Marius Horga retweeted
For those curious about Apple's Metal graphics API, I recommend checking out the informative book by @carolinebegbie and @gpu3d on the subject.
#Apple #Metal #Shaders #Books
kodeco.com/books/metal-by-tu… – at Dortmund, Germany
Marius Horga retweeted
Congratulations to @carolinebegbie @gpu3d @Paradox927 and @adrianstrahan for the great work on updating this book to use the latest technology and best practices!
Marius Horga retweeted
Wrote a small shader live-coding app in SwiftUI to explore @bookofshaders with Metal. Quite a satisfying evening diversion.
Marius Horga retweeted
Graphics Programming weekly - Issue 291 - June 11th 2023 jendrikillner.com/post/graph…
Marius Horga retweeted
Apple’s “Learn Metal with C++” samples are a good starting point for learning metal-cpp.
But they weren’t available on iOS. So I wrote an extension that exposes “just enough” UIKit to C++.
This is the first example of 100% C++ Metal on iOS I’m aware of: github.com/metal-by-example/…
Marius Horga retweeted
Many thanks to @carolinebegbie and @gpu3d for writing "Metal by Tutorials", from which I learned truly a lot.
kodeco.com/books/metal-by-tu…
Marius Horga retweeted
Graphics Programming weekly - Issue 259 - October 30th, 2022 jendrikillner.com/post/graph…
Marius Horga retweeted
🎊📚 We're excited to announce our book "Metal by Tutorials" is now updated! Learn graphics programming in Metal — Apple’s framework for programming on the GPU. Start reading the book for FREE today: raywenderlich.com/books/meta… Read on for a preview of what's inside! 🧵
Marius Horga retweeted
Graphics Programming weekly - Issue 227 - March 20, 2022 jendrikillner.com/post/graph…
Marius Horga retweeted
Graphics Programming weekly - Issue 220 - January 30, 2022 jendrikillner.com/post/graph…
Marius Horga retweeted
New on Metal By Example: Introduction to Tessellation! We look at how to efficiently subdivide geometry on the GPU, taking advantage of compute shaders and post-tessellation vertex functions:
metalbyexample.com/tessellat… – at San Francisco, CA
Marius Horga retweeted
In Part 2 of my WebGPU for Metal Developers series, I cover additional topics in WGSL, texturing, instancing, and more:
metalbyexample.com/webgpu-pa… (embedded demo works best in Chrome Canary)
Marius Horga retweeted
So, TL/DR: I'm very happy to say that Shader Playground can now (finally!) compile Metal shaders and show you the resulting IR. It works both for Metal shaders you type in...
shader-playground.timjones.i…
Marius Horga retweeted
WebGPU is the future of graphics and compute in the browser. In Part One of my new series, “WebGPU for Metal Developers,” we go from “zero-to-triangle” with this cutting-edge API:
metalbyexample.com/webgpu-pa…
Marius Horga retweeted
I'm excited to announce in partnership with the @NVIDIA Deep Learning Institute that the Graphics Codex is now a free online computer graphics rendering and ray tracing textbook at
graphicscodex.courses.nvidia…
The programming projects run everywhere and are accelerated on RTX GPUs.
Marius Horga retweeted
Stay at 127.0.0.1
Wear a 255.0.0.0
#HappyThanksgiving
Marius Horga retweeted
Please check out this blog post describing how we leverage #MLCompute to accelerate TensorFlow training on Macs: machinelearning.apple.com/up…
Marius Horga retweeted
Graphics Programming weekly - Issue 156 — November 8, 2020 jendrikillner.com/post/graph…
Marius Horga retweeted
We introduce a data model for scalar fields that facilitates efficient queries at varying degrees of fidelity in both resolution and precision. @_dhoang @harshbhatia85 @_wusher @lindstrometer @PascucciValerio #ieeevis
Paper: tinyurl.com/y588478w , code: github.com/sci-visus/IDX2
Marius Horga retweeted
Reminder: HPG 2020 is streaming FREE starting tomorrow ($15 for access to live chat). Tons of great new papers and keynotes by Matt Pharr on GPU(!) PBRT and @wenzeljakob on Mitsuba 2; this is basically the Super Bowl or World Cup for rendering folks. :)
highperformancegraphics.org/…






















