Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee) header
Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee) profile picture

Bsc. Microbiology (First class honours)// UI/UX DESIGNER// Healthcare Volunteer//TechCrushScholar//

Joined April 2022
Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)Photo by Ajiboye Temilade UI/UX DESIGNER (@iamLadee_ee)
Happy New week 💪. Worked on a light and dark Settings screen mode. #UIdesign #UXdesign
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Ajiboye Temilade UI/UX DESIGNER retweeted
Here are 3 things I wish I knew before I started volunteering. I hope this helps someone... #Volunteering #CareerDevelopment
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Last Saturday @wetechofficial conference🤭❤️. It was packed with so many insightful conversations, career guidance, networking, and learning moments. I really enjoyed the experience and I’m glad I attended.
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Participated in the BuildHer Hackathon by @apify x @SheCodeAfrica on Friday. My teammate and I built Opportunity Radar. A tool that helps students find education opportunities that match their profile, using an Apify Actor to assess eligibility and trust signals.
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I learnt a lot building under pressure. It was a really amazing experience. We emerged fourth though.
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I was at the @SheCodeAfrica Summit🤭❤️. So glad I went. It was a reallyyy good experience❤️
Proud to be a @SheCodeAfrica Alum. Will be attending the SCA@10 Summit this Saturday 😌 #ProundSCAAlum #SCA@10 #SheCodeAfrica
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Proud to be a @SheCodeAfrica Alum. Will be attending the SCA@10 Summit this Saturday 😌 #ProundSCAAlum #SCA@10 #SheCodeAfrica
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Ajiboye Temilade UI/UX DESIGNER retweeted
08/02/2027: Ramadan 04/03/2027: Eid al-Fitr 09/03/2027: Day of Arafah 14/05/2027: Eid al-Adh O Allah, allow us to reach these blessed days, without losing anyone and without anyone losing us. Ameeeeeeeeeeeeeeeeeeeeen
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Ajiboye Temilade UI/UX DESIGNER retweeted
I was speaking with a designer recently who had been interviewing for a while. Not struggling to get interviews o. He was getting them. Sometimes second stage. Sometimes final stage. But somehow, the offer was not coming through. So naturally, he thought the problem was his accent. He had even started trying to sound more American with one fake borrowed accent. I asked him to walk me through one of his projects like we were actually in an interview. His work was really good, I’m not even going to deny that part. Very good actually. But about 10 minutes into the call, I could already see the problem. Every response he gave me was about what he made. “We designed this.” “We added this.” “We created this flow.” But almost nothing about why. Nothing really about the role he played. Nothing about tough decisions he had to make. Some of the stories were not even connecting properly. I don’t even know if it was the accent causing that particular one 😂 So I started asking him some annoying questions. Why did you choose this direction? Was there ever a time everyone disagreed with your design decision? If yes, how did you handle it? When a stakeholder disagrees with your work, how do you convince them? Did users actually ask for this? What did engineering push back on? What did the business want? What did you have to compromise on? That was where things started getting uncomfortable. I could tell he knew what he wanted to say. But he could not articulate it properly. And unfortunately, these guys don’t really care that you “know it in your head.” There are too many options out there for them to choose from. And I think this is where a lot of designers misunderstand interviews. By the time somebody has invited you to speak with them, they can already see that you can design. Your portfolio did that part. Now they are trying to figure out what it would actually feel like to work with you. Can you explain a decision without going round in circles? Can you politely disagree with an opinion that does not sit well with you? Can you understand when the business needs something different from what you originally designed? Can you work with engineers when the perfect solution is not possible for them to build? Can you look at a messy problem and bring some clarity to it? That is the part most hiring managers find interesting. Sometimes the screen is the easy part. The real work might be everything that happens before that screen gets approved. Anyway, by the end of our conversation, I told him not to touch his accent again 😂 Leave the accent alone. Learn how to communicate your thought process properly. Practice talking about the work. Not presenting it. Talking about it. You know that way you discuss your ex with someone who actually cares to listen? The way you suddenly remember every detail? 😂😂 Eheee. Just like that. That is how you should be able to tell the story behind your experience. All those messy situations. The back and forth. And yes, it might even require you to practice in the mirror. As stupid as that sounds, it works. If this helped you, just tap the follow button gently ooo and repost this for someone preparing for their next interview. And if you have an interview strategy that has worked for you, abeg share it. Somebody might need it.
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New Month. Keeping the momentum going 💪
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Ajiboye Temilade UI/UX DESIGNER retweeted
Have you ever ordered food online, only for something to go wrong? 😭 You pick your food → add to cart → pay → order confirmed. Easy. But then… payment fails. Or the restaurant says the meal is unavailable. Or your order gets cancelled. And suddenly you're thinking: “Okay… what now?” That’s why I think error states deserve just as much thought as happy paths. Don’t just tell the user “Something went wrong.” Tell them what happened, and more importantly, help them figure out what to do next. Good UX isn't just about making things work. It's also about making things less frustrating when they don't. Have a great week🩶
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A small UX decision I made. While practicing a wallet app Home screen, I was debating between a 3-item and 4-item bottom navigation. I went with 3 because, for this product, I only identified three primary destinations: Home, Activity and Profile. Jakob’s Law reminded me to
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consider familiar patterns, but the final decision came down to the product’s actual needs. Sometimes, good UX isn't about adding more. It's about knowing what actually needs to be there.
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As a UI/UX designer, I’m beginning to see that learning how AI fits into my workflow is no longer just a “nice to have.” The industry keeps evolving. I recently attended a UI/UX workshop organized by @techunchained__ and facilitated by @Joe_brendan_ ,
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where we explored the relationship between design, AI, and frontend development. We also got to experiment with Antigravity and see how AI can support the process of turning a design idea into something closer to implementation.
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What stood out to me is that the tool can assist with the process, but the design thinking, decisions, and direction still come from the designer. Another reminder that there’s always something new to learn, explore, and apply.
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I'd love some feedback on this. Does the motion clearly communicate the journey from browsing the menu to selecting a smoothie and placing an order? And what would you improve?
Finally wrapped this one up. I took two static UI screens and turned them into a short product story, using Jitter for the animation and CapCut for the final edit. I wanted to explore how much of a product experience I could communicate through motion, from browsing the menu to
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I recently found out that there's a new feature, Figma motion. Can't wait to explore it also.
FIGMA MOTION IS HERE FIGMA MOTION IS HERE FIGMA MOTION IS HERE Live from Config 2026
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Finally wrapped this one up. I took two static UI screens and turned them into a short product story, using Jitter for the animation and CapCut for the final edit. I wanted to explore how much of a product experience I could communicate through motion, from browsing the menu to
Moving on to Jitter, where the magic happens😵 I’m experimenting with how I can tell a simple product story using just two screens, the menu and the cart. The goal is to make the transition from choosing a smoothie to adding it to the cart and placing an order feel natural
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selecting a smoothie, viewing its details and placing an order. Still learning, still experimenting, and definitely looking forward to creating more.
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