
Studio manager, producer and copywriter. work @heylorecrafters @teatomesstudio VA/VTuber/Content Creator writeups: @RAINAplease I: @artgerm | B: @daruo_0
Joined July 2011
- Tweets13.6K
- Following2K
- Followers5.6K
- Likes25.4K
Pinned Tweet
UPDATE: Leaving Merryweather Media
@heylorecrafters
Cazz // キャザ @ lorecrafters retweeted
Damn, this announcer sounds familiar...🤔
Anyway - I provided some script edit work for this and yoinked @CarillusArt + @heyitsoscen along for the fun!
The family that spreads Managed Democracy together, stays together \o/ Thanks for having us!
WELCOME BACK TO CHARITIES LATEST
In this special report we cover Helldivers for a Cause's communications repairs and Reinforcements Schedule, as well as REWARDBONDS TODAY and Liberty Day Celebrations.
#helldivers2 #helldivers
Cazz // キャザ @ lorecrafters retweeted
They'll never find out I'm secretly moonlighting as a super patriotic TV presenter
📢📣🚨 ATTENTION CITIZENS 📢📣🚨
Lorecrafters is proud to announce its involvement in a vital strategic broadcast, produced for Helldivers For A Cause - a brilliant initiative led by @Transdivers_NOW to raise charity funds for @Streamcause.
While @Jadedoedesu commanded the final video editing, our squad deployed key support: a newly-released report features the voice and script edits of "Zhang Lorecrafter" @CarillusArt, alongside further edits by producer @RAINAplease.
Meanwhile, @heyitsoscen handled the session engineering and rapid audio cleanup to purge enemy transmission noise.
We have proudly done our part for Super Earth, liberty, and charity. 🌎🔥
Watch the approved broadcast linked in high definition below, and help us spread Managed Democracy! 🚀🫡🎖️
introducing my husband @CarillusArt, now in his accidental VA era, doing his part for Super Earth and charity
as he is Asian, you may call him Zhang Lorecrafter
WELCOME BACK TO CHARITIES LATEST
In this special report we cover Helldivers for a Cause's communications repairs and Reinforcements Schedule, as well as REWARDBONDS TODAY and Liberty Day Celebrations.
#helldivers2 #helldivers
Cazz // キャザ @ lorecrafters retweeted
Quick VO recording and cleanup job!
Check out @Transdivers_NOW and support the cause I have done my part for super earth hooray.
WELCOME BACK TO CHARITIES LATEST
In this special report we cover Helldivers for a Cause's communications repairs and Reinforcements Schedule, as well as REWARDBONDS TODAY and Liberty Day Celebrations.
#helldivers2 #helldivers
ya allah...my country's major public exam (SPM) supposedly had this essay question asking students to "elaborate on why the femboy phenomenon is gaining popularity amongst teens, and its impact on society"??
is this legit? 🤔
pov: my husband telling a silicon valley tech bro what he does for a living as a creative director catering to vtubers
(the irony is that he also spends a LOT of time building useful tools for our studio, so the engineering isn't for show)
Lawyer emails 6 hours ago on 27 Oct with an update.
I respond noting the contents and thanking them.
Lawyer's autoresponse:
"Please be informed that I am on overseas leave from 23 October 2026 to 8 November 2026."
...has lawyer-san been working on holiday, gyatt damn
Cazz // キャザ @ lorecrafters retweeted
Agree with every point here. Problem is, most creators hiring an editor can't evaluate any of it.
At most, they can feel when an edit works or doesn't, but can't fully say why. That's not enough to hire on.
This list is all craft knowledge and skill: intention, communication, reading the room - and being able to show all of that through video. It's mostly senior stuff that needs time and experience.
And there's a catch-22:
Can't evaluate editing → you have to trust your editor → the editors worth trusting cost real money → the cheap ones, you can't evaluate.
