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Return Home // Δ // qrth-phyl // Leave Home // fren-ze // 'troid // Super Mario Pac

CORNWALL
Joined February 2009
Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)Photo by Matt Verran (@hermitgames)
do you like collecting yellow things?
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CPU001 - resek
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Week4 MON2_BB+S1_JUN_26 // 5:10 // 2026-06-25 // BlastBeats, Roland S1 [full version of SAT_BB+S1, done next day but while the pattern was saved the kit wasn't, so had to recreate it a bit, not as happy with as SAT_BB but did get a full trk recorded] verran.bandcamp.com/track/mo…
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I am on bsky btw and post/look there more bsky.app/profile/verran.bsky…
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next track added to weekly_project - Week3 drm_4_JUN29_edit // 5:03 // 2026-06-29 // BlastBeats, Roland S1, Roland T8 - edit done 2026-08-02 [done earlier same night as bebe_feedme, lots of takes but not immediately happy with any so did bebe_feedme] verran.bandcamp.com/track/dr…
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CPU001 - small game i am making at the moment
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Here's my latest game! Bender 2: Bend Harder Possibly the game with the longest gestation of all, as its first incarnation was a web game I created way back in 2012. How's about that for sticking with something you believe in?
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this is the way // bye dx9.1, GL, directinput, console specific api’s // will only miss fmod if it replaces that for me (looks like it might)
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL/re…
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Matt Verran retweeted
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL/re…
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Matt Verran retweeted
Utopia Must Fall launches in 2 days! store.steampowered.com/app/2… Are we totally ready? NO! Are we doing it anyway? YES! Do you like HOT ELECTRON BEAMS? Of course you do...
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can get round it by precompiling shaders and they load and work fine but would like to get to bottom of why. something to do with d3dx .dll support in proton? or the steam store sets up something differently for runtime shader compilation?
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had a weird issue where D3DXCreateEffect() wont compile shaders on steamdeck (odd syntax errors), compile fine on: all other test machines and in the steam store released version of qrth. only a problem with code I copied over to steamdeck myself to test
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been fiddling for ages to remove the windows launcher from steam QRTH-PHYL, pretty much done now finally, probably going to put that up on steam and look at getting steam deck approval soon, then do return home
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learnt: dont do anything with win32 messages if you help can it, poll window state (position,size,maxmised) every frame and adjust device and save as needed
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