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Chairmany
Joined January 2021
Live2D Morse Code On VTubeStudio I use one key per symbol and they stick until changed The Morse Coder is just a stepping stone, the mechanisms used are more important mechanisms below actual exciting applications in the future #Live2D
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efficient lookup table using 5 parameters for morse meant always 2^5 combinations for 36 layers instead, every parameter is translated to binary code using "." / "_" as 0 / 1 then physics simulate the bin positions and a counter counts the clicks: every combination is unique
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(I'm in exam phase until next month so creating showcases for those things might take time)
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- (Preview) Live2D Morse Code Engine - My hardest project so far I created fully Conditional Physics driven Morse Code It was a challenge to myself, to prove multiple concepts that will enable even more cool stuff I will explain the concepts in the future #Live2D
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Live2D 5.3 Alpha Blend - Nested Clipping Using the new Alpha Blend settings it's finally possible to infinitely clip layers in a nested form And it also reacts to Opacity changes, unlike regular Clipping Alpha Blend is just Clipping but better... #Live2D
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Layers with Alpha Blend can't clip to each other, so you'd have to use it on the folders
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- Free Live2D Study File - Basic Conditional Physics I see many Live2D riggers want to get into Conditional Physics, so I decided to make a simple Study File containing the basic ideas used in almost every mechanism KoFi link below #Live2D youtu.be/qzaUOBEbRjA
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Hopefully this helps some Live2D riggers to be less scared of Conditional Physics :D
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Live2D Pendulums have some special properties that can only be discovered by testing around, but those also allow for very cool mechanisms Drawing a plan for mechanisms beforehand saves headaches in the implementation process
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the winking star looks simple, but is the most complex of the three - 3 conditions: R. eye open, L. eye closed, L. eye closing - make the resulting impulse be one-way - prevent impulse from flickering - use impulse so animation doesn't break midway - consider pendulum jump
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Live2D conditional triggers / animations Using Live2D physics, it's possible to trigger toggles / animations when conditions are met to reduce manual keybind toggles Basically automating toggles The video shows three different examples with different complexity #Live2D
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1. Delay trigger - toggles after delay once condition met (looking upwards) 2. Staged trigger - plays sequence of animations when condition met (not moving), with variable delay 3. Non-breaking trigger - plays animation fully on condition (wink), even if condition breaks
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Live2D x Fullbody-Tracking A plugin that allows fullbody movement tracking Most of the time went into testing and mapping all parameters correctly, drawing + rigging took and hour in total Follow the maker @_JellyDreams_, very cool plugin #Live2D
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Also the head isn't rigged so it's just staring frontally
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It might have very rare use cases, but I'm thinking some parameters of this plugin might add the missing dimensions to Vtube Studio's hand tracking
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- Live2D Basic Conditional Physics Learning Chart - Conditional Physics can be thought of as very basic programming, it consist mostly of simple If-Then statements but combining them can create complex mechanisms. This should be enough to create almost any mechanism #Live2D
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A mistake Just as a comment said, in the OR-gate it should be 'if anything is on 1 the gate activates' (0 and 1 = 1 instead of 0 and 1= 0) The logic table should be correct though A mistake from my side, I was lazy and copy pasted the text and forgot to edit 🫠
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