Toxena's bonus tip in the replies is a good example. Knowing the Kuleshov effect is a great sign - but to check for it, a creator has to know what it actually means and why it matters. And plenty of editors already apply it on instinct, without even knowing that it's got a fancy name.
If you treat knowing the name as a box to tick (easy to do when it's on a checklist), you'll miss good editors.
You might also end up hiring bad ones who are essentially "posers", simply because they can spew fancy editing jargon to sound smart - without being able to deliver on it.
(A test edit helps, admittedly - but only if you can judge it. Told you it was a catch-22.)
"But RAINA, I CAN evaluate editing!"
Okay, then - there's a high chance you've edited for yourself in the past. And if you don't have the time or ability to teach an editor your taste + judgement, you need one who already gets it - which means weeding out the good from the bad on VGen/in your replies/in your DMs.
Half the time, it ends in “I might as well do it myself.”
(That's a trap, btw. It's a delegation and documentation problem: spend the time once writing down what you want, instead of constantly fixing what you didn't get during every video. Refine it as you go.)
Or you haven't actually edited video before, and you might not understand what it takes to execute an edit well.
Spoiler: it costs more time and money than you expect.
With cheap editors, the time cost climbs even higher: they're still learning the tools, so they end up manually rawdogging what a plugin could do, or burn hours trying to wrangle one they've never used. Then there's your end: all the revisions and notes you gotta do.
This knowledge gap is why audiences for shows, games and the like sometimes get called "entitled": they may be right about taste and quality, but way out on what's reasonable for production volume, speed and cost.
An editor who’s built that craft knowledge - AND can reproduce it consistently, on a schedule - is not going to be cheap. If they are, they’re underpaid AF.
(Yes, even by VTubing standards - where rates for quality editing and audio are already undervalued.)
I've seen listings asking for editors who can "produce without guidance" for ~$20 a short. That's editor + creative/marketing director at editor rates. Someone still has to make the director calls (judgement, taste, what the video's actually for).
If you're not providing guidance, you're outsourcing all of that to your editor-slash-director. And no, "make it more grand/cinematic" isn't direction or guidance. (If your editor can understand that, I sure hope you're paying them properly.)
Poaching works to a degree (so does the "more ethical" option of asking for recommendations), because you're borrowing another creator's judgement on who a good editor is. But that judgement was tuned to their channel's goals, work style and skillset - not yours.
You still have to know what you want from the editor. Hiring a band's drummer doesn't automagically get you the band's sound - that's made up by the whole band, not one player.
And just so we're clear: not even Travis Barker (of Blink-182 fame) can save a lead guitarist who can't play in time, or an off-key singer who hits notes only dogs can hear.
That’s kind of what happens when someone wants an editor to produce without guidance, then keeps saying “not good enough” without saying why. (Ask me how I know.)
One more trap, and it's about the math:
When budgets are tight, it's tempting to judge a video by what it makes back in ad revenue (which is a painfully tall ask given CPM rates for things like shorts) - but that's rarely where its value is.
Some videos are designed to attract new/cold audiences, some to nurture existing ones, and some to convert them into long-term paying customers: channel/Patreon subs, merch buyers, customers of your product or service.
In plainer language:
Attract = are new people finding you?
Nurture = are they staying and coming back?
Convert = are they clicking, subbing, buying?
That makes editing a marketing cost, and it should be budgeted and measured like one. And no, "why I no viral" isn't how you measure whether a video worked.
Surprise: this whole essay boils down to "I can't find a good editor [on a budget that doesn't break me]" actually being a marketing skill issue on your end as the creator. Plus a few more: delegation, documentation, and communication.
At a base level, you don't need to learn editing to hire well - but you DO need to learn what your videos are for, and how to measure them properly.
That's how you get out of the catch-22. Those parts are on you, and thankfully, it's all learnable.
Lowkey curious whether @GeneralGEEGA's team at Level One Talent will be tackling this issue (or already is!) She said "YouTube" was the top topic in their manager sessions, and that members said editors were the hardest hire - which sounds like the same problem from two directions.
