Riga
Joined May 2009
Procedural city generation with Wave Function Collapse #AI #LLM #IndieDev #Voxel #indiegames #proceduralgeneration #GameDev
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Procedural terrain generation with Wave Function Collapse #AI #LLM #IndieDev #Voxel #indiegames #proceduralgeneration #GameDev
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Amoebae on a soap-film cellular automaton: they smell food, eat, divide, and can stick together into one body. geotyper.github.io/taut/amoe… #cellularautomata #gamedev #indiegame #simulation #creativecoding #softbody #soapfoam #cell
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Amoebae on a soap-film cellular automaton: they smell food, eat, divide, and can stick together into one body geotyper.github.io/taut/amoe… #cellularautomata #gamedev #indiegame #simulation #creativecoding #cell #soapfoam #cell
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Soap films on wire frames, grown by a cellular automaton #cellularautomata #gamedev #indiegame #simulation #creativecoding #cell #soapfoam
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Cellular automaton where each cell holds several overlapping "rubber bands" at once: convex hulls of stone clusters from one local rule #cellularautomata #Gamedev #indiegame #simulation #creativecoding #cell #cluster
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A cellular automata that clusters stones and pulls a rubber band around each group github.com/geotyper/taut #cellularautomata #generativeart #simulation #creativecoding
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Cellular automaton shrink-wrap. One rule, one grid: flip to “inside” sum of neighbourhood crosses a threshold, stones frozen so the front can’t cross them. github.com/geotyper/taut #cellularautomata #generativeart #simulation #creativecoding
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Cellular automaton shrink-wrap. One rule, one grid: flip to “inside” sum of neighbourhood crosses a threshold, stones frozen so the front can’t cross them. A wave from the border contracts until it goes taut. #cellularautomata #generativeart #simulation #creativecoding
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Agents+GA+Voxel sandbox where agents with individual neural networks learn to construct. they learn to branch out and build paths connecting multiple targets in sequence 📷 #AI #MachineLearning #IndieDev #VoxelArt #NeuralNetworks #ArtificialIntelligence #GameDev
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