
Idiot-in-chief at https://xitter.cf/t.co/gXjPUHlrE6. Does #Pico8 stuff. Infrequently records music and writes on his website.
Joined October 2010
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Sure I'll play, 6 great games (in PICO-8):
Islander
Hellgineers
Kalikan
Beckon the Hellspawn
Uchu Mega Fight
Villager
And 6 great people:
@Achie7240 @MarinaMakes @jammigans @FletchMakes @extarscube @DocRobsDev
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Ahh, another week or more of next to no development. I had to move 1/5 of a van load into my home and still sorting through it. Slowly been picking away at some artwork while I have a few free moments so I am at least doing something. #pico8
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You guys liked my cylinder shading tutorial so I made one for spheres #pixelart
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Randomly spawned traffic.
I've had to limit it to 12 active NPC cars max, as I don't have enough CPU left after rendering for more.
But it seems enough to make it feel busy.
#pico8
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A Bear does what a Bear must do! 馃
Wrange the chicks, hatch the egss, collect them all!
#agbic #gamejam #pico8 #pixelart #gamedevelopment
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Replying to @FSouchu
There's already a lerp, but it's lerping an offset from the car rather than a world camera position. Lerping the camera in world-space tends to make the car flicker. With some experimentation though, a lerp value of 0.5 actually looks pretty good! Thanks!
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Hi! I'm Achie, a #pico8 game dev and pixel artist! Here is my last month of Pixel Dailies for #PortfolioDay! I made 3D voxelart for all of these! You can check them on my 鈽曪笍 page! ko-fi.com/achiegamedev
#pixelart
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A Summer Sale of all my stuff, $5.50 for 3 games and 2 tilesets! Help me by supporting my gamedev/article writing endeavours! itch.io/s/98112/summer-sale #indiegames @itchio #indiedev #gamedev
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I created a tool to generate a string version of an image. Meanwhile, it was surprising that the palette PICO8, which is a general spectrum of 16 colors, could represent these SFC graphics from the main project馃槼The palette seems to have been chosen carefully.
#pico8
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I updated my tool to include all color in the byte string, instead of a transparency. Doing so increases bytes.
4 robot faces have been loaded to general RAM by byte string. If we loaded every last region with faces, 39680 bytes, 40 faces can be stored at a time. Yea !!馃榿
#pico8