With audio and voice pros already coming in month 2, it feels like a natural fit - so fingers crossed!
(For the record, Toxena's list is really useful to know. I'm just here to fill in the gaps on actually putting it to work.)
#RAINArambles
🎬EDITING TIPS🎬
How to find a good editor?
A month ago @GeneralGEEGA opened her vtuber management service and posted some stats from that period a few days ago.
Finding an editor is something most people had trouble with.
Here's why I think that may be:
Cazz // キャザ @ lorecrafters retweeted
Oh, sweet liberty! Now that it's public, I can say this:
John Helldiver (Craig Lee Thomas) is joining my colleague Jade Doe and several other VTubers on Helldivers for a Cause, a charity initiative!
They'll be on Jade's channel Friday Oct 30th, which I'm hella excited for \o/
Cazz // キャザ @ lorecrafters retweeted
📢VTuber@VAX features @RAINAplease & @CarillusArt from @heylorecrafters
Whether you create for fun or for a living, the founders of Lorecrafters, creative production veterans who've worked with creators of all sizes since 2018, have a few simple rules worth hearing. Catch them in-person at VTuber@VAX and bring your questions!
Visual Arts Expo
Taylor's University, Lakeside Campus
31 October - 1 November
Get VAX Tickets here:
vax.asia/ticketing
#VTuberAtVAX #VAX2026
Cazz // キャザ @ lorecrafters retweeted
It's our first industry panel in Malaysia!
We've done several in Singapore before (including prior to LC being founded), but this one in particular is exciting - since it now means our founders will have presented in both their homelands ✨
Hope to see you there!
📢VTuber@VAX features @RAINAplease & @CarillusArt from @heylorecrafters
Whether you create for fun or for a living, the founders of Lorecrafters, creative production veterans who've worked with creators of all sizes since 2018, have a few simple rules worth hearing. Catch them in-person at VTuber@VAX and bring your questions!
Visual Arts Expo
Taylor's University, Lakeside Campus
31 October - 1 November
Get VAX Tickets here:
vax.asia/ticketing
#VTuberAtVAX #VAX2026
Cazz // キャザ @ lorecrafters retweeted
RGB internet gas from a freak explosion at a data center that coalesced into a Reasonably Articulate, Inquisitive, Nonsensical Anthropoid.
My human (the fleshbag) and I sync up periodically via some newfangled tech means to further train my data bank and functionality.
Cazz // キャザ @ lorecrafters retweeted
If you've been reading my recent writeups on content creation, and want more - AND you're in Malaysia - this one's for you!
Tonight, I'm going live with Apex and a few other industry peers, all slated to be at VTuber@VAX later this month.
We'll be talking about what our event panels have in store for attendees - and it'll also be a chance to meet some of us in-person for further advice, if you need it!
Waiting room below :>
Cazz // キャザ @ lorecrafters retweeted
#dearvtubers:
Making the cool innovative thing is great and all, but it's only half of the job. (Stay with me here - I'll break down the why and how behind it.)
There are plenty of VTubers playing around with cool ideas every day! But a lot of them are so focused on making the product or experience good - while discovery just gets left to the algogods.
Well, that's one possible strat...but that doesn't leave you with much agency (cue "the algo hates me!" or "people just don't care" complaints).
And honestly...you've worked so hard on your Cool New Thing, so discoverability really isn't something that should be fully left to chance or luck.
"But RAINA, shouldn't good stuff get found on its own?"
Sure, sometimes the algo catches it. But virality is NOT the best way to judge the quality of your ideas, or your execution of them.
Think of how many "hidden gems" and "best-kept secrets" you know of - great work goes unnoticed all the time.
If you're making something new and cool that you think should matter to more than just yourself, and you're doing your craft to a high standard - then yes, discovery is absolutely a skill issue.
