Frozen Pepper (@frozenpepper) header
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Indie developers with a great passion for simulations and technical challenges. Creators of the first and best RC Plane and Heli sims for iOS !

Pisa, Tuscany
Joined August 2009
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A whole operating system, that runs on 20 years old potatoes, for your Kids ! Say hello to Greia frozenpepper.it/greia/ #indiedev
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Completely opensource btw
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We made a thing.... Not yet ready for release, but thought that I could tease a bit with the video we are working on. #Education #indieOSdev #kids
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Built in the agents era (thanks @claudeai ) for the agents era. The kids, the hardware, sees and needs no AI, the parents instead can use the agenti toolset to one shot custom activities for their kids, review them and send them to their kids computers.
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For some reason i still don't have Astra and in a couple of days it is Anthropic renewal time...
To calibrate you all on which reasoning effort to use for Astra, know that GPT-6 Astra on low performs better than GPT-5.6 Sol on high. If you were using high reasoning efforts with Sol and were happy, I suggest you move down to low or medium for Astra.
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For @OpenAI Codex users happy to introduce Lunacy a codex specific skill designed and battle tested to have Sol or Terra abuse Luna and get complex tasks or plans done very cheaply and successfully. github.com/frozenpepper/Luna…
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Fable for planning, Opus for orchestrating and deepseek-v4-flash for implementation. Feels like cheating and it is extremely cheap. Introducing DeepSeek And Destroy ! An orchestrator level skill that takes a plan and handles deep implementation and review cycles #LLMs
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The skill can be configured to use any worker/endpoint and by default it uses opencode cli to spawn deepseek agents. It is also based around minimizing the orchestrator work and token usage (first time i reached end of the week with some Claude usage left!!!)
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Remove the hype, paid promoters and evangelists, and Sol is just... meh... And the reason is that it invents stuff and acts on it. Very long, dense and expensive loops + live tests help it complete the tasks somewhat, but the 11% NON hallucination rate (vs 64% Opus) is painful
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Need a tool for background removal in images for you or for your agents? Seek no more! github.com/frozenpepper/FP-B… A little tool i have been using for some time now, made it for me to speed up some workflows and ended up being used by my agents (MCP). It works, its fast, its free
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My 4 years daughter is a vibe coder #gamedev! Google playground, new Flash model, microphone active. And ... SHE WAS SO HAPPY ! Second prompt: "I don't want to lose" (have a custom MCP based tool that my agents connect to for image background removal, will open source it soon)
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Been coding, HARD, with brand new Google Gemini Flash model (3.2 or 3.5 however they are going to call it) for 24 h straight now. Some impressions : - Lightyears better than previous flash model - Fast, like scaring fast, like so fast it makes you doubt it actually did the job 🧵
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- It can use tools! It never deleted stuff it shouldn't have even in very long and complex sessions. (previous version and even 3.1 pro, would instead fail spectacularly and consistently at this). - It feels generally relevantly better than sonnet
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Getting a HUGELY improved Gemini Flash model in Antigravity today, light years faster and it can actually code! (thanks reddit for the tip) Below, "COMANCHE STRIKE" 3.1 pro. and "COMANCHE SUNSET" the Flash model Same prompt + one follow up for each. #aigenerated @GeminiApp
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Midnight brain dump (with some screenshots) on the progress of my way too ambitious (but super fun to work on) project Synthasia. A game and narrative engine that wants to tame LLMs and exploit their strong points. #screenshotsaturday #indiedev #indiegame #gamedev #AI #LLM
It’s past midnight here, which is probably the correct time for a tired brain dump about Synthasia. I’ve been too quiet about it, not because nothing happened, but because too much happened and I kept failing to explain it without sounding insane.
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It’s past midnight here, which is probably the correct time for a tired brain dump about Synthasia. I’ve been too quiet about it, not because nothing happened, but because too much happened and I kept failing to explain it without sounding insane.
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Synthasia is an AI driven RPG / storytelling engine, but that sentence is still too vague. It is also a world builder, a game runtime, a place to play with stories, and a long fight against the idea that “AI game” just means “big prompt with buttons”.
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Just been called a "model" by Claude :) Some are pushing AIs towards super intelligence, i feel i just achieved the opposite. "Good — we've converged. All three models (you, GPT, me) agree on the same three targeted fixes instead of a big rebuild. That's a good sign."
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Spent way too long building an RPG where the AI actually reads the situation before suggesting what to do. Carry a lighter into a room with a gas can? The AI sees it. It proposes something. Updated the website. It's getting real. frozenpepper.it/synthasia #indiegame #RPG #AI
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Synthasia now has a builtin TTS (Text To Speech) engine (based on Kokoro) using webgpu for multiplatform hardware acceleration ! Pretty happy wit the results and how the project is developing. #indiedev #IndieGameDev #indiegames #textadventure
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Nerdy entry for #screenshotsaturday but pretty happy with how Synthasia world editor (or story editor...) is evolving. Every aspect of the story can be completely human made or completely LLM generated and anything in between. Loving every test of it so far. #indiedev #LLMs
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Been working on a passion project for a while, and it's time to share. It's called Synthasia. It’s our little experiment in blending the soul of classic text adventures with the power of modern AI. We're excited to see what happens! 1/8 #gamedev #indiedev #AI
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The core idea? To build worlds that truly remember. We love narrative games, but wanted to explore a story that isn't pre-written—one that evolves and adapts to every single choice, creating a unique journey for every player. 2/8
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