Congrats to my friends at Drop Bear Bytes for hitting Mostly Positive reviews on Steam!
Well that's pretty cool - @BrokenRoadsGame just hit 'Mostly Positive' for recent reviews on Steam! A massive thank you again to everyone who played and left a review.
George Ziets retweeted
The press largely ignored Stasis Bone Totem.
But YOU didn't.
This game is for the players. Thank you!
Please retweet this - like it - tag a friend - help us spread the word!
stasis2.com
#gaming #Steam #Gog #pcgaming #SteamDeck
#wemadethisforyou
Congrats to my friends and comrades Chris and Nic!
I'm proud to say that Stasis - Bone Totem is out!
We can't wait for you to delve in the depths of this incredible story.
- Chris & Nic (The Bro's)
stasis2.com
Some very sad news... Ferret was lead designer on NWN2 when I joined the team at Obsidian - he was unfailingly supportive, enthusiastic, and kind... he made my welcome to Obsidian a warm one. gamedeveloper.com/culture/ob…
Tomorrow I'll be chatting with some fellow narrative designers about non-combat game mechanics (a topic that's been on my mind recently...)
We’re looking forward to #LudoNarraCon this week, hosted by @fellowtravellr! Digimancy Co-Founder @gziets will be among the panelists on “Trials of Narrative Gameplay Design.” Stay tuned for details.
George Ziets retweeted
Had a real good time catching up with @gziets and chatting about Neverwinter Nights 2: Mask of the Betrayer the other day! This video is a lot of cave-delving but hopefully the conversation is interesting!
giantbomb.com/shows/a-dev-ch…
At 4 PM Eastern, I'll be joining my old Obsidian comrade, Matt Rorie, for a Mask of the Betrayer stream (and trying my best to remember back to 2007!)
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This scrappy group of young devs is making a classic JRPG in an African setting… with golems! I met them a couple years ago, and they’ve stayed together and kept working hard through the travails of Covid and day jobs. indiegogo.com/projects/zakum…
Hey artists! If you’re an experienced 3D Generalist or FX Artist (and you’re excited to work on RPGs), Digimancy has a remote-friendly job for you! #gamedevjobs #gamedevclassifieds #madewithunity digimancygames.com/jobs
Hey #gamedev friends! Digimancy is looking for a design lead for our publisher-funded RPG. Like all of our jobs, it's remote, so it doesn't matter where you live - all we ask is that you love RPGs. :)
If you're interested, here's the job description: digimancygames.com/jobs#lead…
Tomorrow! Some friends and I talk about branching narratives - and how to end them - at LudoNarraCon (1PM Eastern).
If you love RPGs and are a systems designer, tech artist, engineer, or 3D artist… consider joining our awesome (and entirely remote) team!
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Digimancy is hiring! We're looking for an engineer and a UI/UX designer to join our (remote) team. If you're an RPG fan with some gamedev experience, drop us a note.
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We started work on the WL3 setting and story back in 2016, with early visions of the Patriarch, Colorado Springs, the Gippers, and more. Very happy to see those visions realized so expertly in the finished game – congrats @inXile_ent and @BrianFargo!
Here’s some cool news. We (@DigimancyGames) just signed a contract with one of my favorite publishers, based on a pitch we wrote for them. Work begins soon, stay tuned!
Got questions for my old colleague @bheins78, game director on Tyranny and fellow Earth & Beyond designer? Matt is collecting them for his next Matt Chat!
"I want to stick my face into the moral meatgrinder of a (maybe) good man doing (maybe) horrific things to (maybe) rebuild civil society in a world overrun by mutants, violent gangs, and (definitely) worse..."
Indeed you will. :)
Wasteland 3 hands-on: A familiar new post-apocalypse
"Wasteland finally looks ready to step out of Fallout’s shadow."
pcgamer.com/au/wasteland-3-h…
The most unique take on a post-apoc world I've seen in a long time!
Get Beautiful Desolation NOW!
@GOGcom - gog.com/game/beautiful_desol…
@Steam - store.steampowered.com/app/9…
#gamedev #IndieGameDev #isometric #Kickstarter
Last chance to back this Earthbound-like indie. I’ve known this developer for a couple years – he’s passionate about this game and a hard-working, dedicated guy.
We're down to the last 48 hours on the Dreams of Fear Kickstarter! Let's try to push so that we can get some of our stretch goals! #indiegame #gamedev kickstarter.com/projects/hat…
Big thanks to Matt for the chance to talk about Digimancy Entertainment and for the great, well-researched questions!
Matt Chat 430: Trent Oster on Game Design and Development youtu.be/c9tqWnZ-mN0 via @YouTube











