solo dev // made DEVOUR // now working on LIVING HELL, a 1–4 player co-op survival horror game

Joined January 2026
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my co-op game LIVING HELL where you must keep a train running to escape a city in ruins as solar radiation twists animals and humans into terrifying mutations
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More impressions from my co-op game LIVING HELL The collapse of the ozone layer has exposed the city to devastating solar radiation. Your only way to survive and make your way across the city is to keep an abandoned subway train running.
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Joe Fender // making LIVING HELL retweeted
“LIVING HELL” is a 4-player co-op horror game where the ozone layer collapsed and the only way across the city is keeping an abandoned subway train running.
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new screenshtos from my game LIVING HELL (the playtest is now open on Steam, 1-4 co-op horror)
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Replying to @GreyHareArchie
Thanks for following along! As for your question, no problem at all!
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Replying to @vgman94
thank you very much, much appreciated!
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⚠️ Steam playtest is NOW OPEN⚠️ I'm making 1-4 player horror coop game where solar radiation causes terrifying mutations. Collect specimens & escape Earth! try now on Steam - feedback is much appreciated // LIVING HELL
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hi X, I just opened the playtest for my new co-op horror game (I'm one of the DEVOUR devs) - Solar radiation causes terrifying mutations - Collect specimens & escape Earth - 6 characters with unique passives - Crafting & inventory inspired by classics LIVING HELL, link below
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we’ve got news for you very soon LIVING HELL will be part of The Triple-i Initiative Showcase on October 8th! the show features back-to-back trailers from games and studios like ours, with 45 minutes of new trailers and announcements. no hosts, no ads, no sponsors – just games!
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My indie game: - new horror co-op game i'm working on (DEVOUR dev) - Solar radiation triggers terrifying mutations - Return home before the deadly sunrise - Proximity chat - 6 characters with unique passives - Crafting & inventory systems inspired by classics - 1-4 players
My indie game: - Quake-like retro FPS with chunky pixel aesthetic - Lovecraftian monsters - Steampunk weapons - Bunny hopping, rocket jumping, shotgun jumping, gravity grenade slinging, etc. - Variable gravity with M. C. Escher style level designs - Kick bullets & body surf
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WE'RE MAKING A GAME WE ALWAYS WANTED TO PLAY
WE'RE MAKING A GAME WE ALWAYS WANTED TO PLAY
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we've just published a new LIVING HELL dev update! we've been making a ton of progress recently with big improvements to the core gameplay loop (flashlight time!), the scope of the city, the tracker, how mutations work and much, much more! full details below
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