Shia (@fysmfbr) header
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🇸🇬 / 28. To create a future, sometimes you have to take a risk. The Zerith Player. Sometimes doing positional coaching in League.

Joined September 2024
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Ascent Osaka practice going well.
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Nerfed Ahri 😔
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1-5 can cancel out buying coaching. Talking to otps is far more valuable as well. Most of the time you can lay out foundations and have a consistent laning phase; for example Wave management, optimal window usage, optimal ward timing vs diff junglers, optimal base timers 1/
TIPS - HOW TO IMPROVE FAST ON A CHAMPION YOU ARE LEARNING : 1 - might be stupid but read the spells(?) It's crazy the amount of information people miss because they don't know read, go on wiki league *champion name* and read the spells OR go practice tools and hold shift to see details 2 - Watch video youtube SECRET TIPS/COMBOS Like my guide on youtube for irelia #promotion you can find alot niche informations on your champ and really easily. youtube.com/watch?v=Smf_-Htb… 3 - Look on onetrick.gg *your champion* Can give you a good idea how to build/choose your runes. 🔴- don't stupidly copy the runes and build without understanding the reason, some otps choose really specific runes/items for really niche situation -🔴 4 - Look gameplay on youtube/twitch its better if you can find recent videos of pros/otps and look how they play, use their spells ect. /!\ don't just watch, try to understand and think why they are doing this and that, having a reasoning will help you alot on improving /!\ 5 - One trick the champion If you play multiple champ at the same time, u won't improve fast enough of your champion 6 - Buy coaching / talk with otps I for exemple do stream daily so feel free to ask me any question about Irelia or any of my mains, everything on twitch (koalaa_lol) / I also offer coaching, my DMs open on discord (koala1187)
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Talking about matchup specifics patterns too for example; trading patterns. Bringing second wind etc runes into heavy poke lane; trading in minion waves vs no minion waves vs champions like Irelia/Renekton. 2/3
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Which is why otping a champion is good as you can translate these skills into other champions once you got the basics of laning down 3/3
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I love Zerith so much. One step closer to happiness.
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Almost done.
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I really want this. Nowhere is on sale.. hopefully i can get it on next wgp.
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Syndra still left untouched. ADCs getting hit. Lost Chapter still hiding under Riot’s radar.
Patch 26.20 Full Preview! Rocketbelt - We're adjusting rocketbelt to be much more about the go in aspect of it and less power budget in the haste - The haste is adding a lot to the repeatability for mages in particular, but also as a burst oriented item, it means that the item broadly isn't creating the right tradeoffs with other items like Cosmic Drive, etc. that should be purchased for the higher haste values Lillia - Lillia's changes last patch were a good start, but we feel we can go a bit further on the Sleep changes - Overall, we want to do a better job of balancing Lillia between skill levels and Lillia typically struggles at the higher skill brackets, especially after we made her early clears a lot weaker - Average play Lillias often don't get the most out of her Sleep duration, whereas higher skill players are much better at coordinating around it Diana JG - Diana mid is in a mostly fine spot, but Diana Jungle, which plays more like a bruiser and builds a lot more health needs a little more help - Overall, we're not looking to add a ton of power to Diana as she does get a bit statchecky when strong Neeko - Neeko support (and Mid) have been a bit worse for wear - Neeko support has become a lot weaker, especially at the higher levels of play after we made adjustments to her Clone and its interaction with vision - We think Neeko could use a little more power as a result Smolder - Smolder has also been on the weaker side after we made a bunch of adjustments to Black Cleaver and Deathfire Touch several months ago - We're continuing to add more power to him, but into his Crit builds as his Bruiser builds have worse counterplay given his scaling profile Vayne - With the nerfs to experimental Hexplate this patch (for her Top lane), we feel like we can give Vayne a little power in bot lane - She still has builds in Top that don't build Hexplate, but we're more OK with those as she isn't as durable while dishing out a lot of damage Yunara Ashe - We've added an Ashe nerf into the patch as she is one of the dominant pairings on the patch, even with the Hurricane nerf (as a lot of her builds don't build it) - We're also adding a moderate nerf in for Yunara as her level 1 laning is a bit too strong given how well she scales - We expect after this and the Lucian buffs for the bot meta to be in a much better spot Pulled Changes (Varus, Sylas) - We pulled Varus and Sylas from the patch - Varus because we feel like we need larger work on him to make his builds more satisfying and make sense - Sylas, because we don't feel comfortable changing him overall without messing up his role balance, especially given the Protobelt changes in the patch
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Slop or interesting? Lets find out.
