long-term investments. Just because a project has a product or a decent narrative doesn't necessarily mean its token will keep going up The first one I want to cover is robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 I've spent some time looking into the gameplay, tokenomics, team activity, and what's been driving the recent price action There are a few interesting things here, especially the burn mechanism and Reward Pool. But there are also some risks I think are worth discussing before anyone decides to jump in 1. What is Farming Season actually building? Farming Season is a pixel-art farming game on Robinhood Chain that combines GameFi with an RWA narrative The gameplay is pretty straightforward. Players can grow crops, raise animals, mine resources, build structures, join clans, and compete in battle arenas What makes it a little different is how the game handles resources like gold, silver, and oil According to the project's documentation, these resources are priced using real-world market data through Chainlink. Players can mine them and sell them through the in-game Farm Bank However, there's one thing worth clarifying Using real-world commodity prices doesn't mean players actually own tokenized or asset-backed RWAs At its core, this is still a game using real-world price feeds as part of its economy, rather than a fully developed RWA tokenization model That said, Farming Season at least has an actual product and gameplay people can try, instead of just launching a token and promising to build something later That's the first positive I see here 2. Tokenomics – The burn mechanism is worth looking at What caught my attention wasn't necessarily the gameplay itself, but how the team designed the token flow within the game According to the published mechanics : > 50% of tokens spent in-game are permanently burned > The other 50% goes into the Reward Pool > Vault deposits, withdrawals, and certain in-game transactions also carry additional fees Based on the team's reported figures, around 194 million robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 tokens have already been burned, representing roughly 19.4% of the initial supply That's a pretty significant reduction for a token that's been around for less than a week What I like is that the burn mechanism is tied to actual in-game spending rather than relying entirely on the team manually burning tokens to generate hype If player activity and spending continue to grow, the burn rate could increase as well But the opposite is also true If players start leaving, the burn rate will naturally slow down So I wouldn't look at the nearly 20% burned supply and immediately conclude that the tokenomics are sustainable What matters more is whether the game can retain players once the initial hype starts fading 3. Buybacks and the Reward Pool – The part I'm watching most closely This is probably one of the biggest catalysts behind robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6's recent momentum The team announced a seven-day buyback program, committing to spend 1 ETH per day buying robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 from the open market According to recent updates, the team has already completed the first few buybacks, purchasing roughly 2–2.5 million tokens per day and transferring them into the Reward Pool I see this as a fairly clear short-term catalyst It creates additional buying demand while showing that the team is actively supporting the game's reward system However, there's an important distinction here The tokens bought back are not burned. They're transferred into the Reward Pool That means those tokens still exist and can eventually return to the market when players claim and sell their rewards The Reward Pool receives tokens from in-game spending, buybacks, and other sources before distributing them back to players GameVault / Reward Pool Contract : 0xF7493177D7465E0586087C1CB9d010d920d051f5 You can use this address to track on-chain transactions, especially the amount of robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 entering and leaving the GameVault One thing to keep in mind is that GameVault also handles deposits, withdrawals, and in-game settlements, so its entire balance shouldn't automatically be treated as rewards available for distribution According to the project's documentation, settlements and burns take place periodically, roughly every 10 minutes What I'm not completely satisfied with is the lack of publicly available data showing how much has actually been distributed to players since launch We have figures for tokens bought back and deposited into the pool, but we don't yet have a complete picture of how many tokens have been paid out Those are two very different things Another issue I think deserves more attention is the potential reward pressure when robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6's price falls In-game rewards are denominated in USD and paid in robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 based on the market price at the time of claiming For example, if a player earns $10 in rewards and the token price drops by 50%, the system would need to distribute twice as many tokens to maintain the same USD value If a large number of players claim and sell their rewards, that could create significant additional selling pressure And if the tokens flowing into the Reward Pool can't keep up with the amount being distributed, the model could come under even more pressure This is one of the biggest risks I see with robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 That's why I'm more interested in tracking the actual token flows through GameVault than simply watching the team's buyback announcements A Reward Pool that keeps getting replenished is a positive sign, but whether it can sustainably support payouts is what really matters in the long run 4. NFTs, players, and recent catalysts Besides the burns and buybacks, Farming Season has had a few other notable developments The 1,111 NFT free mint sold out These NFTs come with advertised benefits such as additional energy, higher withdrawal limits, exclusive cosmetics, and access to periodic Collab Boxes The team has also introduced Battle Arena, expanded gameplay features, and implemented measures aimed at reducing bot farming Based on the figures I've gathered, the holder count increased from around 2,600 on the first day to nearly 7,500 wallets That's a decent sign of early interest, especially for such a new project However, 7,500 holders doesn't mean 7,500 active players I haven't found a public dashboard showing Daily Active Players, actual game revenue, or the percentage of players making a profit after expenses According to the documentation, daily reward caps range from around $1.50 at Town Hall LV1 to $40 at LV5 But these are maximum limits built into the system, not guaranteed daily earnings For a GameFi project, I think the number of players returning every day and how much they're actually spending matters far more than the number of wallets holding the token A game can attract plenty of users during its first week because of attractive rewards, but keeping them around for a month is a completely