To all fellow game developers: be curious, be patient but most importantly be passionate about your craft! Always!
For Godot developers, check this addon made by a good friend of mine 👀
store.godotengine.org/asset/…
NORTHIDE retweeted
🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨
Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious!
The fate of THE ENTIRE UNIVERSE is in your hands! 🌌
dfaf2026.com
NORTHIDE retweeted
This isn't the first year devs have been robbed at gamescom, and their response is unacceptable.
My full statement:
We are aware of stolen hardware and take these reports very seriously and understand the frustration of affected exhibitors.
Since many requests reached us, we would like to inform about general security regulations at the event:
Uniformed guards provide general security across the venue. Individual stand security can be booked separately, and exhibitors are advised to insure equipment against theft.
This is noted in the terms and conditions of participation and the technical guidelines.
All cases have been reported to us and to the police, and investigations are already underway.
We also want to ensure that the reported cases are individual cases, which we are very sorry to read.
Because security has one of the highest priorities to us as an event and to see that indie developers are affected makes us very sad. At an event of this size, however, there will always be individuals attempting to take advantage of the situation.
Our security measures are designed to minimize such risks as effectively as possible.
Readers added context they thought people might want to know
While Gamescom frames these thefts as isolated incidents, investigations into the event's security providers have revealed significant vulnerabilities. A WDR investigation found that one-third of the security guards checked had violations, including missing IDs. www1.wdr.de/nachrichten/rh…
NORTHIDE retweeted
Amnesia Fortnight is back, and we're launching a campaign to help support our newly (re)gained independence.
Sign up to get notified when we launch on Kickstarter (Aug 31)--be one of the first to back our game jam!
kickstarter.com/projects/dou…
It's been almost 2 months since I last tried to develop my game in a serious way. I've felt like this in the past, but it never lasted long.
I think I am a bit burnt out for many reasons, I'll try to explain in a thread... but have you ever felt this way? What's your "way out"?
I'm getting older and the dream to become a full-fledged game developer is vanishing, and these sort of "burnout" times make the thing very much worse.
NORTHIDE retweeted
Guys are we back?!
Use Godot as bait to spawn fishes 🎣
Wishlist Fishing 95 on Steam!
#godotengine #indiegame #gamedev
NORTHIDE retweeted
The Steam page of my game is now LIVE! 🔴
Wishlist Fishing 95 and support an indie developer 👀
store.steampowered.com/app/3…
#godotengine #godot #gamedev #indiedev
NORTHIDE retweeted
A printable GDScript cheatsheet for Godot Engine is now available! 👀
Print the PDF, fold it, and make your own pocket reference booklet.
Keep the most common GDScript syntax next to your keyboard while developing.
Get it for free on itchio! 💛
#godotengine #gdscript #gamedev
NORTHIDE retweeted
Instagram decided to roll out a new “Muse AI” feature, that lets users create AI images based on people’s Instagram photos.
Then they opted in EVERYONE with a public account
To opt out:
Click your profile picture
3 bars in the top right
scroll down to "Sharing and reuse"
Toggle off for both Posts and for Reels
Readers added context they thought people might want to know
The provided screenshot shows content remixing settings, not the Muse AI opt-out. The AI opt-out is under "Sharing and reuse" at toggles labeled "Allow people to reuse your content on Instagram and with AI features at Meta" for Posts and Reels. wired.com/story/meta-now… nytimes.com/2026/07/08/tec…