Next Thursday on Dokovan NEO: From DZ-BT17 - Parallactic Fate: - Introducing Great Magick Caster of the Crimson Moon, Zerith "Mirazh" and support cards, for a total of 5 cards
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Mail day. My first actual EN deck. Im all prep for BCS to take that first place bruh. The best Bavsargra player to be ever set foot on this planet tbh.
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Doesn’t justify Viktor having strong Early clear AND Late game carry potential. Hard to bully too. If your only weakness is getting outroamed thats not true weakness. He can also just match wave clear and if you roam you’ll lose CS easily.
Happy to have a good faith discussion about it. I don't think I'm going to be able to change your mind on your perspective, but I'll just lay out some of where we're coming from (I considered your points as well but disagree with some): 1. Champ Matchups should make the game play differently: It isn't desirable for champs to play the same way every game, that might mean sometimes you need to make a tradeoff between being able to survive/win lane vs hit breakpoints vs scaling. In the Viktor example, I think it's pretty reasonable that Viktor has strong laning as a tradeoff for lack of on-demand hard CC and difficulty in moving around the map compared to other similar mages If Akshan just "had everything" (waveclear, roaming, gap closes/escapes, gank survival+followup, good sidelaning, etc.) then he just has no weaknesses. I don't think that's a reasonable set of strengths and weaknesses (at least for soloq); in organized play, there's a lot of differences 2. Just because a champion is difficult doesn't mean if you master them you should always be able to go even against other champs: I get that the mages are easy compared to say Yasuo or Akshan, but that is also by Design. They test different skills and not every champ is meant to be equally difficult in order to serve the millions of people who play League in addition to having as best a balance as we can for high MMR as y'all are much more sensitive to that I do still think at the top levels that the high agency champions still on average perform better. Top 10 or even top 50 in regions has relatively low representation of vegan mages players (eg. Viktor/Ori) for example Champs need to have good and bad matchups for the game to be fun and strategically interesting in the long term. Some games you're more reliant on your team to play the game and we think that's a good thing, not a bad thing; you can't be the main character every game, even though we understand that's really fun 3. Champions should be holistically balanced: Champs don't need to have equal quantities of everything; some champs should have more waveclear, some should have better roaming, some have hard cc, etc. For champs that are giving up certain things that turn into core weaknesses, they're allowed to have other things that can make them powerful to the point of frustrating in those other aspects (eg. Viktor for laning, because no dashes or demand hard CC, Ekko waveclear because non-damaging Ult, etc.) For Qiyana, it's probably more likely that we tap her down in the future however; she's certainly strong and falls more into the "non-clear weaknesses" camp
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Played at Malaysia 3v3 @ SGC Cafe on Saturday Wind Crux same list. 2-1. 2-1 vs Fractals 0-2 vs Wind Automaton 2-0 vs Water Merlin Gonna try other stuff in the deck this week and see how it goes. Cat + Palvor. Removing BCU and Turbo. Adding Topsy to side.
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Me going 0-3 on wind crux today getting my ass handed by wind arisannas means i need to go back to wind rai.
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Grand Archive CCG Casuals 15/9/2026 2-1 Fire Suzaku L Water Diana W Wind Automaton W build-v2.silvie.org/@Shia/Ee… Edited my list abit to include more wincons. So far wind crux feels nice but maybe need more answers on board. Hope to meet coup ciels to test against.
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All this guy needs is a 1st place water spirit and he will have the exodia.
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Grand Archive BL Casuals 10/9/2026 3-0 Wind Astra Ari W Fire Exia Jin W Water Chess Alice W build-v2.silvie.org/@Shia/T8… Added in Resolute Stands+Tariff for defensive and Fluffy to speed up Arcane counters, need more testing but so far its good to have defensives. Ggs overall.
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Grand Archive BL Casual Weekly ( Thursday ) 3/9/26 1-0 Wind Astra Arisanna 1-0 Wind Umbra Tristan 0-1 Water Genbu Guo Jia Gonna post every week for the sake of tracking and to see if I made any improvements. Changed up decklist for the following week. build-v2.silvie.org/@Shia/T8…
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Speaking from experience i was told to play faster during GA Worlds; I was in win or drop situation to get into Day 2 so my focus was more deep and took longer time in deciding my moves, my opponent just mention “Hey we are left with 10 minutes can we quicken the pace” 1/?
A genuine TCG question: Assume your opponent is objectively playing unreasonably too slow. What would be an appropriate way to ask them to play a bit faster without coming across as rude or offensive? How would you want an opponent to say this to you?
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I was shocked we were left with that amount of time and apologised and decided to push for damage/quicker plays. Ultimately i met my demise by being too greedy with my gameplay wanting to finish the game. 2/?
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I do think it doesnt really matter how you ask the opponent as some players may come off as rude since they want to win as well hence the tone they might be using might not be good. You just need to be understandable that the time is a concern when it comes to winning. 3/3
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