@Ultimate_XR creator | Co-founder, CTO @VRMADA | Computer graphics & Virtual Reality enthusiast | Ex-demoscener (ithaqua/Stravaganza)

Madrid, España
Joined June 2016
After years of hard work, today is the day. We officially release @Ultimate_XR to the community! Our free, open-source VR framework for Unity. Watch the trailer, go to ultimatexr.io and retweet the good news! I'll be here celebrating with a beer 🍻
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Enrique Tromp retweeted
Port of This Way (2002) by our demoscene group Stravaganza to JS+#threejs Starting a series bringing our old demos to the web, as faithful as possible to the originals I already did a 64kb version and a JS port before, this time aiming for full fidelity fernandojsg.com/stravaganza.…
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A demo using Unity’s Transform Inspector in under 20 seconds. 🔥 Sound on! 🔊 #madewithunity #Unity3D #demoscene #indiedev #gamedev
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🎲✨ Board games are more than just a trend—they're a lifestyle. Imagine your tabletop favorites instantly coming to life right before your eyes thanks to #SpatialComputing. That's the future we're building at The Game Kitchen! Follow @AllOnBoardVR for more! #MixedReality #Gdc24
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Honored to be in this list together with so many talented people that I admire. Thank you @XR_Bootcamp!
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So, will Apple's headset come with controllers or not?
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I'm looking for good tips to filter out political tweets from my Twitter feed. I've always tried to strictly follow VR/graphics/gamedev accounts only and always enjoyed the content. I now get BOMBARDED with heavily charged political tweets and it sucks 😟
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One handed VR pump reload like a pro! 🔥 (click for sound) #VR #madewithunity #gamedev #indiedev
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Another indirect manipulation of a parent object. Grabbing the pump now controls the parent shotgun, without any physics involved. Compared to the yoke I posted recently, this parent isn't constrained. By giving more resistance to the parent, the pump can slide one handed.
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This VR interaction is a yoke
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Among the new @Ultimate_XR features that I've been working on lately is the ability to propagate the child grabbable object manipulation to a parent. In this case the yoke to the column it's connected to, both being constrained.
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Enrique Tromp retweeted
XRI 2.3.0 was is now in official release, and with that comes this wonderful hand interaction sample, and a bevvy of bug fixes and improvement in the hand package. Support for hands in XRI is constantly improving and I can't wait to see what you all build with it! #unitytips
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Wow! We are absolutely shocked and grateful to receive this award. As an extremely small team, we never thought something like this would be possible. Thank you to the Academy of Interactive Arts & Sciences for recognizing our hard work and dedication! #DICEAwards
Congratulations to Red Matter 2 for being our #DICEAwards Immersive Reality Game of the Year! @Vertical_Robot
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Push the boundaries of #VR development with the new @Ultimate_XR v0.9.6 - the free, open-source framework for @unitygames now available on the @UnityAssetStore, GitHub, and ultimatexr.io/ Join our community on Discord: discord.gg/GXHdneaFjA #VirtualReality #unity
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This is my first #IA assisted social media post using #ChatGPT, just to test it out. If the previous tweet feels a little more commercial than what I usually like to write, now you know why :)
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Enrique Tromp retweeted
Mañana empiezan las clases de OPENGL en el Master Universitario en Computación Gráfica, Realidad Virtual y Simulación de @U_tad. Porque conocer la programación a bajo nivel de las APIs tridimensionales gráficas es necesario para un buen ingeniero gráfico!
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Enrique Tromp retweeted
Have you heard about UltimateXR? It's a free and open-source XR framework for #Unity. Here's how to get started... 📽️ youtu.be/yfep9bg3R4U #VR #MetaQuest2
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I just saw some pretty cool Luma AI videos. Anyone that could get me an invite code by any chance?
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Already got an invite code. Love to be part of such a positive community 🙌
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UltimateXR is now available at the @AssetStore! 🥳 The free, open-source #VR framework for @unity assetstore.unity.com/package…
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