
software engineer. hobbyist composer/artist/gamedev. likes denpa. likes hololive. icon by @tuyoki. https://teapawt.net/t.co/IdrF4FxlSn
London
Joined October 2009
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Replying to @easynam @TomCrowkid
I have some old videos of the actual mesh wireframes still (and approx where I got to as far as making an editor goes.. I will come back to this one day)
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Replying to @TomCrowkid
the engine is bevy, but no plugin or anything - was generating meshes from a heightmap. would work the same in basically any engine, I think.
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Replying to @easynam @VetoBendover
(tho my power level is low when it comes to figures.. I mostly have cheap stuff (prize figs, random box figs, popup parade, nendoroids etc). tho recently I decided I only want to buy model kits and I want to figure out painting one day
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Replying to @VetoBendover
when i finally move maybe I'll try to set up a display thats not just temporary lol.. im still person who has random shit and one glass case with unsorted Stuff inside
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(also imo doing simple diy live2d rigs isn’t even that hard if you’re willing to spend a few days figuring it out. i feel like if youre indie getting started from scratch you dont need big debut you just need to stream and maybe eventually u can do big upgrade announcement or w/e
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Replying to @easynam @RobinPoedev
everything needs to give currency now but i want: funny guys to talk to, cool buildings to look at, secret cooking recipes, idk
i guess you do get guardian weapons etc too. i just feel the consistent currency reward makes the system feel bolted on instead of part of the world
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Replying to @easynam @RobinPoedev
this is also how i felt about a link between world’s homogenised rewards. cool. 1 sword upgrade currency. how exciting
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Replying to @easynam @RobinPoedev
but I think a lot of that is a modern nintendo (and AAA in general?) thing where every element of a game has to be aggressively categorised and then put into a spreadsheet
also sucks how they cant give out special rewards.. e.g. the goddess springs are just normal shrines..
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Replying to @RobinPoedev
even looking at other zeldas.. they didn’t need a quest log system to do quests, and puzzles around the map were more part of the world. I’d have loved more overworld puzzles/challenges and directions to follow without map markers I think
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Replying to @desertcucco
i remember my brother got stuck on a dungeon puzzle in the remake.. theres two rooms where you have to make one match the other by pushing a block. he didnt figure it out bc the game added smooth scrolling between the rooms and hid the pattern
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Replying to @japan_tem
it translated "うおおおおおおおおお" to "bloody hell thats brilliant" earlier. and it keeps saying "bloke" and "chuffed"
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