Dead Cell retweeted
Nintendo Switch 2 emulator has now been released publicly
It’s getting better incredibly fast
Dead Cell retweeted
Discord is about to put your public messages on Google
Discord will start making messages from Discoverable public servers searchable on Google and other search engines from mid-December.
The feature is ON by default in most regions, but you can opt out:
User Settings → Data & Privacy → turn off “Show my message content from Discoverable channels on web pages.”
In the EU, UK, Canada, Brazil, Australia and South Korea, it will be OFF by default.
Private servers, DMs and group DMs are not included. Usernames and avatars won’t appear alongside indexed messages.
Regarding Steam competitors...
1. 2+ decades of work is NOT trivial
2. Like Xbox/PS/Nintendo
3. No 💩
4. Untrue & ignores many successful indies started via Steam
5. NO COMPETITOR TO STEAM ACTUALLY ATTEMPTS FEATURE PARITY
#5 is the REAL issue.
Epic Games dumped millions into marketing w/ free games & offerings. It's a short-sighted, short-lived bump in numbers that only amounted to people loading up EGS to nab free games and sign out.
All Epic had to do was make a platform worth using, but they dragged their feet because the work wasn't glamorous to them with immediate payoffs for their investors. So gamers sat w/o achievements for way too long and to this day can't get a proper review system for games (likely because informed customers would lead to less sales than they get already), and so on.
Now Epic Games finally promises to improve the platform, but then drop half-baked vibe-coded junkware? It really highlights just how lazy & disrespectful Epic is towards their audience.
This is why if you're a fan of Steam, you're probably digging your heels in as the competition repeatedly showcases their priorities are not customer centric.
I'm gonna spell this out because this issue is deceptively subtle:
1. The Steam client and infrastructure is somewhere between "not that hard" and "trivial". It's a download service attached to a payment processor with a smattering of services on the side. Cloud providers handle all the infrastructure these days.
2. Steam takes 30% of gross revenue; ostensibly for the privilege of using these services, but in reality it is purely to get access to the massive Steam userbase.
3. Steam users love Steam and having their whole library in one place. It works. It's dependable. It has sales and cards and achievements, oh my!
4. PC developers have no option but to distribute through Steam or lose the vast majority of sales. Not releasing on Steam destroys the business model.
5. Therefore, no amount of competition will ever unseat Steam. People post-hoc rationalize this with memes about how gracious Gabe is. And how brilliant their services are. But realistically, no avid Steam user wants other stores to succeed.
The mere existence of other stores risks splintering their precious collection. They are "all in" on Steam. Invested.
Even if an alternative were objectively better, by whatever metric you care about, it would still be of no interest to Steam users. They would in fact find it to be a problem and a threat to their investment.
Competition in this space is not only uninteresting to most Steam users, it's actively denigrated!
The CONSEQUENCE of this situation, is that 30% of all gross revenue is siphoned out of the PC games industry into a black hole.
It doesn't recirculate into studios.
It doesn't pay any bonuses.
It doesn't fund any sequels or DLC.
This is a particularly insidious tax because it's well hidden. It's a second order effect. Most Steams users don't know, and the few that do never consider the aggregate effect this has on their favorite hobby.
It's undeniable that, at this point in history, Valve could EASILY lower the distribution fee while maintaining healthy margins. But they don't have to.
Users are locked into Steam and therefore developers are stuck paying 30% of gross revenue to Valve.
The irony is that Steam users, the very ones maintaining this unbreakable stalemate, would benefit the most from a better financed game development ecosystem.
I don't think this is fixable. It's just sad.
Readers added context they thought people might want to know
Steam calculates its revenue share on net revenue after adjustments for refunds, chargebacks and taxes, not gross revenue. It funds Steam's platform services and infrastructure including distribution, Workshop, multiplayer tools, cloud saves and discovery features.
partner.steamgames.com/doc/finance/pa…
partner.steamgames.com/doc/finance/ta…
partner.steamgames.com/doc/features
Dead Cell retweeted
🇲🇽 A MEXICAN TEENAGER BUILT A FIRE EXTINGUISHER THAT USES SOUND INSTEAD OF WATER OR CHEMICALS
A student created “Vortex Tech,” a portable prototype that uses low-frequency sound waves around 30 Hz to disrupt the air feeding small flames.
