Kathryn Hicks retweeted
I just published my Voices of VR podcast deep dive into my coverage of the Snap Spectacles and Snapchat's AR ecosystem with over 8 hours of interviews across 15 Voices of VR podcast and featuring 26 different insights from indie AR devs + Snap reps (link at the bottom links to each episode). I was pleasantly surprised with how viable of an AR dev kit the Spectacles is with a 13ms motion-to-photon latency, very responsive and intuitive hand-tracking, and Snap's top notch ML.
But more than anything else, Snap has the most creative, exciting, and talented set of indie AR devs who have a viable platform to hone their AR lens skills, and that same lens workflow with Lens Studio ports over into building experiences for the Spectacles. Lots of concern about the 45-min battery, but you can also plug it into a battery pack & then you're limited by how comfortable the thermals will be. Snap has optimized for outdoor use, and their Connected Lens framework enables shared experiences, which the Es Devlin Council experience demonstrates powerfully.
Much more of my thoughts in the first & last episodes, but each episode is a deep dive into another corner of the Snap ecosystem:
Kickoff of @SnapAR Spectacles Coverage with First Impressions with XR Analyst @anshelsag
Niantic Launches Virtual Pet AR Game "Peridot Beyond" on Snap's Spectacles - Erin Schaefer and Asim Ahmed
Wabisabi Game Studio Leverages AR Connected Lenses on Snap Spectacles for Outdoor Capture the Flag Game - @joeuvn and Julio Martinez
Turning Your Phone into a Spectacles AR controller with DB Creations' "Tiny Motor Arcade" - @D_Kochensparger and @BlakeDGross
Snap's Lens Studio, Spectacles, & "Polygon Studio" Open Source Low-Poly Drawing App - @maksvanleeuwen and Liisi Mononen
Building a Geo-Located, Dungeon-Raiding, AR Game for Spectacles with @Aidan_Wolf
Snap Co-Founders Share Vision for AR & Spectacles at Lens Fest Q&A Panel - @evanspiegel and Bobby Murphy
Snap AR Platform Lead @sophiaedm on Spectacles and AR Ecosystem
AR Lens Genres, Spectacles Impressions, & SelfReflect VTubing App Using Snap's Camera Kit with @tacolamp
XR Industry Reality Checks with @cixliv and Turning Your Phone into an AI-Driven Exercise Routine
Arguing for Utility-Driven AR Minimalism with @_LucasRizzotto Reflecting upon the XR Market
Snap's Head of Spectacles Software Engineering Shares Technical Break Down of Design Tradeoffs - Daniel Wagner
Team of Women AR Artists Explore Dreams in Spectacles Hackathon - @alexis_zerafa, @badchickstudios, @Mjbinnette, @dunaway_smith, and @EtkindNella
Freelance XR Dev Veronica Flint Shares Thoughts on Spectacles and Ray-Ban Meta Smart Glasses - @corvenia
AR Medical Training App Wins Spectacles Hackathon + My Concluding Thoughts on Snap Spectacles - Sam Jones, @gokatcreate, Lauren Cason, @eemmasofija, and @PaigePiskin
voicesofvr.com/1453-kickoff-โฆ
Kathryn Hicks retweeted
Congratulations to all of our Lensathon winners! Thatโs a wrap on #LensFest2024! ๐
Thrilled to have worked with an amazing team on Emergencee, our 1st place Lensathon project. Grateful for the opportunity and recognition from @SnapAR
Replying to @LensStudioDev
๐ฅ And drumroll please ๐ฅ The winner of Lensathon 2024 isโฆ Emergensee! ๐ Our winning team wowed judges with a Lens that lets you practice using life-saving first aid devices, like AEDs, so youโre prepared when emergency strikes!
