Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney) header
Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney) profile picture
Guildford, England
Joined April 2009
Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)Photo by Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom (@erlabjarney)
Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom retweeted
Adding IAP to your game shouldnโ€™t cause a headache ๐Ÿค• right? But it does. There are practically no guides out there to help. Not anymore! This is the most detailed guide for implementing IAP into an Android game. lootlocker.com/guides/androiโ€ฆ
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Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom retweeted
๐Ÿ“ฃ Let's face it - we live in a multi-device, cross-platform world where players engage with games across various devices and platforms as they wish ๐ŸŽฎ ๐Ÿ“ฑ ๐Ÿ–ฅ Gamers expect a seamless transition between platforms, where their progress, saves, and rewards follow them ๐Ÿ† ๐ŸŽ โš” ๐Ÿ’พ And this will only accelerate ๐Ÿ“ˆ as major platform owners transition from their walled gardens ๐Ÿ›ก where they fight for device exclusivity, to content fortresses ๐Ÿฐ where they expand their games' availability to a wider audience across new devices. Through all of this it's becoming increasingly challenging for game developers to create and maintain these intricate integrations โš™ resulting in a growing gap in the developer and player relationship ๐Ÿ˜ฟ At @MyLootLocker, we want to make cross-platform one platform ๐Ÿ‘Š So, we're thrilled to introduce our latest feature, Unified Player Accounts. For the first time, LootLocker enables games to let players merge multiple identity providers into one cross-platform account - easily and entirely for free ๐ŸŽ‰ Learn more about Unified Player Accounts, Remote Login, Connected Accounts and our new Auth.game player-facing website in our announcement blog post below ๐Ÿ‘‡ and don't miss all the new guides and documentation we've added too! lootlocker.com/blog/introducโ€ฆ #indiegame #indiedev #indiegamedev #gamedev #gamedevelopment
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Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom retweeted
Did you know with @MyLootLocker you can implement cross-platform cloud saves in less than 60 seconds? #indiegame #indiedev #indiegamedev #gamedev #gamedevelopment
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Congratulations!!!
Congratulations to LootLocker powered BLOOM by @wearelucidlabs for winning not 1... not 2... but 3 (!!!) awards at @theindiagdc - you guys rock! ๐Ÿ“ฑ Mobile GOTY ๐Ÿ•น๏ธ Indie GOTY ๐Ÿ–Œ๏ธ Best Visual Art #indiegame #indiedev #indiegamedev #gamedev #gamedevelopment
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Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom retweeted
๐ŸŽ‰ Introducing our new Economy system! There's more than meets the eye, so read on... ๐Ÿšจ Have you ever considered that game economies are not just in-game stores? That's right, in fact many game systems can be classified as a game economy. Any game where something is traded for something else can be viewed as a transaction in a game economy. Well our new Economy system recognizes that and allows for all types of systems to be designed: ๐Ÿ› In-game stores โš’ Crafting systems ๐Ÿน Turn-based systems ๐Ÿง™โ€โ™‚๏ธ Skill Trees ...and more The sheer amount you can create, alone or together with our Progression system are endless. And it's all achievable without writing a single line of code. We support multiple currencies... ... with currency denominations. You can create catalogs to group your purchsable items easily or to create specific stores with more rare items for sale. Each player has a wallet that can be easily managed. And you can even sell other game systems like progressions or other currencies. ๐Ÿ“Œ Ready to dive in? Here's everything you need to know to familiarize yourself with our new Economy system: lootlocker.com/blog/new-econโ€ฆ #indiegame #indiedev #indiegamedev #gamedev #gamedevelopment
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Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom retweeted
Listening to @SamLakeRMD (the face of Max Payne) tell the story of @alanwake #DICEeurope @Official_AIAS
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Heading home for a bit for a bit, #DICEReykjavik, cannot wait .. Sjร umst hinum megin viรฐ hafiรฐ ๐Ÿ‡ฎ๐Ÿ‡ธโค๏ธ @MyLootLocker
We're heading to @Official_AIAS DICE Europe in #Reykjavik ๐Ÿ‡ฎ๐Ÿ‡ธnext week! Make sure to reach out to book some time with @CABergendahl and @erlabjarney while they're on the island of ice and fire ๐ŸงŠ๐Ÿ”ฅ
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Never in my life will I travel with @eurowings again. What a utter bs company, unprofessional, unreliable and rude staff.. do better please, nobody should be as useless as what you have shown your customers today ..
