What a lot of people are missing about UE6:
The Blueprints removal, the full shift to Verse + Scene Graph, the heavy AI integration… these aren’t random or just about “making coding easier.”
They’re all in service of one long-term goal:
- Massive, persistent, shared worlds.
- Millions of players in the same continuous space.
- Enormous numbers of streaming entities updating in real time.
- Seamless movement between experiences and worlds.
Verse was built from the ground up for exactly this kind of scale and concurrency.
AI is the only way the industry can actually create and maintain that complexity at the speed required.
In 10 years, the idea of hand-writing every system the way we do today will look as outdated as writing assembly for everything.
UE6 is the foundation for that future. And all the choices behind it are the right ones.
will contribute the best I can to prove that the changes done to UE were the right ones . Especially for solo devs that aim big
Replying to @Jvthewanderer @t_looman
What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration.
The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities.
We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine.
We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.
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Emilian retweeted
Rebuilt the SYNTHESIS CITADEL board from scratch. Pressable keys, live energy cells, cockpit angles.
Still very much WIP
#gamedev #indiedev #UE5 #blender
The main menu in SYNTHESIS CITADEL is fully 3D now. It's a room you're standing in, and if you want to leave, you go to the door. It's all grey blocks at the moment, that's how stuff gets built. Devlog #2:
youtu.be/e0t66Hkhl98
game dev is cool
Making a cozy forest game in my own engine, built from scratch in C++🌿
🎣 fishing
🫐 foraging
🔥 campfires
❄️ a pond that freezes over
Still in development, no name yet.
#indiedev #gamedev #cozygames #pixelart #cpp
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A new economy - which humans will probably only observe - will be born out of algorithmic intelligence gaining what we as biological creatures call free will
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I might not be a name in the industry atm, but trust me; in time, will prove to anyone that @TimSweeneyEpic is right about AI.
I myself been developing an Agentic platform alongside a gaming universe with 9+ games and so m more, thanks to AI and UE + working a 9to5 job. wgm
Long before Agent CLIs were a thing, I used to ask GPT-3.5 to answer in PowerShell code so I could paste the whole code into the terminal and have it edit the file directly. Pre-internet it was about who does it first; then about who did it faster;
now it’s who does it better.
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The most beautiful thing about AI is how it accelerates the process of turning dreams into reality
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Lots of love for Unity Spark, but remember: there is only one engine with Unreal in its name. While C# is cool, there is a reason for C++. And Verse coming up? Oh, and Lore also.
Yeah, the metaverse will be built in Unreal.
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new one out
ARENA SITE devlog #2 is up. No talking this time — all 18 weapons, one by one, straight out of the engine.
youtu.be/wZLM2PJDeB8
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Long before Agent CLIs were a thing, I used to ask GPT-3.5 to answer in PowerShell code so I could paste the whole code into the terminal and have it edit the file directly. Pre-internet it was about who does it first; then about who did it faster;
now it’s who does it better.
One Codex session with GPT-6 Astra.
I gave it a concept image; the from-image skill isolated the art and rebuilt the screen as HTML.
Then the import skill: a native Unreal Engine widget. Both skills ship with the plugin.
~30 min, IMG to HTML to UMG.
Web to Widget is out.
Design a game UI as HTML and Tailwind, then import it into Unreal Engine 5.8 as native UMG Widget Blueprints you can open and edit.
The HUD shown is one HTML file, imported unchanged: 838 native widgets, none hand-built.
No web view. No JavaScript.
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10 hours later, it’s officially submitted
@EpicGames @UnrealEngine
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“make no mistakes” , such as cool ending
ChatGPT Voice is now in the desktop app.
Control your computer and direct multiple agents running in ChatGPT Work or Codex, using just your voice.
It's powered by GPT-Live, so it can speak, listen, and coordinate work in the app at the same time.
Rolling out globally today on macOS and Windows to Plus, Pro, Business, Edu, and Enterprise plans.
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