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The project is built with ScalaJS and Scala 3, the Tyrian web framework, and the goal is for it to be totally free to use with no trackers, advertisements, or other icky things. I've been using it to organize thousands of my cards and I hope to keep developing it for a long time.
indigo retweeted
PROJECT ANNOUNCEMENT: I've been working on a Magic: The Gathering card collection manager in my spare time called "MagiCat"! It's built for super fast card organizing and bulk-adding piles of cards to your collection. Public alpha available here magicat.tabbydb.com/
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Over the last few weeks I've been playing around with building a simple caffeine tracker app for Android app with Scala.js and Tyrian. 🙂
I wrote a blog post detailing the experience:
blog.joaocosta.eu/articles/8…
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Finally got round to watching this talk, and its excellent. It's awesome seeing #Scala used for non-typical purposes in general, and games in particular.
More of that, please!
My @scalarconf talk about @playdate + @scala_native is up!
Independent critics say it was hilarious AF. Check it out:
youtube.com/watch?v=paHZkg8P…
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The UI work continues.
#Scala #screenshotsaturday
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After a solid month or two of engine improvements, my little #Scala ASCII paint app looks like it did before! 💪
However, all the UI stuff now runs in a subsystem and all the layers are nested under one key, making the app logic far, far simpler. New Indigo release coming soon...
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Scala Times Issue #524 - scalatimes.com/a2a9889ea6 - filled with goodies by @_zainabali_ @adamgordonbell @adamwarski @indigoengine @Kordyjan @kpciesielski @lambda_conf @li_haoyi @scala_js @ScalaMatsuri & others, thx!
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#Scala.js 1.16.0 is here! It contains several improvements to the generated code size, particularly when emitting ES modules. It also consumes a bit less memory. scala-js.org/news/2024/03/19…
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Do you have a fun Scala pet projects or is your company building a successful product in Scala? Please reach out to me (pm open), I would love to have you on the channel.
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Or you can sponsor their open source projects on GitHub github.com/sponsors/PurpleKi…
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If you want to help Dave in his endeavour, consider developping your own game with Indigo. Documentation and link to their discord server is available here indigoengine.io/
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You can find the rest of the interview on Youtube in my new channel: Scala for Fun & Profit
youtu.be/abykT3aDI58
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I had the pleasure to talk with @davidjamessmith about developing video games development in #Scala.js using the Indigo game engine and Tyrian framework.
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Having said all that, I'd like to re-iterate that this @rockthejvm tutorial is excellent! It gives a wonderful introduction to how the Elm architecture works, and how to build web apps with Tyrian as part of a Full Stack #Scala app.
🤘Check it out!🤘
youtube.com/watch?v=6NHEGejB…
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New long-form video!
How to Write a Full-Stack #Scala application with the Typelevel stack:
youtu.be/6NHEGejBQ0w
We'll cover
- a database module with Doobie
- a server with http4s
- code organization on the backend
- a small frontend with Tyrian doing a backend call
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Will you be coming to the @scala_js-fest on Tuesday?
There will be music (in Scala.js), games (more Scala.js), and refreshments (err... not Scala.js).
Happy New Year! 🥳
We're kicking off 2024 with 2 amazing talks: Dave Smith on game development with Scala and Dave Smith on the sounds of Scala.js. Join us on the 16th of January at the Trade Desk office. Sign up at meetup.com/london-scala/even…
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I've been using Tyrian w/ Scala.js to build a web app for a year now and it has been such a nice experience. Really could not recommend it more. It gets out of your way to let you make your app in a way that is straightforward and intuitive with nearly zero boilerplate.
Tyrian 0.9.0 is out! 💜
Featuring a range of improvements, please see the release notes below for details.
github.com/PurpleKingdomGame…
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Another quick update, starting to take shape a bit...
#Scala #roguelikedev
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Let there be window content!
Slightly bizarre moment when I realised I could just embed the Elm arch inside the Elm arch to make all this work. So the window contents are miniature Indigo games.
(This is all #Scala 3 with @scala_js in @indigoengine, btw.)















