Solo developer of artisan products.

Joined May 2025
I was encouraged this week to see the leaders of the frontier labs agree on the need for them to slow down the pace of AI development. Given the stakes, it’s a good and necessary first step.   But I’m even more encouraged by the growing recognition that how this powerful new technology develops should be at the center of our public debate.   I’ve been watching the progress on AI for over a decade now, and one thing that’s clear to me is that the potential impact of this technology is not overhyped. It’s also moving at lightning speed – and even faster than those who are engineering it can keep up with.   I’m not an AI accelerationist who believes it will lead to some techno-utopia, and I’m not a doomer who thinks it will inevitably lead to humanity’s destruction. But whether this technology results in amazing breakthroughs in medicine, energy and education or unleashes huge economic disruptions, greater inequality, and potential catastrophe will depend on the choices that we make right now – choices that should be made not just by the companies involved, but by all of us.
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Haven't been posting much because I've been depressed about all the AI stuff. Feels like the world's gone crazy. Anyway, here's Kebab Climb
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I discovered a 650 iron/hour issue in the golem farm and didn't get a single diamond in compensation from the boss
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I got moving platforms working in my game!! You have no idea how hard this was.
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Is that a freaking in game level editor??
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coding a chair that only lets me free when I've coded for 8 hours straight
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🎮 I'm making a marble rolling game, but where you're chained to a ball and chain! Please share it with your friends!! It would mean a lot :D #indiedev
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learning to speedrun my own game
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UPDATE: I'll be renaming Penguin Ball to Chain-Chillas. I kinda didn't like the old name anyway lol. I'll need to find a chinchilla 3D model... Maybe I'll commission some stuff!! It'd also a good excuse to rework some of my old programmer art that I'm unsatisfied with XD
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omg I would love if someone made a custom level which is just like... 30 minutes of this. Wheeeeeeeee 🎮 #indiedev #screenshotsaturday
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Penguin ball custom levels coming soon through the Steam Workshop. Hopefully your levels are better than mine! What kind of levels will you make? #gaming #feedbackfriday
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Testing a blender plugin to make custom levels. Still a bit rough around the edges
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what game does this make you think of
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Primbin retweeted
inspired by marble blast ultra on xbox 360
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an insane level of ball control is on display here. you wouldn't get it. 🎮 #gamedev #indiedev
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