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Friday it is, 3 days until we meet at #ddc2023 and then #gamescom2023โ€ฏโ€ฏโ€ฏ ๐ŸŽฎ๐Ÿ•นโœจ๏ธ Have a look what my awesome team at @MyLootLocker have been working on ๐Ÿ˜š watch this space, look forward to seeing you in Cologne ๐Ÿ˜‰
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Almost time for Cologne. Below is one of the panels I cannot wait to listen to. I can imagine different options, priorities, and interesting discussion points to a very important topic we are discussing more and more .. let's chat :) #gamescom2023 @devcom_global
Looking forward to this panel with such fine folks. Talking all things walled gardens and game platforms. See you @devcom_global in just a few weeks ๐Ÿ‡ฉ๐Ÿ‡ช CC @deantak @PimHolfve @realkaiboyd @HalliBjornsson #indiegame #indiedev #indiegamedev #gamedev #gamedevelopment
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To all the amazing furbabies and their servents ..
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Let's discuss, are we really following in true beliefs about how things have been done, feel its OK or do we need to open our eyes and accept how our industry is becoming in the hands of a few large companies to set the rules and framework of how we grow! lootlocker.com/blog/the-futuโ€ฆ
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It was amazing, thank you @adamb1234 for everything, it was amazing to be part of @ADHDinGames lunch โค๏ธ Look forward to our next meet ๐Ÿค—๐Ÿ˜Š
That wraps another amazing Playing Attention #ADHDinGames lunch event ๐ŸŽ‰ wonderful to see so many people and talk all things #ADHD and #neurodivergent as well! Massive thanks to @BetaJesterLtd and @MyLootLocker for sponsoring, we'll see you all and the next one ๐Ÿคฉ #gamedev
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Arrived in Brighton, looking forward to the next few days ๐Ÿ˜Š @MyLootLocker
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Erla Arnadottir ๐Ÿ”œ Devcom / Gamescom retweeted
Super excited to announce @MyLootLocker and @BetaJesterLtd are sponsoring our #ADHD in Games meet up at @developconf! We really appreciate the commitment to supporting the ADHD community in #gamedev ๐ŸŽ‰If you don't have a ticket yet, join our community to find out more! #develop
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Interesting discussion ...
One of the big differences with #Oculus vs #AppleVisionPro is the platform. With #Quest3 you're entering a new ecosystem (walled garden) but with #VisionPro you're returning to the world you've already established over decades using @apple products.
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โค๏ธ Takk fyrir mig @MyLootLocker ๐Ÿค—
Last week the entire @MyLootLocker team assembled in Stockholm for our twice annual all hands! This included what may soon be a tradition @malaochskala where we hang out painting and drinking for a few hours.
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Wow โค๏ธ๐Ÿ™ First class in every way ๐Ÿซ… Well done to the team behind the event. Thank you all for an amazing evening โค๏ธ#CoronationConcert
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It is pretty cool :). Yes, I'm very proud of my team โค๏ธ We will be at @NordicGame in Mamo later this month, if you are there, we would love to talk :) If not, feel free to dm me directly and let's set aside time to talk :) #gamedeveloper #IndieGameDev
Have you checked out our plug & play, cross-platform progression system? With it you can easily set up: ๐Ÿ“ˆ XP progression โญ Star-based progression โš”๏ธ Skill tree (linear & branched) And more! youtube.com/watch?v=-PAEPoUFโ€ฆ #indiegame #indiedev #indiegamedev #gamedev #gamedevelopment
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