
Solo app dev: iOS, Android, web. Small apps, no ads, no dark patterns. I post what launch threads skip: rejections, rewrites, real numbers. Apps: @gen2apps
app store
Joined July 2024
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- Following4.4K
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StepKit is live on the App Store.
Record a walk on your iPhone, then replay your route in 3D.
Step counting and 3D replay are free. No account, no ads.
Download: apps.apple.com/app/id6810707…
ayhan retweeted
Thanks a lot, Ayhan! Really happy to hear that StepKit is now live on Google Play. Congratulations, and wishing you all the very best with your app's success!
StepKit is now on Google Play! 🚀
@testers_com made the 14-day testing process super easy for me.
If you need testers for your Android app, you can join through my referral link 👇
testerscommunity.com/?ref=9K…
Retention doesn’t equal willingness to pay.
Someone can use your app every day and still find the free version enough.
Getting people to come back matters. Giving them a clear reason to upgrade matters too.
#buildinpublic
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The more I build apps, the more I care about retention. I want to build something people keep finding useful. Revenue still needs a reason to pay, but an app that becomes part of someone's routine has a stronger foundation to grow from.
#buildinpublic
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StepKit is now on Google Play! 🚀
@testers_com made the 14-day testing process super easy for me.
If you need testers for your Android app, you can join through my referral link 👇
testerscommunity.com/?ref=9K…
Start a new project or improve existing ones?
The eternal indie dev dilemma.
#buildinpublic
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Running two live iOS apps taught me this: support questions are product research. The small things users notice first often matter more than the feature roadmap.
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Coding is still worth learning. The value moved from typing syntax to knowing what should exist, why it matters, and how to ship it.
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A small app becomes valuable when it solves one narrow problem so well that users stop looking for alternatives.
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Most indie apps don’t fail because the code is bad. They fail because too few people ever discover what problem they solve.
A feature isn’t valuable because it took weeks to build. It’s valuable when a user misses it the moment it’s gone.
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The hardest part of building an app isn’t shipping anymore. It’s earning enough attention to learn what users actually value.
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Building got easier. Distribution didn’t.
This week: 8.1K impressions and 397 engagements. Sharing the unfinished work created the best conversations.
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