In tests, it put out small fires in roughly 5 to 8 seconds.
She built it with her adviser and uncle after getting inspired by a sonic-cannon concept.
It’s still an experimental prototype for small fires, but a teenager from Mexico turned bass into a fire extinguisher 😮
Writer: Sol
Dead Cell retweeted
JUST IN: Microsoft $MSFT offers buyouts to 60,000 employees as it cuts costs amid AI adoption.
Dead Cell retweeted
We got Microsoft Authenticator to hand over account tokens to a fake Teams app.
The app needed zero Android permissions. It just claimed to be Teams, and Authenticator never checked who was actually asking.
The result: full delegated access to mailbox, files, and calendar through Microsoft Graph.
Full write-up by @ofekdavidlevin with code and PoC: enclave.ai/blog/authmask-we-…
Readers added context they thought people might want to know
Microsoft patched this (CVE-2026-80097) in Authenticator v6.2606.4246+. It requires a malicious app already on the device. No exploitation reported at advisory time. Update via Google Play.
enclave.ai/blog/authmask-…
msrc.microsoft.com/update-guide/v…
This is what Valve used to do and it made them immensely successful.
Bethesda should have done the same because half their team clearly don’t understand how to develop for their engine.
CD Projekt Red has hired so many Cyberpunk 2077 modders that Cyberpunk 2’s associate game director says around half of the quest team are former modders.
Pawel Sasko says modding can be a “foot-in-the-door technique” and a “gateway into game dev,” giving talented fans real experience with how games are built.
“We actually hired so many modders. I would say, at this point, half of the quest team is all former modders.”
Some of the developers working at CD Projekt Red started out making mods as far back as The Witcher 2.
Dead Cell retweeted
Security called me at 6:12 AM today.
"Patch every PHP server immediately."
I asked what happened.
"Two critical vulnerabilities. Remote code execution. No authentication required."
Cool.
How many PHP servers do we have?
According to inventory: 12
According to reality:
Nobody knows.
We found one running WordPress.
Three running old internal tools.
One under someone's desk.
Two inside vendor appliances.
A forgotten employee directory from 2016.
And a server named:
PHP-OLD-DO-NOT-TOUCH
Naturally, that one runs payroll exports.
Then we found a PHP 5.6 box.
I asked who owned it.
The documentation said:
BRIAN.
Brian left in 2019.
We called Brian.
He said:
"Oh wow, that's still running?"
Excellent.
By 8 AM, leadership joined the incident call.
CEO:
"Can hackers actually get in?"
Security:
"Potentially yes."
CEO:
"Without a password?"
Security:
"Yes."
CEO:
"Then why do WE need passwords?"
Not the lesson.
Finance asked if we could wait until the weekend to patch because downtime affects revenue.
Security explained that the alternative was letting strangers execute code on our servers.
Finance asked for a cost comparison.
At 9:17, someone suggested temporarily taking the vulnerable websites offline.
Marketing refused.
"Our campaign is live."
So for the next hour, the company officially decided maintaining a landing page for 20% off webinar registration was more important than preventing remote server takeover.
We finally patched everything we could find.
Then our scanner discovered another PHP server.
Hostname:
TEMP-PHP-2014
Uptime:
4,512 days.
Nobody knows what it does.
Nobody owns it.
Nobody can shut it down.
But every time we block network access, the warehouse stops printing shipping labels.
Security has classified it as critical infrastructure.
It is running PHP 5.4.
The vulnerability has existed longer than half our employees.
The emergency patch took four hours.
Finding out what PHP actually runs took eleven.
The internet isn't held together with code.
It's held together with servers everyone is afraid to turn off.
Maybe I’m crazy, but I’d even settle with a higher ceiling or just being a little less cramped in some of these dungeons for WoW Forever.
The Stockades, SFK, Deadmines easily come to mind…
Nothing annoyed me more than TVs on mute instead of being turned off, especially the older tube TVs. There’s just something obnoxious about the subtle pitch they produce.
Only perk these days is knowing when I leave my speakers on after shutting off my PC for the night. 🤷♂️
Open enrollment is coming. Can’t wait to see the justification for another $3,400/yr to come out of my paycheck just to keep the plan I have now.
