INFramez Technology retweeted
7 years on the release of #HyperVoidGame, inspired by Tempest & set in the #WingCommander universe.
More @ Wing Commander Info Central:
wcnews.com/news/update/14132
Here is something only few people knew about! The enemies database:
hypervoidgame.com/profiles/I…
Spit-on review of #HyperVoidGame by @parolegames
Great critic analysis will be key for Hyper Void II
youtu.be/xcOVFtaXveI
Hyper Void is 30% off now on Steam until April 15! Grab it and enjoy the Steam-exclusive challenge mode!
store.steampowered.com/app/5…
#HyperVoidGame
INFramez Technology retweeted
Ray-traced decals. I did it in mentalRay, a really fun & challenging project. You can decal individual params (diffuse, normal, roughness, etc) just like in a deferred shading renderer, but in this case it is ray tracing
#softimage #raytracing #mentalray #gamdev
#HyperVoidGame is celebrating #PSVR 3rd anniversary 🛰🚀🛸 This is the Complete bundle sale! Get it and put on your headset for some fast VR shmup action @ silky smooth native 120FPS
blog.us.playstation.com/2019…
INFramez Technology retweeted
الأكثر تشويقاً من الممر المظلم هو ذاك الذي ينتهي ببصيص خافت من النور
عن لعبتنا القادمة أتحدث
@inframez
INFramez Technology retweeted
The slides for this presentation and an earlier one in the same day are available on the blog post:
blog.inframez.com/post/hyper…
The other presentation talks a lot a out the internal tech we develop & use. Both decks contain transcripts where it matters.
Enjoy! And thanks all!
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INFramez Technology retweeted
I think Hyper Void is the best hidden gem for PSVR.
It's like what I'd fantasize a VR shooter would be in 1998, music and all.
Full walkthrough for creating #real-time volumetric smoke with dynamic lighting in #hypervoidgame using our in-house #game-engine #gamedev
youtu.be/wLxTJ2iYra0
INFramez Technology retweeted
Probabilistic model for distributing buildings based on urban planning rules. #gamedev
INFramez Technology retweeted
More #procedural fun... Interactive road system in #Softimage for generating large cities. #gamedev let's make #GTA :)
INFramez Technology retweeted
New studio added / Nouveau studio à Montréal sur MTLGS inframez.com/ #indiedev #Montreal #videogames
INFramez Technology retweeted
Lots of fun doing this #procedural city in #Softimage. Would like to try it in #UE4 with #blueprints #gamedev
INFramez Technology retweeted
Hyper Void is 3 years old today ! hbvideogames.com/game/hyper-…
Up for some neo #retrogaming #pcgaming? #HyperVoidGame now on #Steam adds 3 new CHALLENGE levels never seen before!
store.steampowered.com/app/5…
INFramez Technology retweeted
Rendered with #Softimage in 2011 while testing #MentalRay uber #architecture #shader
How about rendering it today in real-time? #gamedev 😎
INFramez Technology retweeted
In case you missed this article about intelligent lightmaps baking for #gamedev
80.lv/articles/baked-texture…