Granted, there's still some luck involved, but you can definitely stack the deck in your favor if you've got something fucking cool to promote.
So if you don't already have people advocating for you, that job is yours: keep putting your Cool New Thing in front of people, and make it clear why they should care, because it's not always obvious.
Yes, I know it’s hard, tiring, and sometimes discouraging when other people aren’t clipping your stuff. But they may just need an example of how to do it - so you gotta be your own best advocate first.
"OK, but what do I even say?"
You need to find the story moments in the Cool New Thing, and how it would connect to someone else out there - not just narrate that it exists.
Take a look at a few different angles to advertise your Cool New Thing - usual way before, better alternative after:
The moment
"Concert VOD is up!" vs "The exact second Jane VTuber did a death drop while shredding the guitar and the audience lost it (0:47)"
The why
"New original song out now" vs "I wrote this about the year I got constantly bombarded by an ex and almost quit."
The making-of/behind the scenes
"New model reveal tonight!" vs "My rigger and I spent four months making one blink feel otherworldly - see how we did it and find out if it worked tonight on my channel!"
The reactions
"My con panel went great!" vs "200 strangers had to save my castle together. Someone cried...happy tears, I think."
The bridge (great for capturing new audiences outside of core VTuber fans)
"Playing [game] tonight!" vs "If you like D&D actual-play, we have that tonight - except chat controls the dice."
Same Cool New Thing, different reasons to look at it. Not all of these reasons will stick with viewers the first time, so rotate the angle instead of repeating the exact same pitch. (This will take some practice.)
People DO care about new things; they just won't recognize it as new until you show them what's different. Android often had cool new features and advancements first; they just spoke about them like a dry-AF spec sheet.
Apple was more known for "telling the story around these features", and made it easier for users to see why it matters to them.
[Personal disclaimer: I'm Team Pixel and use one as a daily driver - so if anything, I'm biased the other way.]
Chances are, you’re probably too close to your Cool New Thing to see why it may matter to others, which is fair. Viewing something you made with an "objective but kind" lens is hard to do right away - you want to identify what might seem magical and cool to others (which you might think is ordinary), and you don't want to "so what?" your own work until you feel "nothing matters anyway".
If you can't see the magic in your own work yet, borrow someone else's eyes: ask a friend which part made them go "wait, what? that's cool!"
A caveat: Not everyone will care even if you show your Cool New Thing to them, maybe because it's just not to their taste - and that's okay! It's not always a reflection on you as a person, or a verdict on the quality of your Cool New Thing.
"But RAINA, self-promo feels cringe."
It will, at first. You're not going to be fearless right away, and you can't wait until you are, because waiting doesn't make you any braver.
I get that many people have been shamed for trying to talk about their interests in the past, but only doing it in private won't change the feeling.
Start small if you need to: a WIP snippet instead of a big launch post, a reply under someone else's thread encouraging input/sharing of experiences, or show it to your Discord community before your timeline.
Small reps still count, as long as someone's watching - you're building the evidence for your mind to know that you CAN do it, so that you can set the fear aside.
And yes, there are avoidable missteps. I once saw someone keep mentioning they did a particular style of event first, before one of the big agencies did. More power to you - but that's not a good look, and you've kind of advertised for them anyway.
"I did it first" is why it matters to you. Lead with the thing you did and why it matters to them.
Flip side: if someone did it before you (or did it better), that doesn’t cancel or invalidate your Cool New Thing. Again, remember Android and Apple: being first isn’t what makes people care - the story is.
And "better" depends on who's watching: other people's versions of your Cool New Thing won't always gel with everyone, and your version might end up finding audiences that theirs never did. It's not a zero-sum game.
"Cool story, but people outside the VTuber space don't even look at us."
Non-VTuber folk are actually often more curious than we realize - they just haven't seen anything yet. So give them a reason to show up, and start from something they already love (peep the D&D bridge example from earlier).
