Edwin Webb (@edwinwebb) header
Edwin Webb (@edwinwebb) profile picture

Working in Silicon Valley. React, Three.js, React Three Fiber, WebXR and VR.

Santa Clara, CA
Joined April 2009
Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)Photo by Edwin Webb (@edwinwebb)
Edwin Webb retweeted
ray marched <Caustics> new in drei 💫 beautiful swirls and patterns that appear when light passes through transmissive surfaces. 😍 this was a huge effort by @N8Programs! react + threejs users just have to type: <Caustics {...config}> <Model /> demo: szj6p7.csb.app
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Edwin Webb retweeted
Three.js Trails #webgl #threejs
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I made some updates to my #threejs rocket mini-game with a better rapier physics and a score system. Built in #react-three-fiber with #drei: #webgl development has never been so much effortless fun. However, the game is neither : play it (and suffer) here 4v7xg7.csb.app/
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Final diamond render coming together: y7eh4p.csb.app/thanks Thanks to collective advice and work from @0xca0a and @garrettkjohnson - super excited to have worked with these amazing people to made an open source @threejs diamond shader! #threejs #3d #Diamond #webdev #webgl
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I've really enjoyed developing in @codesandbox, it's a great experience and I miss some of it's features when developing in VSCode. Forking projects makes experimenting with new features like @0xca0a's Refraction Material a breeze. codesandbox.io/s/diamond-ref…
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It's so much fun to be able to put ideas into something tangible so quickly. Almost feels effortless; a few hundred lines of code and some community support. Here's a physics based Xylophone in VR. Thanks to #React, @pmndrs, @threejs and #WebXR. codesandbox.io/s/xr-xylophon…
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Sharing a lot about custom post-processing effects tomorrow in my newsletter! Subscribe! :) Demo out here🎲 offscreencanvas.com/renders/… #threejs #webgl #creativecoding
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Combing some HD media, a little blender and the incredibly powerful tools from #r3f and drei make stunning scenes like this effortless. Can't wait to see what's next from the talented and hard working people at @pmndrs. Thank you!
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Physics simulations on the web have never been so easy. This demo is less than 100 lines of code. The open source ecosystems of #react and #reactthreefiber are what makes this possible. Thank you to all open source devs! Source code and live demo here : codesandbox.io/s/rocket-demo…
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Creating responsive multi views into the same scene has never been so easy. Thank you #r3f and #threejs! codesandbox.io/s/lorenz-mult…
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Does the flap of a butterflies's wings in Brazil set off a tornado in Texas? Thanks to @threejs, @pmndrs and @codesandbox for making experiments like these so much effortless fun. codesandbox.io/s/mebool
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The #CSS Paint API is pretty cool. Like what Houdini are up to. Added some particles to a range finder for fun. Doing controls for rich sites, #pixijs, #threejs, feels like reinventing the wheel. Demo: edwinwebb.github.io/sparkle-…
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Still playing with the trees data in SF, this time rendered deck.gl with a custom layer.
Japan's Cat Day online. Total photoshop mayhem. event.rakuten.co.jp/pet/222/
Edwin Webb retweeted
Ramen Bowl for iPhone Owners: bit.ly/UX9qcL
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The title says it all - agencywank.tumblr.com/
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**[TODAY] STUNNA Live in 'THE GREENROOM' on BASSDRIVE, 2-5pm Chicago/8-11pm London. Info: dogsonacid.com/showthread.ph…