different challenge As for short-term catalysts, I'll mainly be watching the remaining buybacks, Collab Box distributions, NFT utility, and upcoming gameplay updates If the team can maintain this level of activity, robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 could continue attracting attention 5. The team and a few things I'm still concerned about The main person behind the project is reportedly Batuhan Çalkuşu (@nuhbatuhann), whose X account had around 78K followers based on the information I gathered The dev has been pretty active, regularly posting development updates, fixing bugs, and interacting with the community That's a positive, especially in a market where plenty of projects are active for a few days before disappearing Still, there are a few concerns First, I haven't been able to verify a publicly available smart contract audit. The website and domain are also relatively new, so there's limited operating history to assess Second, there's not much public information about the broader development team, and the project appears to depend heavily on one main person Third, while the team has introduced anti-bot measures, I haven't seen enough data to evaluate how effective they actually are This matters because bots can extract rewards without contributing much genuine activity or demand to the game's economy Finally, there's the issue of transparency The team shares plenty of updates about burns, buybacks, and new features, but key operating metrics like active players, game revenue, total rewards distributed, and actual player profitability are still missing I'm not saying any of this means the project is a scam or that it's going to rug But for such a new token, these are risks worth keeping in mind 6. The biggest test comes after the seven-day buyback program There's one thing I think matters more than all the recent updates What happens when the 1 ETH daily buyback program ends? Right now, the team is creating additional buying demand for the token Combined with burns, NFTs, and gameplay updates, that helps keep the narrative alive But we can't assume team-funded buybacks will continue forever If the program ends and actual player demand isn't strong enough, buying pressure could weaken while the game still needs to distribute rewards This is a problem we've seen across plenty of GameFi projects Early on, users join because the rewards look attractive. As the token price rises, the potential earnings look even better, attracting more players But once the price starts falling, rewards become less attractive, players may leave, and in-game activity can decline Farming Season's burn mechanism and Reward Pool might help reduce some of that pressure, but there's not enough data yet to say they can solve the problem entirely I don't think robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 is just another GameFi token with nothing behind it But having a working game, buybacks, and burns doesn't automatically mean it can avoid the same boom-and-bust cycle we've seen with other farming games If player activity, in-game spending, and the Reward Pool remain healthy after the buybacks end, that's when I'll start taking the economic model more seriously 7. Current chart and my trading plan Now, back to the part most of you probably care about robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 has already made a pretty strong move from a market cap of a few hundred thousand dollars to a recent high near $2.23M When I checked the 1H chart, it was trading around $1.9M, following a pullback from the highs Short-term momentum has clearly been strong, especially with the community constantly discussing buybacks, burns, and NFTs But personally, I don't like chasing a chart after such a vertical move With new GameFi tokens, liquidity can flow in very quickly when a narrative gets hot, and it can disappear just as fast If I decide to get involved, I'd rather wait for a pullback The $800K–$1.2M market cap range is the first area I'll be watching, based on the price structure before the latest breakout If the market gets weaker, $500K–$800K could be a deeper dip scenario However, these are only areas of interest, not guaranteed support levels If the price returns to those levels because the team stops buying back tokens, player activity collapses, or problems emerge with the Reward Pool, I'm not going to blindly buy just because the market cap looks cheap If I take an entry, I'll reassess the price structure and volume to determine where the trade becomes invalid rather than assuming the token has to bounce At current levels, I'd rather watch than FOMO 8. Final thoughts After spending some time researching robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6, I think there's more to it than just another GameFi token running on hype It has actual gameplay, a burn mechanism tied to in-game spending, an ongoing buyback program, a Reward Pool, and a team that's been actively shipping updates That's enough to create a fairly interesting short-term narrative But I'm still not fully convinced about the long-term sustainability of its economy Burning nearly 20% of the supply is impressive on paper, but what I really want to see next is genuine player growth, sustainable Reward Pool inflows, and a reward system that doesn't depend too heavily on continuous team-funded buybacks I'd also like to see more transparent data on game revenue, actual rewards distributed, and how effective the anti-bot measures really are Most importantly, the period after the seven-day buyback program ends will be the real test for robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 That's when we'll get a better idea of whether organic gameplay demand can sustain interest in the token without the same level of support from the team I'll keep robinhood:0xea0071a8778fa02c12378e88868255e0e0952be6 on my watchlist, but for now, I still consider it a high-risk gamble rather than a long-term investment If we get a decent dip, healthy volume, and the on-chain data continues to look positive, I might consider a small position And if I miss this move, that's fine too. There will always be another opportunity Don't let a chart going vertical make you forget about the risks behind it 0xea0071a8778fA02C12378E88868255E0e0952Be6
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The creator pool just got 5x bigger. 🌾 $500 in SEASON. Every. Single. Day. Post about Farming Season on X a thread, a clip, a meme, a guide. Any language. Up to 3 posts a day, all of them count. 🏆 Top 100 creators share the pool by score 🤖 Every post is scored by our AI judge 💰 Paid straight to your farm ⏰ New race every day at 00:00 UTC Today's $500 is already up for grabs. Your first post could be on the board tonight. 👉 farmingseason.io/creator
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I'm just continuing to develop it I will keep improving it
⚔️ New in the Battle Arena: pick your pace ⏱️ Quick Battle: 10 minutes, then it ends by itself. Your loot stays in your balance ♾️ Endless Battle: fight as long as you like, and take your loot and leave every 10 waves Loot comes by the minute either way 🌾
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