And if your current audience doesn't appreciate what you make? Keep sharpening your skills where you are, then (re)package them up and take them to a different or wider audience that will.
VTubing is a "comfy" small place, but it's just one of many possible mediums and niches - and there are so many people in the world out there, so you really don't have to stick to catering to existing VTuber fans. Grow the damn pie; don't fight with others over the same slice.
"Uh, doesn't all of this still depend on the algo?"
Yes, the algo still plays a part - you can’t escape it on any platform. But there’s a difference between waiting on the algorithm and working with it.
Showing and telling the story behind your Cool New Thing gives the algorithm better signals (people actually clicking, sharing, sticking around).
And plenty of what I've covered here doesn’t necessarily need the algogods' "blessings" at all: your Discord, replies on other people’s threads (where relevant), collabs, other communities, and people sharing your stuff because they want to.
You didn’t wait for anyone’s permission to make the Cool New Thing - don’t wait for the algorithm’s permission to be seen either.
#RAINArambles
Know someone still praying to the algogods? Send this their way.
Things our staffer @JustbeingaPeach asked today in chat:
"what kind of green is pistachio"
Cazz // キャザ @ lorecrafters retweeted
Struggling writers out there, hear me out: You don’t have “bad ideas”, they’re scaffolding for better ones.
Our minds are optimised to recognise similarity and contrast. It is how our ancestors defeated camouflage, it is how our ancestors foraged for food, and it is how your mind recognizes that you’ve read twenty five posts today that sound exactly the same and you’re getting real annoyed by meat puppets for a superintelligent ghostwriter.
Sometimes you just need to push against the same idea until you finally understand why another solution is better; the discard gives you something to compare your new ideas against.
These are what we call “bad ideas.” But bad ideas are not mistakes.
Storytellers will make characters that do not work. They will make scenes that end up unnecessary. They will find better solutions to problems that they previously thought were solved.
That’s why an idea does not need to survive into the finished story; sometimes its purpose is to teach the writer what the story is not.
RT @CarillusArt: Every aspiring storyteller thinks they have awesome ideas to tell the next great story; often, that can be the case.
But t…
Cazz // キャザ @ lorecrafters retweeted
#dearvtubers:
You're probably getting "sell yourself better, treat VTubing like a proper business/job if you wanna grow and succeed" wrong.
"Urgh RAINA, this whole business and selling thing is just sleazy as fuck. Plus the economy is ass and my viewers are broke too - I can't just keep milking them. Can't I just be a girl/guy on the internet?"
I get it - I thought that for the longest time as well. Totally not helped by the fact I used to work with some REALLY pushy hard-selling types.
But we live in a society and you and I need to eat while not being miserable, so stay with me while I reframe a few things.
Yes, you CAN just be a silly anime waifu/husbando on the internet! If it's a hobby, you don't owe anyone anything.
But the moment you want growth or money, you're already in business - whether you call it that or not.
Business is simply an exchange of value between people, and content like VTubing is no different - just that the value being spent may not be money, and what the paying customer receives may not be a product or a service (like a course or a networking server).
I spend time watching you, I get your "company" - and maybe learn something, or get a laugh out of it.
I spend money to subscribe to your channel, I get to spam your googly-eyed emotes/stickers when I chat with my friends - AND the feeling that I contributed a bit towards your journey.
But just because you're selling your presence/content (and it's free) doesn't mean I HAVE to buy by consuming it - and most of you know this! And that's what separates it from milking, which is taking without giving.
Your job is to make an offer - in this case, your content - worth choosing and repeatedly showing up for. And to make sure it's coherent.
(You might need more time to figure out what your offer truly is before you see a consistent audience, and you might lose some people as you try and pivot around, and that's okay.)
It's the same thing for me: the offer I'm "selling" here, if you choose to follow me and spend time reading my work, is my thinking, my experiences, my stories. They come from the near-decade I've spent as a professional creative producer and manager, and they're packaged in posts on this platform. And it's Free.99 to read (though readers can tip me on my bio if they so choose).
