Freelancer and opensource contributor, mostly rust.

philippines
Joined May 2009
I've developed an ingenious LOD solution taken from my partial destruction system. This LOD system always have a complete render of the whole planet at all times, albeit at a varying resolution depending on the distance from the player
1
50
Because the player never sees these transitions up close, there is no need to stitch the cutout edges. Instead, seams are elegantly hidden by expanding the inner cut-out and constricting the whole on the outer one.
1
1
16
The second part of the video highlights the cut-outs by intentionally exaggerating the gaps between their edges.
1
6
Implemented a partial destruction system in #bevy. When you shoot a projectile into a wall, it creates a hole in the point of impact. This can be use for creating a game for urban warfare where soldiers can partially destroy a wall to make a hole for their sniper rifle.
4
251
Destruction system using #bevy and #rapier
1
50
bulldozer!
2
1
14
810
Inspired by @walaber 4x4, now I have my own implementation of a 4x4 in #bevy using #rapier. The meshes are generated using sdf and surface nets.
2
92
I made the tire looks like a soft body deforming, but it's actually a rigid body.
1
82
Game progress report: - motorcycle driving now seems to be fun - procedurally generated planet _ LOD management on specified city target is working fine. #indiegames #bevy
2
42
My rudimentary motorcycle vehicle physics implemented with #bevy #rapier. It has some crude active suspension and stabilizer
89
Elevation map and ocean depth map of earth combined in green and blue channel respectively.
89
I'm working on a breakage system for #bevy which you can dynamically break objects into small pieces indefinitely while preserving conservation of mass/volume.
1
48
#nanite or #meshlet might not be enough for my usecase, so I created my own dynamic fractal LOD in #bevyengine #gamedev
1
1
18
1,257
From the undercab of a truck zooming out into low earth orbit. Made with @BevyEngine #gamedev #indiegamedev
3
22
1,366
This game is quite simple, the player is assigned to do a mining excavation on a certain area of a map. But first, let me build the entire solar system real quick. #gamedev #indiegame #ScreenshotSunday
1
1
14
814
Night and day cycle transition from sunlight to moonlight. #gamedev #indiegame #BevyEngine
1
3
23
1,336
Draw distance!? What the hell is a draw distance? #gamedev #indiegame
1
7
154
Added a nice suspension on the truck and a sweet headlight to go with it. Made with @BevyEngine #gamedev #indiedev #screenshotsaturday
2
14
1,149
We are moving at an unprecedented speed. Now mining: Luna We seek out to aspire young minds to be someday a space cowboy making settlements in sea of Tranquility. We choose to do this things not because it is easy, but because we are stupid to think enough it is easy. #gamedev
3
160