Thank you for licensing "it's raining tacos" for Roblox 20 ❤️ @parrygripp
Clockset has made roblox millions of dollars, and in return been given 10% (OR LESS) back. The least they could do is let him and similar creators have priority access.
Might be controversial, but the Nepotism in these Roblox programs is baffling and truthfully disgusting.
The SAME 5 UGC Creators get invited, and they abuse their position to upload the most commonly demanded things where they can make the most profit possible. IE: Classic Roblox Larp, or just basic sets.
It's beyond annoying watching talented artists get sidelined so the same 5 ugc creators can make enough money to afford their 8th supercar. The same thing happened with the same people for the ugc animations.
Someone please make a plugin that will automatically organize baseplates like this
Anyone else's studio look like this?
1.5 years of uploads in here
#robloxugc #robloxㅤ
The ideal result:
teapawt.net/RockeriteGames/status/…
I inspired a catalog avatar creator update. A giant button that literally every player will see.
teapawt.net/eclaimUGC/status/20756…
In fact only 2 people have ever bought something from my accessory generator, one of them being muneeb.
@MuneebParwazMP let me create a cac collab item, or at least help me get an rdc invite 😭
The forces that be want your claude and codex tokens to be tax deductible🤔
Replying to @ZweiForgot @BSlickComposer
Last year they passed the HITS Act as part of the tax bill. It lets game devs/artists immediately deduct up to $150,000 in qualifying U.S. recording and production expenses, instead of deducting those costs gradually. That can significantly lower taxes Roblox devs would have to pay so maybe that's why they switched.
Example: If you earn $20,000 in royalties and have $12,000 in game-business expenses, you would generally be taxed only on the remaining net profit—but not automatically zero.
The calculation is:
$20,000 revenue − $12,000 expenses = $8,000 net profit
Now demonstrating Roblox's ultimate vision for the catalog.
With their API you can already AI generate 3D models, convert them into accessories and clothing, buy them, and wear them on the platform.
I just made the menus that let you do all that in-game.
Now demonstrating "Generate UGC".
roblox.com/games/10522761015…
It's a new Roblox UGC editor that can generate 3D models from a prompt, automatically convert them into accessories, and upload them to your inventory - all in game.
Only hats and layered jackets are supported for now.
Now demonstrating a Roblox Dynamic Head editor. You can create a unique head from a list of options and the result is ANIMATED!
You can then purchase the avatar and upload it. The head passes validation 100% with a cage and the intended face movements so there's no risk.
The preview for purchasing is also bugged so you see a black avatar instead of the skin tone. It works after you upload it but is going to concern anyone that would want to buy one.
There are some limitations that make this impractical for release right now. Mainly that you are required to buy the entire body so the minimum price for a head becomes 350 💀
Seems like you could use 1 free ugc to qualify. e Claim Codes got 3,000 plays in the 2 weeks I have run it. At least 20% of you guys are 16+ so that's the 500 visits.
eᴄᴏɪɴ ɢɪᴠᴇᴀᴡᴀʏ
🟡Day 5 Drop 2
Pause the gif to reveal a code!
Claim in e Claim Codes
Redeem some remarkably shiny eCoins
eᴄᴏɪɴ ɢɪᴠᴇᴀᴡᴀʏ
🟡Day 5 Drop 1
Pause the gif to reveal a code!
Claim in e Claim Codes
Welcome to day 5



















