
Director of Basketball Analytics for the @celtics. Formerly of @DukePoliSci and @isDotR. https://xitter.cf/t.co/Ha9EKXz5d8
Joined April 2007
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Replying to @dsparks
☝️ The map will likely be the more useful resource, but here is the text version: dsparks.wordpress.com/2020/0…
And below 👇, an abbreviated Twitter thread version
True Weather Knowers use viridis
twentyfour7.pages.dev
I made a tool where you can see where in the world has your favorite weather most often (it's the California coast).
You can also pick a given day of the year (like today, October 11), and see where on earth is most likely to have it.
weather.theojaffee.net
Monday, Tuesday, and Friday mornings look like your best options this week to get out for a run. (In Boston)
Wednesday and Thursday look a little foreboding, although sometimes a little dose of "misty" isn't a bad thing.
I have a very specific set of things I want in a weather forecast, and so I "vibe-coded" an app that does more-or-less exactly that, and I thought I would go ahead and share the link in case anyone else finds it useful.
You can save multiple locations and swipe between them easily.
You can change the Run Index so that it suits your own preferences.
By default, it's set to use the extremely-rainbow NOAA palette, but you can change it to my beloved "inferno" if you prefer.
David Sparks retweeted
As many of you know, I’ve been talking about the incentives in the nba since at least 2012. Very excited to see how the league looks next year with no one having incentives to lose games! More lottery reform thoughts coming soon… but for now this is a good short-term step!
David Sparks retweeted
The Ravens are hiring a data scientist (jobs.dayforcehcm.com/en-US/b…) and football systems developer (jobs.dayforcehcm.com/en-US/b…)
Games in general, but perhaps especially card games, afford the opportunity to think really hard about æsthetics and legibility.
There is a bit of an inherent trade-off: often the most visually stunning games are the ones that let their illustrations breathe, while the most...
...ending up with something like this 👇
But do read the whole post, and tell me what you think!
open.substack.com/pub/replay…
This week, on 𝗿𝗲𝗽𝗹𝗮𝘆𝗮𝗯𝗹𝗲:
» Three kinds of playtests, and how to learn from them
» Putting “everything should be made as simple as possible, but not simpler” to the test
» Sometimes, the best design choice is to turn the whole thing upside-down
🔗👇
I'm not sure which is more intimidating: having other people playtest one's game, or writing about it and putting it on the internet.
I learned a lot from the former; hopefully we can all learn something from the latter.
open.substack.com/pub/replay…
























