AI consumes less water than basically everything.
China is hiring the dumbest kids you knew in high school to sabotage American tech infrastructure by telling them data centers are stealing water from dehydrated African children.
~60% of data centers are air-cooled/closed loop systems. Meaning they waste no water. 95% of new data centers being built use these same cooling methods. The remaining data centers that do “waste” water are aging and require renovation/replacement. So when you stop the construction of a new waterless data center, you are actually the one causing data centers to “waste” water unnecessarily.
It’s incredible how many people are anti-data-center for reasons a quick grok search can easily debunk.
IRLPVPER retweeted
Thrilled to announce that the recipient of this year’s Critics’ Choice Award is… Big Walk! 📣 If you haven’t played this one, you’re missing out. Big congratulations to @house_house_!
#GoldenJoystickAwards presented by @PotNoodle
The @Kotaku team is insufferable, uneducated, and naive. Most game devs know they’re clueless and have no business speaking for them. Their forced worldviews and pearl-clutching have made them an industry laughingstock. We can’t wait for their failure as a company and as people.
The reveal that Big Walk used AI for "under 0.1%" of its code has caused a big blowup among fans, developers, and game award judges.
Where do people draw the line on genAI in gaming, and how did a 2026 GOTY indie darling become ground zero for the debate?
We broke down the messy discussion:
kotaku.com/big-walk-ai-discl…
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IRLPVPER retweeted
This is one of the most insufferable pieces Kotaku has written in a while and that is saying something.
Here is apparently how these journalists talk on their own Slacks: about personal moral judgements and shame, which is apparently what games journalism has devolved into- activism (we will use our bully pulpit) toward pressuring people into agreeing with their own political views.
This article is everything that Youtubers had been complaining about games journalism doing for years, distilled into a single piece.
It has choice quotes like about how they believe developers should cater to their whims, beliefs, and be forgiven by them, and those who do not comply should be shamed:
"I don’t think we do that without deploying shame to some degree."
"I don’t think we solve that problem by not talking about it and by not shaming it. I reiterate that I am really upset and betrayed by this"
"Or we could attempt to exert more power over that if developers allow us to make that choice."
"And I’m saying if, because of the structures they’re forced into, devs are required to use AI in the process of their development, I can understand and possibly forgive its use."
"This is why I think that if we don’t set a very clear expectation of no AI use, it will just continue to seep into everything even more and more. So yes, that means putting pressure on Unity to not build it into their tools, and if they continue to do so, it means pressuring devs not to use Unity... We have to tell them that’s not gonna fly."
The reveal that Big Walk used AI for "under 0.1%" of its code has caused a big blowup among fans, developers, and game award judges.
Where do people draw the line on genAI in gaming, and how did a 2026 GOTY indie darling become ground zero for the debate?
We broke down the messy discussion:
kotaku.com/big-walk-ai-discl…
IRLPVPER retweeted
One fascinating thing we'll see fully realized in the next 5-10 years is that game engines will become insanely more accessible than they've ever been to the point where almost everybody who wants to make a game will be free to do so.
In the past, it used to take quite a long time to even get a prototype of your next game going.
Say you wanted to make a 3d Platformer:
Well, first you had to figure out what kinda character the player would control. So you had to come up with a full design, have your artists concept it in Photoshop, then your 3d artists would make a model in an outside app, then do UVs and texturing, then it had to go to the rigging department, then to animation, then to the gameplay tech team to finally set up how that character can move within your world and then designers would take over and ask for plenty of changes...
That process used to take weeks, if not months.
Internally at Moon, we've already been working on some new tech that makes this entire process dramatically simpler to the point where you could do all of this within literally hours, if not minutes.
And how? A lot of what Media Molecule did within Dreams was key to all this. Saying goodbye to polygons and using signed distance fields enables amazing new advancements.
It's entirely possible that Sony shutting down Media Molecule instead of having them port their technology to PCs and making that stuff freely available might just be seen as a business mistake akin to Xerox giving their tech away when they could've become an entity like Microsoft back in the day.
In the very near future, we'll see developers being able to paint and sculpt characters and environments directly within one engine without having to worry about optimization, then do full auto-rigs and auto-controller setups and have something playable immediately with designers then having plenty of dials to tune how the characters should control while the engine smartly adjusts the animations to adapt.
I've been blown away again and again in recent weeks as to what insane technology is becoming available to all of us, but the thing that warms my heart the most is the sheer simplicity of it all.
We'll see teenagers craft entire worlds and full games with relevant ease as ambitious little school projects, creating products that previously would've needed a 50-100 person team to accomplish.
A new golden age of game development is clearly upon us - And I can't fathom what talented teams will be able to accomplish given that most of the mundane work of the past will actually become a thing of the past.
IRLPVPER retweeted
I always think like... Togashi could write Romeo and Juliet but Shakespeare could never write Chimera Ants arc
Actual progress comes from hard-to-build technology.
Which comes from competitive, creative, free-market capitalism.
Which comes from one small, precarious area and then diffuses to the rest of the world.
Snuff that out, and it’s global stagnation for an extremely long time.
I’m tryin to cast some spells here 🧙♂️
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 🪄
To enter:
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Rated Hard R?? 🤨😆
STUDIO MAPPA is reportedly in preliminary discussions to produce a direct feature-length anime film adapting the dark, political 'SUCCESSION CONTEST' arc from HUNTER X HUNTER.
Sources state the project is planned as a hard R-rated psych-thriller, focusing entirely on Kurapika navigating the royal bloodbath aboard the Black Whale ship.
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IRLPVPER retweeted
I hate when a girl flexes me dming her on instagram, like bitch you're talking to claude code.
IRLPVPER retweeted
全能的光盘盘面可见图像生成与刻录工具
github.com/JiaFeiMiao-K-Cat/…





































