
@Hoops__ ‘s second account for smash concepts I think of with a variety of characters
Sydney, New South Wales
Joined January 2022
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I’ve been trying playing yink games while listening to songs at 118 bpm to time bomb explosions.
It’s super whack, but I can parry bomb explosions 100% of the time so idk how to feel
Shout outs bad romance by lady gaga
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This is kinda impractical cause fsmash sucks and so does yink🥲
BUT
You can 50/50 get a kill here
Dtilt -> Dair kills on DI in
Dsmash kills on DI out
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Hoops Concept retweeted
Instant returning rang setup? 🤔
-Can easily chase behind it for pressure
-Goes through other projectiles
-Can't be reflected
Maybe? very situational, but idk could be useful against high recoveries too? Still cant figure out how the game decides which moves you can do the tech out of
This is the fucking gold standard of concept explanations.
WITH TOURNAMENT EXAMPLES!!
Shinymark the goat dude
Replying to @ShinyMarkGT
Ik not everyone is Pikachu but bro I play so many characters and I’ve done this with all of them
It’s just really good positioning and of course you gotta do your part threatening them so they don’t hug the wall for free
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Characters with bad air acceleration (young link🥲) can edgeguard harder, by b-reversing/wavebouncing upB.
Actually insane how it can help your recovery. Want to see it more.
A few combo routes off this at low%
(the grab can be true, its just tight)
(and I'm aware that its not true in this video)
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Cute little ledgetrap sitch based on ledge roll destroying blocks.
Just dtilt on reaction, and immediately buffer an uair. You should be able to react to whether the uair hit, and followup accordingly.
(Dsmash variation too to better cover neutral getup and kill)




