Víctor Fisac (@elfisac) header
Víctor Fisac (@elfisac) profile picture

Sr. Game Developer | Sr. Technical Artist Piano and guitar player

Barcelona, Spain
Joined March 2014
Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)Photo by Víctor Fisac (@elfisac)
rPBR - Physically based rendering viewer developed using #OpenGL and #raylib. Check it out: victorfisac.com/rpbr #gamedev #software #tool
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Víctor Fisac retweeted
First person view of an A.I. playing the piano. A.I. generated 3d animation from an audio recording of Rachmaninoff himself playing his famous Prelude in 1919. A virtual camera was attached to the AI's "head" #MachineLearning #AI #VR #AR #3d
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Graphics optimizations for consoles #UniteBerlin #unity #unity3d
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Víctor Fisac retweeted
#raylib custom #Android APK build pipeline with plain #Makefile, fully configurable and explained: github.com/raysan5/raylib/bl… #gamedev #code
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Víctor Fisac retweeted
Turning side-scroller into a... "depth-scroller?" #indiedev #gamedev #madewithunity #inity3d #horror #indiegames #substancedesigner
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Vertex Animation - Rotation with just a single mesh (can be done with vertex color) #raylib #gamedev #indiedev #programming @Socket_775
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Mi primer blog post en @gamasutra ! "I'm your friend and your game sucks!" ow.ly/BJ9S30crPsS
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Trying to implement physically based rendering #PBR using #raylib with metal/rough workflow. Next step... IBL #gamedev #indiedev
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Physac - 2D physics header-only library developed in C --> goo.gl/lngjQn #physics #videogames #gamedev #indiedev
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Proud to show you the new iteration of the "Jotheim" map mockup. Hope you like it! #gameart artstation.com/p/9PRwW
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Papa Legba has been updated and it's available at @itchio! peterfonts.itch.io/papa-legb… #gamedev #indiedev #indiegame
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FNode 1.0 released! victorfisac.com/fnode-1-0-re… Download free and test it now!
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FNode demo. Vegetation shader with lighting, alpha clipping and vertex offset. #OpenGL #GLSL #raylib #fnode #shading
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Víctor Fisac retweeted
How does @unity3d make CGI-like films in game engine? 80.lv/articles/adam-unity-pr… #gamedev #indiedev #madewithunity
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Lambert lighting model made using my visual scripting shader tool: FNode #openGL #GLSL #VisualScripting #raylib
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Let's start compile pipeline of my node based tool to make shaders. Tested with a flat color. #OpenGL #GLSL #raylib
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