Michael Romero (@halogenica) profile picture

Engineering Director at Epic Games. Formerly 343, Intel, & indie. Maker, hardware tinkerer, and figure/model builder. Opinions are my own.

Redmond, WA
Joined September 2008
Photo by Michael Romero (@halogenica)Photo by Michael Romero (@halogenica)Photo by Michael Romero (@halogenica)Photo by Michael Romero (@halogenica)Photo by Michael Romero (@halogenica)Photo by Michael Romero (@halogenica)Photo by Michael Romero (@halogenica)
Michael Romero retweeted
The adventure is building ✨ #LEGOFortnite launches in Fortnite on December 7, 2023.
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Michael Romero retweeted
UNREAL is 25 years old today so I made a 3D short to celebrate one of the most important FPS (and engines!). @MaxonVFX Cinema 4D + @OTOY Octane. Lots of materials/textures from @GSG3D and some custom ones. Fullscreen and headphones for the full 1998-nostalgia experience!
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Michael Romero retweeted
hey, Dredge is awesome, you should play it - I’m gonna keep playing it now, good bye
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My TUNIC Audio Talk is up on the GDC Vault! I know some folks were asking if it'd be available after GDC, and it looks like apparently YES! No login required! AMAZING🤘 gdcvault.com/play/1029369/Th…
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Michael Romero retweeted
here is another reminder about the LEGO Ideas Outer Wilds project, which is now a little over 1000 supporters away from reaching the 10k mark to be officially considered 😮 // ideas.lego.com/projects/4202…
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Michael Romero retweeted
I created a proof-of-concept integration of ChatGPT into Unity Editor. You can edit your Unity projects using natural language prompts. github.com/keijiro/AICommand
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Michael Romero retweeted
okay Leyndell! I’m off to play with Isaac Clarke now, final photos tonight Collision #1: Leyndell Royal Capital made primarily with paper (also clear resin, bits of basswood, toothpicks, floral wire, wool batting, tea leaf grounds) #ELDENRING #EldenRingArt #EldenRingFanart
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Michael Romero retweeted
I'm in love with creating HUDs ///
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Michael Romero retweeted
We’re in a lot of video games
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It's been a difficult week for Halo developers, and especially for the talented folks who no longer work with us. If you've been impacted by the 343 Industries layoffs, please reach out. (1/3)
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Michael Romero retweeted
If you ever have the chance to hire a 343er, do it. I assure you that their talent, collaboration, passion, and grit will be unmatched.
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Michael Romero retweeted
🪄⚡️🧙‍♀️LONE RUIN IS OUT NOW!🧙‍♀️⚡️🪄 This might just be my biggest thing ever! Thanks for all the support and see you on the leaderboards! (I'll be towards the bottom ;)) #gamedev #pixelart #indiegame P.S. Retweets are super appreciated!
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A cache of Polaroids from the set of HACKERS just dropped. I’m experiencing a lot of feelings about this. dazeddigital.com/fashion/gal…
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Michael Romero retweeted
Today is my 32nd birthday. Over the last month, I asked several 90-year-olds what advice they would give to their 32-year-old selves. Here's the life advice everyone needs to hear:
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Michael Romero retweeted
Heeey! Here's a few more #loneruin enemies: Slinger, Summoner, Spitter #gamedev #indiedev #pixelart
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Stream compaction is a useful technique to remove unnecessary work from data processed in a shader, I wrote a post describing how it can be implemented with wave intrinsics using a snippet from FidelityFX's SSSR as an example. Merry Christmas everyone! interplayoflight.wordpress.c…
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Michael Romero retweeted
I have finally finished McGuire's @CasualEffects Graphics Codex along with the projects after many on/off months. I have written a post with my progress along with reviewing it for anyone unsure if they should be pick it up. Hint: do read it! iliaskapouranis.com/2021/04/…
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Guerrilla's Studio and Technical Director @MvdLeeuwGG talks about developing tools and technologies for growing projects, and the detail of aspects of our own Decima Engine guerrilla-games.com/read/mak… We are hiring! Check out the openings in our Tools team in the thread below 🧵👇
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Michael Romero retweeted
Spell time again! 🪄 The Rail. A higly powerful, charged spell. With the right timing you can make even more damage. You move slower when charging tho, so watch out! #loneruin #gamedev #pixelart #indiegame
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Michael Romero retweeted
Loading #C64 game directly from glow-in-the-dark vinyl record. The noise is binary audio, computer processes the data fed from the vinyl and the game is loading in real-time. We also created an online scoreboard. Shit can’t get any cooler 🔥
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