MINa retweeted
「猫と追いかけっこシリーズ」の40話総集編です🐈
作品投稿期間:2026/4/29 – 2026/10/8
映像生成:Seedance 2.0 / Seedance 2.5
画像生成:Midjourney
プロンプト:自力 / Claude (Fable 5~5.1・Opus 5.5)
編集:CapCut / Claude (Opus 5.5)
プラットフォーム:ArtCraft / Dreamina / Runway / Newtake / Topview / Yapper / Flova
音楽:Suno v6
3 easy ways to improve your AI videos:
> Use creative camera angles and dynamic movements to make your shots more cinematic
> Give your characters personality, acting directions, and distinctive voices to bring them to life
> Edit your videos carefully to remove inconsistencies
MINa retweeted
Grand Theft Auto GTA: Delhi Edition 🇮🇳😂
In India, one stolen bicycle.
Five wanted stars.
And somehow it just keeps getting worse haha
Made with Seedance 2.5 on @itsPolloAI
🤝 Paid partnership · 🤖 Made with AI
MINa retweeted
Replying to @hero84
Way of the artist: Work like a madman, crash in flames, resolve to never do that again, repeat. If you are creating stuff because you just need to despite burning yourself up I think there is something kind of noble and pure in that but it sure isn't easy on the mind and body
MINa retweeted
We’re gonna start testing our first V8.2 edit model today. This model supports editing with instructions, generating images with other images (up to 4 references), brush-based inpainting, and outpainting. It also works with personalization, moodboards, and srefs. Have fun!
MINa retweeted
This is not a videogame.
No engine. No 3D models. No code.
I built it with 3 tools:
Midjourney 8.2 for the character and the world.
Seedance 2.5 for every shot.
Topaz Astra to upscale it.
The trick is not the tools. It's how you prompt.
I described the camera like a game camera. Rigid follow distance. Snap turns. A HUD locked to the screen. The model did the rest.
Here's what I learned:
Lock your character first. One clean character sheet. Reference it in every generation. This is what stops the drift.
Prompt the medium, not just the scene. "Gameplay capture" gives you a different image than "cinematic shot". Flat exposure, deep focus, no film grain. That's what makes it read as a game.
Fights come out stiff. Everyone takes turns. Tell the model everything happens at once and re-render until it does.
Generate short clips. Cut them yourself. Add music in post. You have more control than one long generation will ever give you.
Now the bigger picture.
Video models are becoming world models. They are learning how things move, react, collide. The gap between "video that looks like a game" and "a game you can play" is closing.
Soon you won't prompt a trailer. You'll prompt the game itself. The world, the character, the rules. Then you walk in.
When that happens, the engine won't be the skill.
Your ability to direct worlds will be.
I know a famous artist who uses AI but has never disclosed it.
Of course, people eventually found out, and now I see comments like: “I liked his work, but once I found out it was AI, I hated it.”
That’s basically like saying: “I loved your poem, but then I found out you wrote it on a keyboard, so now I don’t like it anymore.”
If the work made you feel something before you knew how it was made, why should the tool suddenly change that?











