EntityAPI Team retweeted
Replying to @entityapi
@entityapi Did some Player-entity stuff today. Will now work on the skin/uuid system puu.sh/b7BxP/f606902fb2.jpg
EntityAPI Team retweeted
Replying to @entityapi
@entityapi The EnderDragon needs some fixes puu.sh/b72lq/f9f2ba2884.jpg
EntityAPI Team retweeted
Replying to @entityapi
@entityapi + fixed a little bug that basically broke the whole API
EntityAPI Team retweeted
Replying to @entityapi
@entityapi rewrote how entity despawning is handled. Still needs a lot of work tho, at least the server doesn't crash anymore.
EntityAPI Team retweeted
Replying to @entityapi
@EntityAPI Entity spawning/despawning is finished/fixed!
EntityAPI Team retweeted
I'm happy to anounce that we're making good progress with @entityapi. Entity Spawning should be finished today.
Replying to @DevGoblom
@DevGoblom We'll be updating it once the API is complete, which would be the best place to PR new features into for now :D
Replying to @FranckvVelzen
@HiFiGamer @_DSH105_ We're working through the documentation, but there's lots to do. Make sure to check out the GitHub repo :D
Replying to @DevGoblom
@DevGoblom It hasn't even been tested for 1.7.2 yet :P
EntityAPI Team retweeted
As of now, EntityAPI is open source! Be aware that the code is not yet finished! You can find the repo here: github.com/EntityAPIDev
EntityAPI is now open source and ready for your input! Feel free to fork and make pull requests here: github.com/EntityAPIDev/Enti…


