
[email protected] 3D Vtuber, Annoying. @offbrand_games partner Fugi by @uniqproPH, PFP by @Moss_Hedgehog, Logo by @kestrelia_
Whoβs Rem?
Joined December 2024
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Fuck trump fuck ice free Palestine trans rights are human rights and I will never say otherwise.
Grimfoss | π TwitchCon retweeted
Replying to @Kahneedakid
I think it should be okay for people to be proud of their accomplishments instead of being a miserable fuck about it
Free 5090 pls nobody else enter this so I can win
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 πͺ
To enter:
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π’ Comment #RTXON
Terms and Conditions: nvidia.com/en-us/geforce/conβ¦
We shouldnβt be loosing our shit over 400mb ram usage. But clowning on electron apps is always morally correct
Grimfoss | π TwitchCon retweeted
Replying to @HecatianGate
You fail to consider that media should endorse my personal bastardization of historical materialism and meet an arbitrary criteria I imposed on whether or not it achieves its goal as a piece of escapism aligned with my specific ideological values.
Whoever runs this account should be allowed to shoot one Twitter user for free
Replying to @Badboy1B
Jacking someone else's content and slapping your own watermark on it is a major gonk move. The original is from Gyangjust on YouTube.
I want markerless mocap to succeed as much as anyone, but Iβm not backing Soulart yet. Why:
1. Single-sensor physics. Iβve worked with CV body tracking, stereo, and ToF. Metric depth helps a lot, but one viewpoint still cannot see a limb behind your torso, a turned back, or crossed arms. Kinect proved a single depth sensor can do skeletal tracking in 2010, and it also proved exactly where that breaks. Nothing shown so far explains why this is different. The demos look curated.
2. Price vs. the alternatives. At the per-unit price ($450), a full SlimeVR set works fully occluded, and a two-station setup (the minimum that survives occlusion) costs about what 16 Slimes plus finger-tracking gloves cost. CV finger tracking is hard even up close in good conditions, let alone across a room in real time. If single-station tracking has the usual optical quirks, the jump over a free webcam pipeline may not justify that.
3. The hype is incentivized. Their own blog says the ~20 early-access testers were required to post avatar footage online, and purchasers get a free upgrade to four final stations. Not a scandal, but I weigh the glowing posts accordingly. A lot of the QRTs and replies read the same way to me, though I could be wrong on that.
Nitpick: if pose estimation really runs entirely on the device, a single station should stream VMC straight over USB with no app in the loop. SteamVR drivers and multi-camera fusion need software, fine, but the basic path shouldnβt. Slimes and UDCAP gloves need a middleman because the hardware canβt solve the pose itself. Soulartβs can, so the app should be optional. As a streamer, the last thing I want when I go live is yet ANOTHER app I have to leave open.
Iβd love to be wrong. If it ships with the latency and precision they claim, itβs a game changer. Until independent raw tests drop, Iβm watching from the sidelines.
Huge shoutout to @Kestrelia_ for making literally the greatest logo ever!!!
To chase away the crippling social insecurity, I will be streaming MORE this week! Holy shit is that a schedule?
I donβt make a habit of checking my analytics because I couldnβt care less about metrics. But I looked today at my video from last week and yippee.
I donβt get frustrated easily at all, but this secret project of mine has recently hit a wall, and it is driving me insane. I know it will work by Twitch Con (because it has to), but I spent maybe 13 hours on it today and made ZERO progress π











