
Professional shmuck at @RiotGames. Previously SDS, Treyarch, Telltale. Opinions are my own
San Francisco, CA
Joined December 2008
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dekaf retweeted
This was one of the coolest things I saw at GDC this year. The author @dan5sch just wrote a blog post on the project. Basically turning low-poly meshes into detailed voxel objects on the fly. The visual appearance is truly unique and extremely consistent.
blog.danielschroeder.me/2024…
dekaf retweeted
Little preview of what's to come in the new "Making a Fluid Solver in Niagara" training series.
Heterogeneous Volumes have come a long way since I started toying with them in 5.1 Great job, Epic Devs! The indirect lighting implementation is great!
#ue5 #realtimeVFX #gamedev
Been really enjoying learning and using Pandas / Matplotlib for data visualization these past few weeks. I wish I had more practical uses for it in my day2day work though.
Scrubbing through Rebel Moon, it seems like a lot of the scenes had some barrel distortion filter / blur on the sides. Felt very distracting when I was watching it
Sad to read that CGSociety is shutting down in January. It was a valuable source of information and discussion around 3D art that simply did not exist at the time old.reddit.com/r/vfx/comment…























