DeepDiarrhea retweeted
What if Resident Evil and Zelda had a N64 styled lovechild?
Indie survival horror action adventure game, Noctheria!
Demo out now on Steam! store.steampowered.com/app/3…
40 min Gameplay video: youtube.com/watch?v=WSVDDBjs…
by indie game dev @ZombieByteGames
DeepDiarrhea retweeted
Anyway, here’s some Super Mario Land, courtesy of the Club Nintendo newsletter…
#Nintendo #GameBoy #SuperMarioBros #RetroGaming ☀️🌴
this is that unhinged stuff that makes life worth living. unless you’re one of the what was it 70 million
24
DeepDiarrhea retweeted
What a heartbreaking week it has been. Sir Patrick Stewart was a friend, a colleague, and a magnificent actor. From the stage to the bridge of the Enterprise, he brought intelligence, grace, and a deep sense of humanity to everything he did. Captain Picard stood for the best of us, and so did the man who played him. I was filled with affection and admiration for him and his work.
My heart goes out to Sunny and his family. He will be deeply missed.
DeepDiarrhea retweeted
Final Fantasy III/VI for the SNES was released on this day in North America, 32 years ago (1994)
DeepDiarrhea retweeted
We just lost a video game legend 😔
Gaming has lost one of the level designers who helped define the ’90s FPS 🎮
The legendary game designer has passed away at 68, leaving behind a career that helped shape the look, pacing and personality of some of gaming’s most influential titles.
Gray entered the industry after experimenting with Doom maps in his 30s, eventually becoming one of the defining level designers behind Duke Nukem 3D. His environments weren’t simply corridors connecting one firefight to another. They were filled with secrets, jokes, hidden rooms and places players actually wanted to explore.
Some of his most notable works included:
- Duke Nukem 3D (1996)
- Quake Mission Pack No. 1: Scourge of Armagon (1997)
- SiN (1998)
- Half-Life: Opposing Force (1999)
- Heavy Metal: F.A.K.K. 2 (2000)
- American McGee’s Alice (2000)
- Counter-Strike: Condition Zero (2004)
and many more
Gray’s influence reached beyond the games carrying his name in the credits. His approach to environmental storytelling, exploration and level personality helped inspire developers who followed him into the industry.
Players may have completed his levels decades ago, but generations of game designers are still building on ideas he helped make memorable.
Rest in paradise, Levelord. 🤍
DeepDiarrhea retweeted
We are deeply saddened by the passing of Richard “Levelord” Gray.
From his legendary work on Duke Nukem 3D to the countless players and developers he inspired, Richard leaves behind a lasting legacy.
Rest in peace, Levelord.
DeepDiarrhea retweeted
I see a lot of posts from my Japanese friends in the "retro" scene abiut "breaking regulations" of old game systems. Making extensions that didn't exist at the time.
So here, a perverted cartridge that adds a certain Famicom-like expansion sound to Game Boy Color.































