François Guthmann (@frguthmann) header
François Guthmann (@frguthmann) profile picture

Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU things at AMD. Opinions are my own. https://teapawt.net/t.co/LyF1JrfsMg

Paris, France
Joined December 2012
Photo by François Guthmann (@frguthmann)Photo by François Guthmann (@frguthmann)Photo by François Guthmann (@frguthmann)Photo by François Guthmann (@frguthmann)Photo by François Guthmann (@frguthmann)
The recordings from GPC24 are up, including mine ! This contains much more information than the slides on their own. Enjoy ! youtube.com/watch?v=sHFb5Xfw… gpuopen.com/presentations/20…
1
18
1
66
8,068
François Guthmann retweeted
The WebGPU Paris Meetup is NEXT WEEK! 🇫🇷 The lineup is wild: Unity's new renderer, Hugging Face web kernels, WebLLM, William Candillon, and Hexagon's geospatial tech! 100% technical, pure engineering love. Seats are limited, so secure yours now! 👇 🎟️ rsvp.withgoogle.com/events/w…
🚨 The agenda for the WebGPU Meetup in Paris (Nov 5th) is live! We have an incredible lineup of talks covering agentic optimization, native debugging, next-gen rendering, and cross-platform mobile graphics. Check out the sessions below and rsvp.withgoogle.com/events/w… 👇
4
11
1,930
Wow! That is a PACKED release. Can't wait to play around with some of those new features. The cherry on top, been looking forward to this fix for ages! "Fix stepping into non-inlined helper functions and inspecting their local variables."
145
François Guthmann retweeted
✨ AMD FSR "Redstone" SDK 2.4 is now available! ✨ The big news: FSR Upscaling 4.1.2 for AMD Radeon RX 6000 Series GPUs! 🟥 Plus select Ryzen processors, incl. Ryzen AI Max. 🟥 New lightweight model for laptops & handhelds. Read the blog ⬇️ gpuopen.com/learn/amd-fsr-sd…
7
58
3
534
27,897
And experimental bindless support! I almost missed it, had poor man's bindless support in my engine for ages. I can finally get rid of those texture arrays 🥳
What's New in WebGPU (Chrome 155-156) is up! ⚡ State less/greater on builtin(frag_depth) to keep Early-Z optimizations 📦 Create compressed textures with unaligned block sizes 🎨 Render to srgb-linear and display-p3-linear color spaces Check developer.chrome.com/blog/ne… for more!
2
11
684
Everybody chill, the docs are available here: gpuopen.com/amd-gpu-architec…
AMD continues it's enshittification era with requiring a sign in to read isa guides.
1
4
28
2,453
François Guthmann retweeted
The AMD Radeon Developer Panel (RDP) is now open source, joining others in our Developer Tool Suite on GitHub! 🔍 Greater transparency into how it works. 🛠️ Contribute improvements & integrate into custom workflows. Explore the code ⬇️ github.com/GPUOpen-Tools/rad… #opensource
1
30
2
130
5,786
François Guthmann retweeted
I am looking for full-time work starting October. I am a graphics programmer with a AAA experience (Ubisoft, Quantic), where I worked with real-time rendering, RT, and console dev kits. DMs open. RTs appreciated!
7
76
2
361
27,250
A picture really is worth a thousand words I guess 🥲
✅Found a wild token hack that only works properly on Fable 5. Claude charges image tokens by pixel size, not by how much text is in the image. So someone built a proxy that renders your context into PNGs before sending it to the API. Before: 92,000 tokens for a dense tool result After: 4,761 tokens for the same content as a PNG End-to-end bill savings: 59-70%. SWE-bench tasks: same completion rate, half the cost. Link in reply👇
3
726
Oops, the fix (a launcher which attaches the shim with Detours) didn't work with Nsight because it needs to launch the process itself to attach to it. Fine, I made an injector which attaches after the fact instead. Instructions updated ! I promise I tested Nsight this time 🥲
4
408
FSR 4.1 coming to RDNA3 3 7000 series in July 🥳.