What is the point of all this insurance just to end up paying out of pocket for half of the crap they don’t cover anyway?
Pure greed
Dead Cell retweeted
Steam just got a little faster.
Valve has released a new Steam update that improves startup performance. In a user test, Steam launched in 5.23 seconds, beating the 5.47 seconds claimed by Epic “vibe-coded” launcher
Now Steam has pushed a major update and is faster than epic games
>Improved startup performance
>New Big Picture features
>A new screensaver system, including the classic bouncing Steam logo
>Steam Controller improvements
> Several Linux improvements and fixes
>A new experimental video codec for Remote Play
>Lots of smaller fixes and quality-of-life improvements
It’s funny how the PS5 is only getting better thanks to modders who have turned it back into an unconstrained PC that can play your old PlayStation games, Nintendo games, and so on.
If playing on your couch is what makes a system great, you have set the bar way too low.
Replying to @videotech
"superior platform"
That’s the problem, my friend: your elitism
There is no such thing as a superior platform; the best platform to play on is always the one where you feel most comfortable
For me, nothing beats the comfort of playing PS5 on the couch—without spending 3,000$
Maybe I’m crazy but…
Watching some of the alliance streamers run WPvP raids in WoW Forever and getting severe pushback by Horde just being Horde…
Makes me think WPvP will also be worse for Alliance whenever streamers move onto another game. 😬
I’m staying Horde
Alliance sucks DICK at PvP in WoW Forever.
And the reason is:
Alliance has too many feral druids, which are trash.
Horde has too many Paladins and Shamans, which SHRED without requiring much skill.
Consequently, Alliance loses most matches.
The only saving grace for the Alliance is that they have Queen Lina Hua on her side.
I have more influence on match outcomes than some WoW Worldchampion tier streamers such as Venruki or Ziqo because I play a HEALER, while they play completely useless mages.
Also, they talk to their stream viewers, while I talk to my noob subjects INGAME.
I tell noobs what to do, I order rogues to camp enemy bases and sneak tap them whenever the Hordebots are zerging in the middle.
I tell hunters to occupy Hordebots in the middle with hit and run to create numerical advantage elsewhere.
It's not rocket science, but, apparently, you need the agency of a Queen to pull of something so simple, yet so consequential.
I won the Alliance some games where Horde outkilled us 4:1.
Does #WoWForever have anyone else divided w/ friend groups & rulesets?
I love playing w/ people I know, but when they no-life to max level, gear up, and quit the game shortly after, I'd rather just do my own thing & find a decent guild.
I don't wanna be stuck on an RP realm either, no offense...
(Emerald Dream RP-PvP was 🔥 back in the day though)
Blizzard made more dungeons so you wouldn't feel compelled to spam existing ones.
They also made new zones to compel people to quest content they've never seen before.
What are people arguing about? Repeat spamming the same dungeon. 🥴
Classic Era already exists.
#WoWForever
I'm really torn on Dungeon exp in WoW Forever and the correct way to do them. I've seen good arguments on both sides of the issue.
At first I strongly agreed with the changes blizzard made to Dungeon exp. Dungeon spamming Meta was a problem. SoD as an example of mages doing insane AoE runs. People not exploring the world and adventuring and just sitting in dungeons power leveling as it was the most efficient. So nerfing the exp and increasing quest exp seemed like a good solution. You do dungeons once as a big thing and get a ton of experience then move on.
But players are reporting some problems with this. Now you are getting players who just skip as much if the dungeon and the bosses as they can. Anything that's not for a quest or has a highly coveted item is skipped. Many of the bosses don't have loot tables with enough goodie to justify doing them unless they are mandatory to progress. Many people just leaving a dungeon once they get a drop they want or the quest items and movie on.
There isn't an incentive to do the entire dungeon normally, just whatever specific bits that player needs.
And I'm not sure what the solution is. Lock you out if a dungeon so you can only do it once a day but boost the exp? Just pick your poison? I'm not sure. We don't want people just power leveling dungeons like SoD but we also want an incentive to actually do the dungeon.
Dead Cell retweeted
Replying to @WoWForeverMemes



























