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GPT-Image-2.5 Flare and GPT-Image-2.5 Sunburst are now live on insMind. ✨
We tried Banana Cat in pixel-art style, and it turned out ridiculously cute.
Prompt in the threads.
Try it with your favorite character on insMind 👇
insmind.com/
Ceiling fan outfit transition with GPT image 2.5✨
3 looks, one seamless spin — such a satisfying AI fashion concept.
Perfect for fashion creators, boutiques & new drops
Save this idea for your next AI fashion video with insMind📌
Create a transparent 4×4 pixel-art sprite sheet containing exactly 16 sequential battle-animation frames of Banana Cat.
CHARACTER DESIGN
Create the recognizable Banana Cat meme character:
A small, round white cat
Bright yellow peeled-banana costume and hood
The cat’s white face visible inside the banana opening
Tiny triangular ears
Small paws and tail
Cute, slightly worried and tearful expression
Small blue tears beneath the eyes
Keep the face, banana costume, proportions, colors, expression, and sprite scale consistent across all 16 frames.
ANIMATION DESIGN
Create one seamless energetic cat-paw attack loop:
1–2: Ready stance with subtle breathing and paw movement
3–4: Banana Cat crouches and prepares to attack
5–6: Raises one paw and winds up for a strike
7–9: Rapid forward dash followed by a powerful paw swipe
10: Impact peak with a bright yellow claw arc and small impact stars
11–13: Yellow-and-cream slash effects and white speed pixels dissipate
14–15: Banana Cat recovers and returns to its original position
16: Nearly matches frame 1 for a smooth seamless loop
Animate genuine changes in the body, paws, legs, head, tail, facial expression, and banana costume. Do not simply move, rotate, or distort one static character image.
Do not give Banana Cat magic powers or weapons. The attack must be based entirely on physical cat-paw movements.
PIXEL-ART STYLE
Use crisp 16-bit console-style pixel art with:
Sharp, hard pixel edges
A restrained yellow, cream, white, brown, and black palette
Clear and readable silhouettes
Consistent pixel density
Compact yellow-and-cream claw arcs
Small banana-yellow impact stars
A few white speed pixels
No blur, gradients, antialiasing, photorealism, vector softness, or style drift.
SPRITE SHEET
Exactly 4 columns × 4 rows
Exactly 16 frames
Frames play from left to right, then top to bottom
Equal square cells
Fixed three-quarter side-view camera facing right
Stable ground baseline and animation registration
Exactly one Banana Cat in each cell
Keep the complete body, costume, tail, paws, and effects inside each cell
Leave at least 24 pixels of transparent padding on every side
Nothing may touch or cross a cell boundary
No cropped elements or neighboring-frame bleed
OUTPUT
Use a genuinely transparent RGBA background.
Do not draw a checkerboard pattern to represent transparency. Do not add scenery, ground, grid lines, borders, text, frame numbers, titles, logos, or watermarks.
Return only the finished transparent 4×4 PNG sprite sheet.
We made a 3D billboard ad with AI.
A phone breaks out of a giant city screen, flies toward the camera, and lands in the viewer's hand.
It feels like a Times Square product launch without renting the screen.
Full workflow + prompts below:
Negative prompt:
Avoid distorted fingers, warped phone shape, extra logos, unreadable text, duplicate phones, and messy motion blur.
The trick is simple:
clean product anchor
-> giant city billboard
-> product breaks out
-> hand catch
-> close-up hero shot
Create your own AI video ad with @insmind_com:
insmind.com/utms/429a79af3f9…
Reply "3D" if you want the full workflow.
#insmind #insmindai
What if AI could literally build a building with Seedance2.5? 🏗️
Not a simple before-and-after transition.
The building actually constructs itself:
empty site → structural skeleton → pieces explode outward → everything snaps back into place → finished building.
Want to recreate it with your own building?
Comment “BUILD” for the workflow + prompt.
#AIArchitecture
How to create this building buildup effect with AI.
We used the same start-frame + end-frame workflow to test three architecture concepts with Seedance 2.0 on insMind.
Below, we’ll break down one of them: the sunset twin towers.
Start frame, end frame, and video prompt 👇
Step 3: animate the buildup with Seedance 2.0 on insMind.
Video prompt:
Image 1 is the absolute opening frame and Image 2 is the absolute closing frame. Begin only with the empty mirrored waterfront plaza under the same ocean sunset and central water axis. Drive the drone low toward the sun. A cool-white light core with a thin cyan halo draws the ground axis and expands into a tower-base grid.
Raise those lines from the same origin into twin towers, the base arch, deep U-shaped inner exoskeleton, and elliptical skybridge. Fill the light skeleton from bottom to top with deep blue glass and dark metal while keeping every luminous edge aligned.
Orbit and rise smoothly around one shared spatial center. Once complete, widen the orbit and settle into the frontal symmetrical composition in Image 2, with the sun between the towers and the full reflection below. Land exactly on Image 2.
Keep the first ground mark, growth origin, material handoff, tower center, and camera orbit locked to the same point throughout. One continuous shot. No spatial reset or camera-axis change.
See the final version 👏
That’s the method:
Lock the empty world.
Lock the finished hero frame.
Animate only the construction between them.
You can reuse this structure for AI architecture films, building reveals, concept visualizations, and cinematic start-frame + end-frame transformations.
insmind.com/utms/429a79af3f9…
#insmind #insmindai
One motion reference. Two completely different bullet-time worlds.
We used the same movement structure to create a Hawaiian street scene and a boutique bakery film with Seedance 2.0 on insMind.
The cast, setting, and props change. The collision beat and camera rhythm stay locked.
Full workflow below 👇
Step 3: describe trajectories, not just object names.
For each item, define:
start position → release beat → height → direction → landing
After the shoulder brush, the original hands should read empty. Keep the camera on one shallow continuous arc, with the focus moving from one airborne item to the next.
The proxy is 15 seconds, but the output is 10. Tell the model to complete the final landing inside those 10 seconds instead of inventing an extra ending.
See the bakery result 👏
Same walking routes. Same collision. Same three-object release.
New cast, new location, new props, and a completely new visual world.
That’s the reusable idea: let the reference control motion topology and camera tempo, while the prompt controls performance, art direction, materials, physics, branding, and the final hero shot.
Reply BULLET if you want a copy-ready bakery prompt.
insmind.com/utms/429a79af3f9…
#insmind #insmindai