As a lifelong gamer, I spend a lot of time thinking about how to push gaming experiences forward across CPUs, GPUs, software, and games. My team and I have been working hard to evolve @AMD FSR 4 and bring it to more cards. We power over 1 billion gaming devices worldwide. It’s a responsibility we care deeply about. 🎮 This July, RDNA 3 players will experience FSR Upscaling 4.1, delivering sharper visuals and smoother gameplay than ever before. I’m grateful to our fans. Your enthusiasm and ideas inspire us to keep pushing gaming forward. FSR Upscaling 4.1 on RDNA 3 will be ready out of the box for Radeon 7000 Series players in over 300 supported games at launch. And for our RDNA 2 players, we have something exciting coming in early 2027. FSR Upscaling 4.1 will be coming to your cards as well, bringing sharper visuals and smoother gameplay to even more gamers. We cannot wait to show you what is next. Stay tuned 🚀
2
247
"Batched Asynchronous Command List APIs"
3
230
François Guthmann retweeted
Some time ago, I had the idea to port NVIDIA Physical AI stack to AMD. The motivation was to improve hardware diversity and enable world models and VLAs to run beyond a single ecosystem. We started with NVIDIA Cosmos Predict 2.5-2B. Porting wasn’t trivial: these models are deeply optimized for NVIDIA’s stack. We used this as an opportunity to apply our ROCm kernels. The results were surprising: Both encode and diffusion run faster on AMD Instinct MI300X vs. NVIDIA H200 (FA3) and we still saw significant headroom for further optimization. Quality is unchanged across modalities (validated with WorldJen) To be clear, this is no luck. We have deep experience with diffusion models and AMD GPUs. But this just gives us a good opportunity to get closer to a true hardware-to-hardware comparison, as we work with less software abstractions than usual. Just to give an example, on AMD, memory instructions are async with a hardware queue of ordered pending instructions, enabling concurrent load/store with compute without warp specialization. Bottom line: there are real architectural advantages on AMD, if you take the time to work with the hardware. Note, we did tradeoff ~20% higher memory usage, That being said, AMD has more to give to begin with :) in the coming weeks: AMD versions of Cosmos Transfer and GR00T, an even faster version of Cosmos Predict, and open-sourcing an attention kernel faster than AITER v3 (which is closed-source for some reason? cc: @AnushElangovan )
11
33
4
217
36,678
François Guthmann retweeted
You can get into some really fun stuff with the microarchitecture model, start with just the timing of VGPR add instructions to different registers. seb-v.github.io/optimization…
1
2
43
8,511
François Guthmann retweeted
🚀 Big moment for the future of gaming. Thrilled to partner with @Xbox and @asha_shar on Project Helix, a multi-year deep co-engineering partnership driving next-gen performance, breakthrough graphics, and compatibility with your existing Xbox game library. Powering the experience: super excited to unveil @AMD FSR Diamond, designed to be natively optimized for Project Helix and deeply integrated into the GDK: • Built for next-gen neural rendering • Next-gen ML-based upscaling • New ML-based multi-frame generation • Next-gen Ray Regeneration for RT & Path Tracing Thank you @Microsoft and Xbox team for an epic engineering collaboration. 20+ years of innovation and we’re pushing it further than ever. FSR Diamond opens up a new dimension of innovation. More to come. Let’s go 🧬
72
279
50
1,617
114,679
Yet another Trip Down The ... hum Xe ... Pipeline from Ste! Highly recommended 😁 youtube.com/watch?v=L3VeOAPy…
1
3
256
François Guthmann retweeted
🎤 Mattias Liljeson – GPU Developer Technology Engineer at AMD will be a speaker at Digital Dragons Conference 2026. 🎫 Buy your ticket: tickets.digitaldragons.pl/ 💡 Topic: GPU Submission Strategies
1
3
12
1,398
François Guthmann retweeted
Patch 8 Hotfix for #GhostOfTsushimaPC is available now on Steam and the Epic Games Store! This hotfix adds compatibility with Machine Learning-based FSR Frame Generation. This technology is part of AMD FSR "Redstone" and works with AMD Radeon RX 9000 series graphics cards or later.
15
45
2
526
49,438