Pinned Tweet
Second year going and breaking out of pools was amazing. Sucks I had to go immediately against Train for the MI team kill, but nonetheless, very happy with myself and where ive improved. Very happy for the people around me and for the support I had over the weekend.
Egg retweeted
Le spermatozoïde d’un Japonais qui cherche l’ovule alors qu’il à fini dans une poupée gonflable
Egg retweeted
Tekken Tag Tournament 2 PC port v0.1.7 is out 🔥 Our biggest update yet.
🌐 Online
• Rollback netcode, with settings for input delay vs rollback
• Community servers: Ranked Match, leaderboards, teams, replays and ghosts are back
• Host your own server (Windows or Linux) with a live admin panel
• Invite Steam friends to your room
• Two players on one PC, online too
• Fixed rooms disappearing after a few matches
🖥️ Graphics
• No more shader stutter: shaders are prepared at install
• Cleaner picture (proper mipmaps)
• Sharpening, FXAA, texture filtering, VSYNC on/off, shadows off
• 360p and 540p for older PCs
• Laptops use the dedicated GPU
➕ Also: rename profiles & mouse pointer hidden in full screen
You need your own copy of the game (Xbox 360 disc + Title Update 3). Both players need v0.1.7 to play online.
⬇️ github.com/shihabal3amri/tek…
#TTT2 #Tekken
Egg retweeted
From Caracas, Venezuela to Santiago de Chile doing multi instant while standing combos!
Netcode and Input delay are AWESOME.
Man, I'm so happy 😭
Tekken Tag Tournament 2 PC port v0.1.7 is out 🔥 Our biggest update yet.
🌐 Online
• Rollback netcode, with settings for input delay vs rollback
• Community servers: Ranked Match, leaderboards, teams, replays and ghosts are back
• Host your own server (Windows or Linux) with a live admin panel
• Invite Steam friends to your room
• Two players on one PC, online too
• Fixed rooms disappearing after a few matches
🖥️ Graphics
• No more shader stutter: shaders are prepared at install
• Cleaner picture (proper mipmaps)
• Sharpening, FXAA, texture filtering, VSYNC on/off, shadows off
• 360p and 540p for older PCs
• Laptops use the dedicated GPU
➕ Also: rename profiles & mouse pointer hidden in full screen
You need your own copy of the game (Xbox 360 disc + Title Update 3). Both players need v0.1.7 to play online.
⬇️ github.com/shihabal3amri/tek…
#TTT2 #Tekken
Egg retweeted
Closed network testing for BlueSpark is currently underway!
We're working to ensure a stable online experience before opening testing to the public. Once testing is complete, we’ll begin preparing for an open network test.
Follow the action: elo.bluespark.site/
Replying to @Goldlibra18 @PhiDXGames
The recomp itself is testable all the time, but it still has no release and no GUI, so you would need to compile everything by yourself for now.
It is under github.com/Petexy/Tekken-Tag…
Replying to @PhiDXGames
@PhiDXGames,
You want it, I got it. The cast now includes #Noctis and #Geese.
Mind you, effects needed to be cut due to vertex limitations in the engine, but they are dumped from the memory of Tekken 7, so no encryption is being broken I guess.
#Tekken #Tag2
Egg retweeted
Thanks for the tech! @ArmorKingTV21
First try and I landed a 169 damage combo off that parry setup.
Egg retweeted
TTT2: Project BlueSpark | Closed Netcode Test
(Glaciating vs. Speedkicks)
A few bugs still need ironing out, but expect the 1.0 release by the end of this week.
Egg retweeted
TTT2: Project BlueSpark Training Features
Our goal is to make TTT2 as convenient and unrestricted as possible for everyone.
At launch, Project BlueSpark will feature virtually every quality-of-life improvement from Tekken 8's training mode, including Replay Takeover.
Egg retweeted
Version 0.1.6 Definitively improves input delay.
I wasn't able to TJU or df2 PEWGF in the previous one.
I feel like there's still room for improvement. With input delay fixing, the next step should be shader pre-caching implementation.
Replying to @PezzimanFGC
Just pushed 0.1.6, the 2 frames of offline input delay are gone now. If you want them back it’s in Options → Game Options → Input Delay. Rollback’s coming in the next update 👊
github.com/shihabal3amri/tek…
Egg retweeted
Rollback netcode update for the TTT2 PC port 🥊
it’s actually working now. tested it with nasty conditions (80ms ping, jitter, 3% packet loss) and after ~50k frames the two games never fell out of sync once. the random mid-match disconnects are gone too
also added a Tekken 8 style ONLINE NETCODE option (pics). quick rundown of how it works right now:
• Standard / Prioritize Response / Prioritize Graphics: less input delay = more rollback, more delay = fewer corrections
• both players always share the same input delay, and right now the HOST’s setting decides it
• Custom lets you set the delay yourself, plus how many frames your game can roll back (1-8). that one’s per player
so I want your take:
should the host decide the delay, or should the match use the smoother of the two players’ settings?
keep the custom rollback frames option, or is it overkill?
next up: real 2-PC Steam matches, then release 👀
I ported Tekken Tag Tournament 2 from Xbox 360 to native PC with Claude Opus 5.5 🎮
Not an emulator: the PowerPC code is recompiled to C++, with a D3D11 renderer, up to 3x resolution and Steam online play.
Free & open source, bring your own copy:
github.com/shihabal3amri/tek…





