But I can't just tell someone "I'm a creative producer who brains a lot on industry things and how 2 vtuber lore with equal parts logic and empathy, you should follow me" - I've got to prove that.
And the writing I put out aims to prove that yes, I provide what I claim, and I'm worth the follow. (Or at least, that my posts are worth a few minutes out of your doomscrolling routine.)
"Alright, how do I make content worth staying around for - and worth paying for?"
The short and crude answer:
Skill issue. Multiple of them.
And the good news is skill issues are something you CAN fix! But the reality is that you most likely have at least something you need to work on - and either you already know what it is, or it's something you haven't discovered yet.
If you know it: maybe it's your audio, dead air, messy thumbnails, or mixed messaging in your content. If you don't: maybe it's figuring out which streams people keep coming back for, or what your clips get shared for - and whether you like/want to keep doing them.
How-to guides on YouTube et al can fix the skill issues you already know about. The ones you haven't discovered yet will take time and your own legwork - and that's the part most people skip.
(I never said skill issues were easy or fast to fix. I also can't diagnose them or offer solutions through a one-to-many post alone - this bit is personal to each creator.)
Just remember: having skill issues, or not having people stick around for your content, is NOT a measure of your value or worth as a person. (There are, sadly, plenty of skilled assholes out there - they're also very good at NOT looking like assholes.)
"But RAINA, success in content creation is a luck based thing. You yourself mentioned how 'corpo vtubing is pretty much gacha', didn't you?"
Yeah, I'm not going to downplay the luck element.
But I also firmly believe in making your own luck and upping your odds, and that's by doing as much as possible that's within your control - and what's in your control looks different for everyone.
And if you think there's a lot that's out of your control, then maybe the first step is finding ways to get back more agency - one bit at a time - so you can work on your skill issues as a creator.
Even if you're neurospicy, chronically ill, or exhausted from your full time job.
(Getting that agency back actually matters even more if you're in any of these groups. I was all of the above for years - I only just improved the last two things over the last year.)
And for a final business "parallel":
Finding and removing bottlenecks is pretty much the norm in business - I do that day in day out for our artists when they don't know what's next, so they can keep working and improving on things.
It's no different for you as a VTuber/content creator: growing your following and income means actively hunting down and clearing up those bottlenecks - whether it's things that eat up your time and energy, or all the possible skill issues you have as a performer-slash-solopreneur.
To sum it up: business isn't a dirty word - but only if you're looking to do it honestly.
So, over to you - what's one "business-y" thing you've been avoiding because it felt sleazy?
#RAINArambles
Cazz // キャザ @ lorecrafters retweeted
A little bit on something @roychiato talked about during debut:
He mentioned that there was a whole-ass initial design + lore iteration that got scrapped - it happened during a particularly stressful time as well, so the frustration was real.
The scrapped design + backstory would've been for a look/character that Roy could definitely *play* very well, and would've possibly been "very commercial friendly" (like super-marketable, "just stepped out of a hoyogame/agency" perfection)...
But it wouldn't have been Roy.
Nor would it have fully shown off Roy at his core, especially the one that the Dusk Bunnies have gotten to know over the years - or allowed him space to grow into more.
The design committee (lul) agreed, so we kept the progress on his physical build and face/hair - but started over with the outfit and worldbuilding + lore.
Goes to show that finding (and expressing) your true voice and self in this scene can take a lot of time, hard work, and false starts + dead ends. (And that for this debut, the lore/worldbuilding and visual design were influencing each other at different points...so a lot of push and pull.)
I'm glad that we collectively managed to create something that well and truly embodies Roy, and vice-versa - with plenty of room to grow into! So happy for him <3
#RAINArambles #RoyChiato





























