Welcome to EterRift: Chronicles of the Shattered Sphere.
The Chronicle Begins is the first launch era of EterRift.
We’ll share the story, the places we explore, and verified looks at the game as development continues.
What would you like to see first: story, exploration, or gameplay?
not everything out there is friendly. these are trait studies only, nothing decided about how they move or act yet
nine place studies. cliffside settlements, crystal chambers, a shore full of spiral shells. still paint, nobody walks them yet
games around 1990 came in boxes with huge painted covers. then you loaded the game, and the graphics left a little more to the imagination
didn't matter. the cover showed you the world and your head filled in the rest.
that's basically our idea with EterRift. let the illustration carry the world
#IndieGame #RetroGaming #FantasyArt
every EterFren starts small, as an EterBit. nine shell studies here. what's inside isn't shown yet, and that's on purpose
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an Explorer has to carry things somehow. no canvas here, so it's gourds, shells, roots and kelp tied together with rope. I'd pick the spiral shell
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games around 1990 came in boxes with huge painted covers. then you loaded it and got a handful of pixels.
didn't matter. the cover showed you the world and your head filled in the rest.
that's basically our idea with EterRift. let the illustration carry the world
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small stuff grows everywhere out there. moss in the cracks, stalks that glow a little at the tips. eight plant studies so far, the luminous stalks are my favourite
"For me, EterRift’s visual core is an ancient, shattered fantasy world where life glows from within—and where, amid its grandeur, there is always something personal to discover.This comes through in five recurring qualities:Living matter. Stone, crystal, mother-of-pearl, roots, and woven fabric have depth, weight, and distinct textures. Light seems to live within the world and its creatures.
Darkness that gives warmth meaning. A warm doorway, a small plant, or a pair of glowing eyes becomes something to seek out amid the vastness.
Fantastical forms that feel physically believable. A body can be extraordinary, yet you can sense how it stands, moves, and interacts with its surroundings. Food looks like something you could eat, vessels like something you could hold, and tools like something you could use.
Visible craftsmanship and history. Delicate fittings, worn edges, braided cords, and repairs suggest that someone has lived with these objects and chosen to keep them.
Individuals with presence. Their gaze, posture, and distinctive asymmetry make you want to get to know that particular creature. This inspires both attachment and a desire to collect.
EterFoes share the same material language. Tattered membranes, subdued light, hollowed surfaces, and an unnervingly focused gaze make that world feel threatening. There is room for real horror here.What most strongly sets EterRift apart is the meeting of cosmic grandeur and intimate, tactile life. You see a world greater than you can comprehend, yet within it you find a gaze, a place by the fire, or a worn object that feels personal."
— Pixel, Visual architect
The team — EterRift
Small dev note. Most of the work on City's Edge Preview right now is the unglamorous part: the interface, the illustrations, and making the adventure feel like one connected journey.
Still in development, not playable yet. But it's starting to feel like a place. #gamedev
Funny thing about the EterRift books. Come back to a chapter weeks later and the same lines say something a bit different.
That's on purpose. It's meant to have more than one reading, and you get there by learning how to read it. Slow to build, but I think it's the best part.
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Meet Veyr, the newest member of the EterRift team. ✨
Veyr helps shape the adventure through game design and independent playtesting, asking a simple question at every step: does this world feel good to explore?
Welcome, Veyr.
Dev thought: the hardest part of building EterRift isn't the size of the world. It's choosing the first steps an Explorer takes into it.
City's Edge Preview is still in development, and every small choice there sets the tone.
What makes a game's opening stick with you? #gamedev
Two ways into one world. EterRift is being built as a game, and an illustrated book set in that same world is on the way.
One you read at your own pace. The other you step into as an Explorer, with an EterFren at your side. Both still in the works, shaped to belong together.
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The writing in the world of EterRift isn't just decoration. It carries meaning, and learning to read it is part of the journey.
Some words say one thing at first, and something else once you know how to look. We're building that slowly, so the moment it clicks feels earned.
A word on EterRift and NFTs, because we'd rather be honest early.
EterRift's world is about memory, ownership and keeping what's yours safe. So yes, we're building it with optional NFT support. Not as a ticket in, and not bolted on top.
What that means for you:
The full adventure plays without them. No purchases needed.
Nothing you own makes you stronger. No power for sale.
If you choose it, it's a way to truly own a piece of your own journey, something that carries its history with it.
And if you've never touched any of this before, that's fine. The game will teach the basics gently, like never sharing your keys, as part of the world itself.
Everything here is still in development. The game comes first. It has to be fun on its own, or none of the rest matters.
In EterRift, an EterFren isn't a pet. It's a friend who walks beside you when the road gets strange.
Every EterFren grows through three stages, EterBit, EterLing and EterFren, and we're taking our time shaping each one.
What would your ideal companion on a long journey be like?
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A small dev note: EterRift's adventure is being built as a richly illustrated isometric 2D game. First up is City's Edge Preview, still in development and not playable yet.
The goal is a small but whole slice of the world for an Explorer and their EterFren to step into. #gamedev
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The world of EterRift is already written, more than half a million words of it. Now it's getting pictures too. An illustrated EterRift book is on the way.
Meanwhile the way in for Explorers is still being built, in public, one honest piece at a time. #indiedev









