Anton (@forcepusher) header
Anton (@forcepusher) profile picture

Humble CTO at your local gamedev startup. https://teapawt.net/t.co/tkRp5ksYuI

KinDzaDza Games
Joined August 2015
Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)Photo by Anton (@forcepusher)
Old rendering bug
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Scrapped game engine 2021 prototype. Behavior Trees. This feature was rewritten in C# here github.com/forcepusher/com.b…
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Scrapped 2021 own game engine prototype. Hardcore ubisoft-style downgrade.
Soon-to-be-scrapped prototype from late 2020. Pushing WebGL graphics to the limits, just to see what's possible. Volumetric sky and lighting.
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Soon-to-be-scrapped prototype from late 2020. Pushing WebGL graphics to the limits, just to see what's possible. Volumetric fog, lighting and shadows.
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Scrapped prototype from 2020. Trying the 3d side perspective.
Scrapped isometric prototype from 2018. - Wait, it's all 3d ? - Always has been.
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Scrapped combat system concept, punch ability.
Scrapped combat system concept, gun fire ability.
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100 pixels per meter. Vertical edge size of a cube is 81.649658075 pixels. Calculated from cos(35.2643897 deg)) Horizontal diagonal size is 141.4213562373095 pixels. Vertical diagonal size is same as vertical edge because it's a true isometry, Calculated from sin(35.2643897 deg).
60 degree true-isometry, 35.2643897 camera angle. Calculated from arctan(sin(45 deg)) * RAD_TO_DEG. More scrapped stuff:
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Character made for isometric prototype, which was scrapped. Sadly, this will never be released.
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Recently updated my asset. Been getting loads of support requests as well, hopefully I'll handle it. assetstore.unity.com/package…
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Nope :D I failed. Too much support requests. Taken off the store until better times. Sad to see it go because it had 14 all 5/5 reviews.
Object-oriented programming explained (hopefully). Thanks to @yegor256 for his blog and books. forcepusher.tumblr.com/post/…
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Q: How to fix a stuttering WebGL app in Chrome ? A: Close the Windows Task Manager.
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Loading a 16k x 4k ~250kb image into WebGL. Adventure worth almost a second of locked main thread.