Competitive fighting game player for Tekken and Street Fighter. DMs open for commissions.

Roseville, MI
Joined May 2020
Second year going and breaking out of pools was amazing. Sucks I had to go immediately against Train for the MI team kill, but nonetheless, very happy with myself and where ive improved. Very happy for the people around me and for the support I had over the weekend.
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Egg retweeted
Fix one bug, two more come. Fix two bug... In the meantime:
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Le spermatozoïde d’un Japonais qui cherche l’ovule alors qu’il à fini dans une poupée gonflable
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Tekken Tag Tournament 2 PC port v0.1.7 is out 🔥 Our biggest update yet. 🌐 Online • Rollback netcode, with settings for input delay vs rollback • Community servers: Ranked Match, leaderboards, teams, replays and ghosts are back • Host your own server (Windows or Linux) with a live admin panel • Invite Steam friends to your room • Two players on one PC, online too • Fixed rooms disappearing after a few matches 🖥️ Graphics • No more shader stutter: shaders are prepared at install • Cleaner picture (proper mipmaps) • Sharpening, FXAA, texture filtering, VSYNC on/off, shadows off • 360p and 540p for older PCs • Laptops use the dedicated GPU ➕ Also: rename profiles & mouse pointer hidden in full screen You need your own copy of the game (Xbox 360 disc + Title Update 3). Both players need v0.1.7 to play online. ⬇️ github.com/shihabal3amri/tek… #TTT2 #Tekken
TTT2 PC port: Community Servers are getting an Admin Panel 🛠️ Server owners can: • See who’s online and playing, live • Kick or ban players • Check match history • Secure 2FA login, works on phone A few more tests, then the update drops in the next few hours 👀
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From Caracas, Venezuela to Santiago de Chile doing multi instant while standing combos! Netcode and Input delay are AWESOME. Man, I'm so happy 😭
Tekken Tag Tournament 2 PC port v0.1.7 is out 🔥 Our biggest update yet. 🌐 Online • Rollback netcode, with settings for input delay vs rollback • Community servers: Ranked Match, leaderboards, teams, replays and ghosts are back • Host your own server (Windows or Linux) with a live admin panel • Invite Steam friends to your room • Two players on one PC, online too • Fixed rooms disappearing after a few matches 🖥️ Graphics • No more shader stutter: shaders are prepared at install • Cleaner picture (proper mipmaps) • Sharpening, FXAA, texture filtering, VSYNC on/off, shadows off • 360p and 540p for older PCs • Laptops use the dedicated GPU ➕ Also: rename profiles & mouse pointer hidden in full screen You need your own copy of the game (Xbox 360 disc + Title Update 3). Both players need v0.1.7 to play online. ⬇️ github.com/shihabal3amri/tek… #TTT2 #Tekken
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Replying to @remaeda
@remaeda @ArmorKingTV21 @blackheart59_ @PhiDXGames I am become death, destroyer of Tekken worlds.
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Tekken 6 or Tekken 8, I'm still blowing backs out
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1 Minute Of Jun Combos
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#dbfz_pic Piccolo 5 hellzones loops TOD
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Closed network testing for BlueSpark is currently underway! We're working to ensure a stable online experience before opening testing to the public. Once testing is complete, we’ll begin preparing for an open network test. Follow the action: elo.bluespark.site/
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Egg retweeted
Ganryu has an UB! launcher on block if the opponent quick rolls after a combo. You have to hit his d1 on its very last frame to make the follow up 2 UB!. Tracks both sides.
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Replying to @PhiDXGames
@PhiDXGames, You want it, I got it. The cast now includes #Noctis and #Geese. Mind you, effects needed to be cut due to vertex limitations in the engine, but they are dumped from the memory of Tekken 7, so no encryption is being broken I guess. #Tekken #Tag2
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Egg retweeted
Fahkumram and Negan in one tag team? No worries, we've got you bro #Tekken #Tag2
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Thanks for the tech! @ArmorKingTV21 First try and I landed a 169 damage combo off that parry setup.
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Egg retweeted
TTT2: Project BlueSpark | Closed Netcode Test (Glaciating vs. Speedkicks) A few bugs still need ironing out, but expect the 1.0 release by the end of this week.
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I missed Lee's old oki, one of the most fun parts of his toolset
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Egg retweeted
TTT2: Project BlueSpark Training Features Our goal is to make TTT2 as convenient and unrestricted as possible for everyone. At launch, Project BlueSpark will feature virtually every quality-of-life improvement from Tekken 8's training mode, including Replay Takeover.
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Version 0.1.6 Definitively improves input delay. I wasn't able to TJU or df2 PEWGF in the previous one. I feel like there's still room for improvement. With input delay fixing, the next step should be shader pre-caching implementation.
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Rollback netcode update for the TTT2 PC port 🥊 it’s actually working now. tested it with nasty conditions (80ms ping, jitter, 3% packet loss) and after ~50k frames the two games never fell out of sync once. the random mid-match disconnects are gone too also added a Tekken 8 style ONLINE NETCODE option (pics). quick rundown of how it works right now: • Standard / Prioritize Response / Prioritize Graphics: less input delay = more rollback, more delay = fewer corrections • both players always share the same input delay, and right now the HOST’s setting decides it • Custom lets you set the delay yourself, plus how many frames your game can roll back (1-8). that one’s per player so I want your take: should the host decide the delay, or should the match use the smoother of the two players’ settings? keep the custom rollback frames option, or is it overkill? next up: real 2-PC Steam matches, then release 👀
I ported Tekken Tag Tournament 2 from Xbox 360 to native PC with Claude Opus 5.5 🎮 Not an emulator: the PowerPC code is recompiled to C++, with a D3D11 renderer, up to 3x resolution and Steam online play. Free & open source, bring your own copy: github.com/shihabal3amri/tek…
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