👾James (Game Dev) Anderson👾 (@iENDERi) header
👾James (Game Dev) Anderson👾 (@iENDERi) profile picture

Lifelong Artist (30+ years) 10+ Years building Adventure Craft, a massive Pixel Art Survival Game! ↓ Wishlist

Sydney, Australia
Joined March 2009
Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)Photo by 👾James (Game Dev) Anderson👾 (@iENDERi)
Adventure Craft is part of the Steam PvE Survival Crafting Fest! 🔥 store.steampowered.com/app/6… Our HUGE new build is live now — explore, craft, fight, survive the night! Come check it out on Steam and let us know what you think! 🛠️⚔️ 💖
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👾James (Game Dev) Anderson👾 retweeted
At this point I truly think @valvesoftware must remove AI disclosure from devs, there are some genuinely good efforts coming from use of AI. It's almost a huge shift in the industry. Let creativity thrive! Repost if you agree
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A promise is a promise. github.com/lucas-martinic/ma… Working in Quest 2 (untested), Quest 3 and Quest 3s at 90 fps. Important: no ROMs, no Nintendo code. The app contains none of the game. You need your own Super Mario 64 (USA) ROM, and a script in the repo builds the game from it on your computer and pushes it to the headset.
Full Mario 64 in Mixed Reality! Running in real 3D (no stereoscopic crap) natively at 90FPS and also running on my desk! 😋 Again, Opus 5.5 + PICO CLI combo made it quite straightforward. Such a bliss to play an oldie at 90 FPS in 3D. Disclaimer: I own an original physical copy of Mario 64. This project is not associated with Nintendo or PICO.
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It’s the Cowgeyser. 🐮
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👾James (Game Dev) Anderson👾 retweeted
The full Quixel Megascans library is going free. Fab listings will update between now & Nov 12, so check back if an asset you want isn’t free yet. We’ve updated terms for all Quixel assets so you can train AI models on Megascans & Megaplants. Learn more: epic.gm/quixel-megascans-goi…
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👾James (Game Dev) Anderson👾 retweeted
It’s official: 5.9 is happening and it's coming in Preview next week. It’ll include improved AI workflows, web as a target platform, rendering and animation updates, plus more. We’re making a few changes in 5.9 branch over on GitHub, and more will come in over the next few days. More details coming soon!
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👾James (Game Dev) Anderson👾 retweeted
UE5で試しに作ってる歩いて迫ってくるミミズの大群のような化け物
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👾James (Game Dev) Anderson👾 retweeted
UE5で部屋にいるミミズの大群みたいな化け物
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I used ChatGPT Codex and other generative AI tools to rebuild my old 2012 iPad game, Farmkill, into a full PC game! Farmkill Remastered launches on Steam tomorrow! With these tools, I was able to reverse engineer the original and rebuild it from the ground up in roughly three weeks, working in my spare time alongside several other projects. A new iPad version will follow shortly, too. If you want to learn more, I also created a website with a playable demo, so you can try the game right now before tomorrow’s Steam launch. 🎮 Try the demo: farmkill.adventurecraftgame.… 🌽 Wishlist Farmkill Remastered on Steam: store.steampowered.com/app/5… For me, this project shows what becomes possible when you combine years of hands-on game development experience with AI tools. Being able to bring one of my older games back like this, while continuing work on my other projects, is pretty exciting. Tools used: ChatGPT Codex, ElevenLabs, Suno and MiniMax.
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👾James (Game Dev) Anderson👾 retweeted
Shigeru Miyamoto shared thoughts on generative AI and its meaning for creativity in game development. He compared AI to the evolution of computers and design tools. As technology handles more technical work, human design sense and creative judgment grow more important. Miyamoto distinguishes between “creating something” and “doing the work.” Creating starts with deciding what to make, building the overall structure, and having clear intention. The work that follows fills in details, polishes, and executes the idea. “People can become so satisfied with the work itself that they start mistaking that satisfaction for having created something good.” Miyamoto believes AI taking over repetitive work could give people more chances to focus on what they truly want to create. “The more AI takes care of all kinds of tasks for us, the more opportunities we all have to think seriously about what it really means to create something.” He acknowledges AI could eventually handle almost everything in the creative process, but for now: “I think there’s still plenty that we humans can do.”
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This is a pretty dope way to revisit SNES. Imagine Chrono Trigger on this!
Pre-orders are OPEN. 🎮 Two SupaBoy colorways, both years in the making: 🖤 SupaBoy Prime: the evergreen flagship, here to stay 🔴 SupaBoy Crimson: the fan-favorite limited edition, here for a limited time Launching 10.28. Don't wait on either. hyperkinstore.com/products/s… #SupaBoy #Hyperkin #RetroGaming
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👾James (Game Dev) Anderson👾 retweeted
Hey friends, my second game coming to Steam, Currents of Vaultmere, and has the Steam store page live. Enjoy. Link is in the first comment.
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I used ChatGPT Codex and other generative AI tools to rebuild my old 2012 iPad game, Farmkill, into a full PC game! Farmkill Remastered launches on Steam tomorrow! With these tools, I was able to reverse engineer the original and rebuild it from the ground up in roughly three weeks, working in my spare time alongside several other projects. A new iPad version will follow shortly, too. If you want to learn more, I also created a website with a playable demo, so you can try the game right now before tomorrow’s Steam launch. 🎮 Try the demo: farmkill.adventurecraftgame.… 🌽 Wishlist Farmkill Remastered on Steam: store.steampowered.com/app/5… For me, this project shows what becomes possible when you combine years of hands-on game development experience with AI tools. Being able to bring one of my older games back like this, while continuing work on my other projects, is pretty exciting. Tools used: ChatGPT Codex, ElevenLabs, Suno and MiniMax.
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👾James (Game Dev) Anderson👾 retweeted
This is amazing and shows what would have taken a vast manual effort in the past can be done as a hobby project very efficiently. Truly a new age of gaming and software ahead.
I ported @TimSweeneyEpic's 1991 shareware PC classic, ZZT, to the Nintendo Entertainment System using Claude Code. One of the most underrated games of the '90s ASCII art on a NES is more fun than it sounds. It runs on a standard MMC3 cart, real hardware, new soundtrack!
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👾James (Game Dev) Anderson👾 retweeted
Replying to @Scobleizer
True. You will be able to ask the Roadster to perform any of the tricks shown autonomously, as it will be sentient. Also, we will have a wild looping track (crazier even than Hot Wheels) at our Texas HQ where you can test out your Roadster.
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