Good genre: Games where you are an asshole animal.
Creative tools with friends as a game.
【ニュース】“セルフお絵描き”かくれんぼマルチ『めっちゃカメレオン』さっそく「Steam同接1万5000人超え」の大盛況。背景そっくりな色塗りでコソコソ擬態、画力と発想がカギの多人数対戦ゲーム
automaton-media.com/articles…
I like games that aren't really games in the traditional sense. They are more like creative tools and adventures with friends.
heyiboy retweeted
The fact I'm building Motion has a direct line all the way back to being 10 years old, pumping out gaming magazines for my friends on Serif PagePlus, through to my first job in print.
If you're interesting in writing for Motion Magazine, get in touch! motion.dev/magazine/write-fo…
Introducing the Motion Magazine.
What better way to kick it off than an interview with @davidhaz, author of React Bits, to chat about side projects, the effect of AI on component libraries, and much more.
motion.dev/magazine/intervie…
Hey @mattgperry in motion, can I directly affect the scale of the X and Y during drag? Like if the canvas is scaled by 1.5x so I want a card to move slower.
I just want to move cute cards on a canvas.
Researching for a new essay on widgets, spatial UI, and generative UI and I stumbled upon Andy Hertzfeld's essay on desk ornaments from 1981 around when the Macintosh launched. There's so much gold in there. UI evolves as a continuum and not as a series of disconnected fads.
"We needed a way to control various system parameters like the sound volume, or the mouse scaling parameters. We decided that a desk accessory would be perfect for that, since it would be easy to access no matter what application you were in."
Check it: folklore.org/Desk_Ornaments.…


