I'm excited to be an ambassador for @LaunchTN's 3686 Festival! ๐
Join us Sept. 9-11 in Nashville for:
๐นCutting-edge speakers
๐นInvestor meetings
๐นPitch competitions
๐นStartup showcase
Use code AMBASS3686 for $50 off at attend3686.com
#3686fest #StartupEcosystem #TN
Kathryn Hicks retweeted
BVO CEO Reuben Brunson & Chief of Games & Technology @gokatcreate were on @theNewMemphis' Meanwhile In Memphis show on @WYXR_Memphis this morning talking about work that's now underway at Mud Island! Thanks to co-hosts Anna Thompson & Rebecca Dailey for having them on the show! โ at Memphis, TN
Kathryn Hicks retweeted
More than 4,000 people had a chance to walk, crawl and climb through artist Christopher Reyesโ immersive exhibit at Off the Wall Arts. Now, Baron Von Opperbean is coming to Mud Island. dailymemphian.com/section/meโฆ
@ericbarnes2/@holly_sayshello/@MemRiverParks/@tofureyes/@gokatcreate
Kathryn Hicks retweeted
Thanks to @Kontji at @3onyourside for having @tofureyes & @gokatcreate
on @liveat9tv this morning to talk about Baron Von Opperbean at @MudIslandPark! youtu.be/J6Dd3mLZhj0?si=LaADโฆ โ at Memphis, TN
Kathryn Hicks retweeted
Peep the name change! ๐ Black in XR โ Black in Spatial. 12 days until February 2, 2024!
Kathryn Hicks retweeted
CGI is about to get easy
This is simulon, a new iOS app thatโs still in invite only mode
The video below was made with a live in-camera preview and auto-exposure matching, no camera solve, no HDRI capture and no manual compositing setup.
๐ in next tweet
Kathryn Hicks retweeted
CGI shot on iPhone
4K ProRes recording, VFX shots made on mobile devices are here today.
This is all possible using @Simulon
Kathryn Hicks retweeted
I don't know if this specific clip is actual footage or some kind of composite, but this is roughly how good hand-occlusion is on Apple Vision Pro
Kathryn Hicks retweeted
๐ Oh hey, the Apple visionOS SDK โฆโฆโฆโฆโฆ.is here!!!
Download it and make cool stuff ๐ฅฐ
developer.apple.com/visionosโฆ
๏ฟผ
Kathryn Hicks retweeted
For you aspiring Vision Pro designers!
๐ฅฝ New Human Interface Guidelines for Vision Pro (we added ~60k words of wisdom!!)
developer.apple.com/design/hโฆ
๐จ Figma Vision Pro design kits
developer.apple.com/design/rโฆ
๐App icon tool (for previewing juicy 3d icons)
itunespartner.apple.com/asseโฆ
Kathryn Hicks retweeted
To round out #WWDC23 Vision Pro design video weโve got two super important topics!
๐ง Sound design โ plays a HUGE role in an immersive UX
developer.apple.com/wwdc23/1โฆ
๐ฏโโ๏ธ Shared spatial experiences โ designing for that mind-boggling multi-people thing
developer.apple.com/wwdc23/1โฆ
So you wanna learn how to design for Apple Vision Pro? ๐
We just dropped 3 must-watch #WWDC23 videos that go over it all
Principles of spatial design
developer.apple.com/wwdc23/1โฆ
Design for spatial interfaces
developer.apple.com/wwdc23/1โฆ
Design for spatial input
developer.apple.com/wwdc23/1โฆ
Kathryn Hicks retweeted
๐ฟ๐ฒ๐ฎ๐น-๐๐ผ๐ฟ๐น๐ฑ ๐ฎ๐๐๐ผ-๐๐ฐ๐ฎ๐น๐ถ๐ป๐ด ๐ผ๐ณ ๐ถ๐บ๐ฝ๐ผ๐ฟ๐๐ฒ๐ฑ ๐ฏ๐ฑ ๐ผ๐ฏ๐ท๐ฒ๐ฐ๐๐ ๐ถ๐ป ๐๐ป๐ถ๐๐ ๐๐ถ๐๐ต ๐ด๐ฝ๐
3d artists are ok! :) queries beyond content creation are actually a ๐จ๐ฐ๐ฐ๐ฅ use for llms like #chatgpt. discussed at #awe2023 last week.
#madeinunity
Kathryn Hicks retweeted
Design in 2D like you always do, then instantly test in VR with Playbook.
Try our @Figma plugin for yourself below:
Kathryn Hicks retweeted
when i saw the announcement monday? it reminded me that @playbookxr actually has seamless figma โ unity โก๏ธ
teapawt.net/playbookXR/status/1569โฆ
Kathryn Hicks retweeted
"Apple's WWDC keynote showed @recroom listed in a section of the visionOS App Store titled 'Apps and Games We Love', and in a WWDC developer talk Apple and Unity confirmed this refers to the full VR version of Rec Room, not just the iOS app."
uploadvr.com/rec-room-apple-โฆ






























