銀佐 Gincho retweeted
BioWare Is Dead — And It Died Years Ago. Stop Mourning a Corpse You Never Actually Knew.
Let me say the thing that apparently nobody on the internet wants to say out loud: the BioWare that got shut down is not the BioWare you loved. It's not even a distant cousin. It's a ship of Theseus that replaced every plank, every beam, and the entire crew, then slapped the old name on the hull and sailed it into an iceberg.
So when I see people posting weepy tributes, "end of an era" threads, and "gaming will never be the same" takes, all I can think is: which era, exactly? Because the era you're mourning ended somewhere around 2012, and most of the people crying about it were still in diapers when it happened, or at least acting like it.
The People Who Made Those Games Great Are Long Gone.
This is the part that everyone conveniently memory-holes. The Mass Effect trilogy and the original Dragon Age games weren't magic. They were made by specific, talented, passionate human beings and basically all of them walked out the door years ago, some of them practically chased out. Writers, designers, directors, composers.
The people who actually understood what made those games work bailed on this studio and moved on to other projects, and a bunch of them started their own studios because they wanted to make the kinds of games BioWare stopped letting them make.
What's left is a corporate husk wearing a legacy brand like a skinsuit. The logo is the same. The output is not.
The New Mass Effect Was Going to Ruin the Franchise Anyway.
And here's the spicy part: the cancelled Mass Effect? Good riddance. Who gives a shit. We all know exactly how that was going to go, because we just watched the dress rehearsal. Dragon Age: The Veilguard didn't just fail to live up to the legacy, it took a steaming dump on it, sanded off everything that made the IP distinctive, and handed back a sanitized and insufferable DEI woke lecture, a quippy little theme park version of a world that used to have teeth.
That was BioWare's current creative ceiling. That's the studio that was going to steward Mass Effect. The best possible outcome for that franchise was for the next game to simply never come out, because a bad Mass Effect doesn't just disappoint you for a weekend, it retroactively contaminates the good ones. It becomes the thing you have to explain away. It becomes canon. It becomes the most recent thing the franchise said. A cancelled game is a mystery. A bad game is a scar.
Meanwhile, the Actual Talent Is Making Something Better.
The people who made Mass Effect good in the first place, a whole crew of them are making EXODUS, and it looks absolutely incredible. Not "incredible for a crowdfunded spiritual successor," not "incredible considering the budget." Just incredible, full stop.
Better than anything BioWare had cooking, and it's not close. The proof is right there: the talent didn't evaporate, it relocated. It just didn't relocate at BioWare, because BioWare stopped being a place talent wanted to be.
Which is the whole point. If you want the real successor to Mass Effect, you don't wait for the logo. You follow the humans. The logo has been coasting on borrowed credibility for over a decade.
I'm Not Sad. I'm Delighted.
I give zero shits about BioWare closing. Less than zero. I'm actively happy about it. Ecstatic. The bill came due and it's time to pay up. This isn't a tragedy, it's a foreclosure on a house that's been structurally unsound since the Obama administration and has been rented out to strangers ever since.
I want the same thing to happen to a whole list of other studios coasting on ancient goodwill: Insomniac, Naughty Dog, Ubisoft, Halo Studios, The Coalition, and plenty more.
Every one of them is a name trading on a reputation its current staff didn't earn. Ubisoft especially that one's not even controversial, that's just overdue. But Naughty Dog hasn't made the game people think it makes in over a decade, Insomniac is a Marvel content mill now, and Halo Studios is a name change pretending to be a fresh start.
The pattern is always identical: beloved studio → founders and key talent leave → brand gets acquired or hollowed out → mediocre sequel →preformative surprise when the next one's worse → "end of an era" posts. Wash, rinse, repeat. At some point you have to stop being surprised.
The Lamenters Are Ignorant and Blind.
So yeah, the people crying about BioWare's death are, almost without exception, people who never actually checked who was still there. They see the logo and feel a feeling.
They're mourning a vibe, a memory, a version of the studio that stopped existing before some of them even had a Steam account. And they'll do it again next time, and the time after that, because they refuse to learn the single most basic lesson of this industry: studios are not the people, and the name on the box is not a promise.
BioWare is dead. It's been dead. The shutdown is just the paperwork catching up to reality. Light a candle if it makes you feel better, but be happy. This is the good outcome. The talent got out alive, and they're building something better while the corpse finally gets buried.
銀佐 Gincho retweeted
Il y a deux choses que je déteste : le communisme et le reggae.
Pour moi, l’enfer doit ressembler à ça :
註:這家公司是做挖礦跟資料中心業務的,股票年內股價最高76元。
安啦只要黃總發起進攻一切都會好起來的wwww
「我快滿59歲了,而且技術上已經算是退休或失業了。如果 $IREN 股價歸零,我就會去找份清潔廁所的工作。老實說,如果再也不需要看股票圖表,我的心境應該會健康得多——專注於讓馬桶閃亮、回家,以及好好睡一晚。」
這還滿適合非洲這類低信用國家的wwww
Kara santrali yerine gemiyi tercih etmelerinin sebebi pratiklik değil, Afrika'da karadaki santrale çökülmesi (kamulaştırma) çok kolayken gemiye çökmeye kalkıldığında veya ödeme yapılmadığında çekip gidebiliyor olman.
Bu ülkelerin geri kalmasının başlıca sebeplerinden biri de yöneticilerinin yüksek zaman tercihli olmaları, yani geleceği düşünmemeleri. “Bugün kamulaştırdığım yanıma kâr kalır” diye düşünür, yarın kimsenin gelip santral kurmayacağını hesap etmezler. Sonra aynı elektriği çok daha pahalıya almak zorunda kalırlar. Keynesyen "Uzun vadede hepimiz ölüyüz." düşünce tarzı gibi düşünebilirsin. Solcuların "Bunlar sömürüldüğü için geri kaldılar" bahaneleri falan hikaye.
我記得看過維基百科寫NKVD忙個要死在卡廷一個月也只能殺個兩萬人,
如果南京跟卡廷一樣是土埋,萬人坑挖出來應該會跟卡廷一樣很驚人,但是好像沒有數量對得上30萬的屍坑。
確實是遠超三十萬。
太田一個人就十萬
燕子磯十萬
幕府山五萬
魚雷營兩萬
揚子江裡面的屍體就有二十多萬
再加上陸地上那幾十萬屍體⋯⋯
只是不明白工部局怎麼一點反應都沒有,漂到上海岸邊的腐肉應該不少吧,衛生當局不管,報紙也不鬧。#吳越復國唯一出路





























