Gamedev dreamer since 1997 🕹️ building games & https://xitter.cf/t.co/DZC3X2KbWW Sharing the process as I go.

Poland
Joined August 2015
Fun fact: because of GTA I wanted to be a #gamedev Nearly 30 years later, I'm doing my take on GTA! I'll focus on music and cars (in that order 😎)
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I wish everyone a great #gamedev week! Please do not forget to sleep, keep yourself hydrated, and stay healthy. What dream are you pursuing this week? 😃 Mine👇
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Some progress, allegedly 15+ techniques used to improve this. #gamedev #webgl
Sharing something that looks super bad, every part of the scene has a problem in it. As I feel a little under the weather today, I could use some nice progress in one of the games 🥴 #gamedev #ScreenshotSaturday
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I just learned that Skyrim had a bug: the mannequin was an NPC, and its AI wasn't disabled immediately after the scene loaded, so it could turn its head towards you, creepy! And after @BethesdaStudios fixed it, some modders decided to bring back the bug! 😄
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"They learned nothing and forgot nothing", but it's about the Bourbons. Any resemblance to old-school gamedev is purely coincidental.
Everyday I got unskilled people telling me to stop vibe coding under the videos of my game. They say I should learn the skill. Let's imagine I didnt have 40k hours of manual coding Let's imagine I was a non-tech pursuing a goal of becoming an indie dev. Don't I have the right to use AI to make incredible games? You could have expected that the gate keepers would be the dev, afraid of becoming useless. But no, we are the first ones great replaced and the most enthusiasts about LLM. Let non-tech vibe code their game and going from idea guys into crafters.
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Sharing something that looks super bad, every part of the scene has a problem in it. As I feel a little under the weather today, I could use some nice progress in one of the games 🥴 #gamedev #ScreenshotSaturday
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I'm watching a long video to manually capture visual glitches, missing details, and repetition. This is more or less a data labeling job 😜 so I had the coding agent make me an ad hoc tool for that. The goal is to have all the things interactive and destructible inside a city that is organic (procedural). #gamedev #pixelart #indiedev
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Two slops, one ocean foam. Claude signature move, chefs kiss, when generating WebGL water. Somewhere there is a student project GH repo where this foam came from 😄
this entire ocean is a single 61 kb html file. webgpu renderer written with claude code, no engine, runs in your browser. via u/Any-Reputation8118 on r/ClaudeAI
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Pixelartish shockwave: ring->gaps(?)->lens(!)->dust 🤳🏻 #gamedev
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My brain is thinking pixels, and my trenchline WW1 game is now growing towards urban warfare (which almost did not happen during the Great War btw.) #gamedev #pixelart
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I'm afraid my Claude subscription will get banned for torturing it with the task of improving the frame rate [of slop code it generated by itself] #gamedev #webgl
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I know, LLMs are wrong tool for 3D models. Sorry, but I find it interesting. I gave each model a few passes to make and improve characters for a cyberpunk game. GPT-6.1 Sol vs Opus 5.5 vs Gemini 4 Argon vs Grok 4.7 vs Muse Wonder. Which one did best? #gamedev #ai
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Best cyberpunk characters?
13%Opus 5.5
24%GPT-6.1 Sol
62%Gemini 4 Argon
1%Muse Wonder or Grok 4.7
86 votes • Final results
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Good morning and happy Sunday everyone! 🙌🏻 I don't know about you, but for me TTD was always about listening to the music  🎼
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Attention to detail kicked in again 🤯, how it looks like when things go south for the soldiers #gamedev #screenshotsaturday #indiedev #pixelart
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Week 3: No game yet, but I already have a trailer. I remain a master planner 😎
Constantinople week 2 ending, lots of progress that is not quite visible. Below testing how deep cavalry can crumple into an infantry unit before getting mobbed. Dozens of other bugs captured and fixed while recording this. #gamedev #screenshotsaturday
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A tribute to Syndicate Wars was always on my bucket list! My feelings about this: high tech dystopian world, full of dirt and shady dealings. I'm still trying to figure out the gameplay that makes sense in 2027+, but getting nice visuals early motivates for further work #gamedev
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