Edwin Webb retweeted
ray marched <Caustics> new in drei 💫
beautiful swirls and patterns that appear when light passes through transmissive surfaces. 😍 this was a huge effort by @N8Programs! react + threejs users just have to type:
<Caustics {...config}>
<Model />
demo: szj6p7.csb.app
I made some updates to my #threejs rocket mini-game with a better rapier physics and a score system. Built in #react-three-fiber with #drei: #webgl development has never been so much effortless fun. However, the game is neither : play it (and suffer) here 4v7xg7.csb.app/
Edwin Webb retweeted
Final diamond render coming together: y7eh4p.csb.app/thanks
Thanks to collective advice and work from @0xca0a and @garrettkjohnson - super excited to have worked with these amazing people to made an open source @threejs diamond shader!
#threejs #3d #Diamond #webdev #webgl
I've really enjoyed developing in @codesandbox, it's a great experience and I miss some of it's features when developing in VSCode. Forking projects makes experimenting with new features like @0xca0a's Refraction Material a breeze.
codesandbox.io/s/diamond-ref…
It's so much fun to be able to put ideas into something tangible so quickly. Almost feels effortless; a few hundred lines of code and some community support. Here's a physics based Xylophone in VR. Thanks to #React, @pmndrs, @threejs and #WebXR. codesandbox.io/s/xr-xylophon…
Edwin Webb retweeted
Sharing a lot about custom post-processing effects tomorrow in my newsletter! Subscribe! :)
Demo out here🎲
offscreencanvas.com/renders/…
#threejs #webgl #creativecoding
Physics simulations on the web have never been so easy. This demo is less than 100 lines of code. The open source ecosystems of #react and #reactthreefiber are what makes this possible. Thank you to all open source devs! Source code and live demo here : codesandbox.io/s/rocket-demo…
Creating responsive multi views into the same scene has never been so easy. Thank you #r3f and #threejs! codesandbox.io/s/lorenz-mult…
Does the flap of a butterflies's wings in Brazil set off a tornado in Texas? Thanks to @threejs, @pmndrs and @codesandbox for making experiments like these so much effortless fun. codesandbox.io/s/mebool
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The #CSS Paint API is pretty cool. Like what Houdini are up to. Added some particles to a range finder for fun. Doing controls for rich sites, #pixijs, #threejs, feels like reinventing the wheel. Demo: edwinwebb.github.io/sparkle-…
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Still playing with the trees data in SF, this time rendered deck.gl with a custom layer.
Made some updates to my #threejs boilerplate project. It's packed with goodies: react, redux, async/await, asset imports, tweens and auto-code generation. Get it here : github.com/edwinwebb/three-s…
3
Trees planted in SF by type over time #webgl gfycat.com/AcidicLonelyCuras…
Japan's Cat Day online. Total photoshop mayhem. event.rakuten.co.jp/pet/222/
Edwin Webb retweeted
The title says it all - agencywank.tumblr.com/
Edwin Webb retweeted
**[TODAY] STUNNA Live in 'THE GREENROOM' on BASSDRIVE, 2-5pm Chicago/8-11pm London. Info: dogsonacid.com/showthread.ph…







